Oh well, at this point it's official: the C64 dedicated Plain PETSCII Graphics Competition 2017 has overflown into the Plus/4 scene becoming an obscure sidecompo, where the C64 entries get enhanced with more colours.
In the exact day after 20 months since the sad demise of Umberto Eco, author of "The Name of the Rose", Megastyle lands on the Plus/4 with a classic text'n'graphics adventure which seems to be heavily inspired by the work of the famous Italian novelist, philosopher, semiotician and critic.
"Athanor: the awakening" has been previousy released on C64, VIC20, Amstrad CPC and Oric 1, commercially and/or as freeware, under the Safar Games label, to make the tradition of the French text adventures from the 80ies shines again. You, a Franciscan monk, have been sent by your Holy order to a mysterious abbey located in the south of Italy in the 12th Century, to lead an inquiry in order to discover the mysteries lying within. Majikeyric presents himself to the Plus/4 audience with a first release of deep quality, supplying original sketches and cover with a top presented disk where nothing has been kept left: intro, titlepic, docs, English/French language option and all the classy touches a great production would have deserved. The game is accompanied by the original TED tunes composed by Rotteroy, shows some additional graphics by Sparkler, and takes advantage from the work of several artists and authors operating behind the shadows line on illustrations, original graphics, concept and all the rest.
"The awakening" represents just the very first chapter of the saga, with more to come. The hope is to see more surprising releases from Megastyle for the Commodore Plus/4, taking into the scene further jewels like this. But now, there's no time to greet Majikeyric, that abbey awaits for your intervention!
Nope, Plus/4World is not gathering people to start some sort of Ponzi scheme. "Let Us Make Your Dreams Come True Together" (LUMYDCTT) is actually the name of this new IDE and compiler for Commodore Plus/4 released by Charlemagne.
LUMYDCTT allows the user to add and modify both BASIC and Assembly code in RAD method in order to achieve the full control of the machine while it's performing the program. It has just reached its V1.8.0 version, now featuring: - use of PETSCII characters; - handle more sources side by side; - highlight keywords; - tooltip help for instructions, TED registers; - Monitor & Disassembler; - insert special CBM characters; - use of illegal assembly instructions; - handle binary, decimal and hexadecimal numbers; - include logical operations (&&, <<, etc.); - print (about 52 chars per line); - execute on emulator.
Also, see the presentation video to unveil how LUMYDCTT works.
Castle Matcher is finally done! For those of you who played the Release Candidate, this version has improved gameplay and more clues. Never heard of this game before? Well then :-) Take a trip into the wonderfully twisted imagination of RoePipi. Without giving away all the ingredients, here's the recipe: take a dodo bird stuck in a castle, add a screwdriver-kicking rooster, mix in some high-tech locked doors and bake to perfection :-)
A little while ago I was looking at Sensor's Digital Box and noticed that it had a list of releases. I added that list, but a few of them were missing. I thought it might be worth it to ask some NST members if they remember any of them. To my surprise, BSZ stepped up and sent me some of the missing stuff!
First off, JKL Assembler and Copy 217 Faster has been found. (There's still 3 releases listed on SDB missing, check to see if you have them or if you know anything about them.)
Even better, BSZ has some new stuff: Eyes Only is a rare demo from Mercenary. Detox Party is another curiosity: we need to figure out what we have here, but it's definitely worth a look. And finally, BSZ offers up an explanation as to the origins of Logo Paint/BSZ - which was mixed up with the original release in our database until now. Check it out and enjoy!
Early steps of a comeback. Dale releases two useful Windows based tools: Retro Assembler, a generic 6502 cross-assembler; and SID To Plus4, which converts SID files to SIDcard ($D400 --> $FD40 / $FE80). Classic releases ahead!
Lacus collected a lot of Hungarian commercial tapes, and took the time to put it all into digital formats for our archive. Here's the list: we have the TAP file for 4+4 Sarok, TAP file and cassette photo for Alex (The Game), cassette photo for Amoba (Novotrade), TAP file for Betűrömi, everything (TAP, cover scans, cassette photo) for Bűvös Kör, TAP file and another alternative cover scan for Joe And The Seriff.
Finally, there's one brand new piece of software that have just been added: check out Reklámujság. It's a Plus/4 only utility, kind of a text editor and presentation software. One interesting thing though - for those of you who are familiar with the old Plus/4 cracks, the beginning of this software should be instantly recognizable: Frontier (AKA Deli) used this scroller in several of his cracks. (Never seen it? Check out Botticelli - Frontier crack.) So did he take it from here? Or perhaps did the author of this software "borrow" this routine from Frontier? :-)
Anyway, I hope you guys check this out and enjoy - big thanks for Lacus for all this stuff!
Forum member JimmyCoupe raised some issues about Soccer Boss; apparently the scene-made 64K conversion has many problems. Kichy and JamesC stepped up, and we now have Soccer Boss Plus/4 V1.2! This is a fresh conversion of the same game, but this time bug-free and loaded with improvements and bonus features. It's fantastic to see this type of scene response, be sure to check it out!
Charlemagne has just released Tetravex, an implementation of the classic edge-matching puzzle game. The objective of the game is to place the tiles in order, so that their edges line up, in the shortest time possible. Check it out and enjoy!
As an official sequel, Bomb Runner 2 improves Mark Quante's original in all its aspects. The game ensures 12 screens of increasing challenge full of enemy guards to avoid, one Zelda style's big boss to defeat, extensive options about difficulty level and controls, interlude scenes. All moves into a deep BASIC 3.5 galore supplied with the pretty cute MC graphics RKSoft signed we all well know.
Hot sweaty summer there, Boreal half people? Melancholy remembering the snow? Need some more *purrr*?
No worries at all: Fit is coming to you with the right release for you: Nothing But PET SKI is nothing but...err...well, PETSCII of a kitty pet, indeed. Oh, and ski, ski of course! Another lovely PETSCII animation demo coded by Marq with SID music by Yzi and graphics by Dr. TerrorZ. The Plus/4 pushes colors to the max, improving the C64 twin released, which has been presented at Vammala Party 23 where it's been ranked 3rd in the Mixed Demo competition.
Thank you Finnish pals, anybody hope to see more from you.
Newly registered member Charlemagne sent us a lot of stuff. More than 40 of his old programs are now online. You may also wish to check out TV4B, an interesting Plus/4 emulator. Finally, we have some cover scans: a proper cover scan for Circus, the instructions sheet for Icicle Works (original bundle release), and perhaps most interesting: Manómánia. Quite how this game - which was built on obviously stolen code - got sold commercially is a mystery, but nevertheless the artwork is now in our database (as well as the original PRG file). Big thanks for these, enjoy!
Do you wanna put up your stunning trackmo but you're tired and sick to fight against weird coding environments discouraging your efforts like hell? Now you can trackload your stuff in style and 1541 compatibility (1551 in a near future?)!
Bubis/RSC and BSZ/NST have just ported on Plus/4 one of the most famous C64 packages to manage your trackloadable releases: Bitfire+4 is a fixed interleave loadersystem with depacker, a basic framework and an image writing tool, all in one! It comes with these main features: - resident part: $0200-$03FF; - zeropage: $04-$09; - 2bit ATN double clock receiver; - load raw, load+decomp, decomp routines; - Basic IRQ handler for music, frame counter, partial SID detection; - Win32 and Plus/4 binaries, ACME cross-assembler, include files and macros; - simple code example and Win32 build script.
It's easy to use for anyone, it mixes trackloading for executables and levelpacked code with generic files and BAM editing by protecting the used sectors; it also marks up to 16 different disksides to be recognized when needed, it really does what you need. Download it here to give it a well deserved try.
Less than one month passed, and the converting duo Rob and emu has released a tweaked version of the ZX Spectrum isometric classic Gunfright, with an enhanced intro picture redrawn by STE'86, well known graphics pioneer in the C64 history. Don't miss to download Gunfright V1.10, in single SID and TED versions again or both into a D64 image. New source also included.
April ends well, or should we say that May is off to a good start? Little assassins climbed in through Chronos's chimney stack in the night and left behind a floppy disk in a bulky envelope.
While scanning through the contents of the disc, the assassins' intention became clear: They want to tied us down in front of our good old Commodore for hours once again.
The game is called Mr. Mind, it uses the rules and of the classic mastermind game turned into a bit of an arcade in a very entertaining way. Virtually an infinite amount of time can be spent with it, be careful, it's very addictive!
The program does not require any hardware expansion.
Available on compact disk or cassette in a store near you! Have fun!
27 brand new files added and some few ones fixed/moved/renamed (and the heaven knows how much Treasure Island really needs a fix to better choose between the tunes!); some complete services like Genius (including the super hidden level 81 tune!) and Slipstream, some brand new exclusives like 5tarbuck's Woodymania, some oldie-goldies we'd incredibly missed like Hektik's jingles. Add-ups and linking to the archive will be completed in a very short time.
Don't forget to completely delete the whole previous collection (that's the way to do at any new update!), then download/unzip the new one! This is the straight link to the ZIP file.
Rod and Emu writes: "Gunfright is now available for the Plus4. Mariuszw has done another excellent Z80 to 6502 conversion for the Atari 800 which this is based on. Both TED sound & SID Card sound versions are available. We hope you enjoy the conversion!"
Ten thousand programs on Plus/4 World! What a milestone!
The last time we had an announcement like this was back in 2004, reporting 5000. That was a little over 12 years and 4512 days ago, so on average, we've added about one program per day since. What is the 10000th program you may ask? Well, it's a GTW: Lemmings - that ID has been reserved for it a long time ago. To rain on our own parade a little: the way we count things is a bit strange: we have 6 different cracks of ACE 2 lumped together as one "program", but we list Kichy's conversion of Storm +4 which has 3 versions as 3 separate entities. Well, it is what it is, not perfect, but it's still nice to step back, look at this nice round number and feel a little proud of ourselves.
With that, I would like to send a huge THANK YOU to everyone who worked on the site, sent in programs, cover scans, TAP files, information, or used our forum to keep the site alive!
We've just had an initial taste of the programs which could be found into the Knucklehead's D64s collection, and once seen that, Knucklehead himself has decided to donate the whole bunch of 91 diskimages.
Although the Knucklehead's collection is mostly composed by personal data files, classic utilities we already have and commercial games, we got success by individuating further 75 (!) programs tickling our sure interest. They appear to mostly be rare German game cracks we didn't have and German utilities. Actually, it looks to be both difficult and useless to link any of these 75 addons into the database (a facility about tracking'em could be the New Stuff page), so here come some notable ones to cite: a working copy of the very rare Ikari Warriors crack by Alvosoft; the long awaited Elomaker, a CAD editor to draw circuit boards; the real Koenig Arthus ('coz we only got "Koenig Artus", with no 'h') and the real Disk-Eddi (without final 'e'); the rare version of Hamurabi with titles and music; tape version of The Jet 2.0 with perfect depacking that doesn't affect the intro picture; several programs, cracks and prg-lists made by J.A.N. in the pre-MCB era, when he was generally know as "NDBD(G)-Soft" et similia; Indoor Sports cracked by the author of Page-Setter, and Page-Setter itself cracked by KST, whoever he was; Designer-Set, a complete suite of 4 different graphic tools; an alternative conversion of the classic VIC20 type-in Dangerous Pyramid (SPWS); despite its simplicity, Druckertool prints your hires with style; both Print and "Print-Shop"; new versions for Wurmi, several cracks from obscure crackers...and the rest is up to you!
Thank you Knucklehead, our archive has done a big leap once we crossed into your collection ;)
The first issue of Club Info in 2017 is here. Erich/Ultd just released the two-sided diskmag, featuring German language articles, and a B-side full of recent or new demos/games/utilities. There are descriptions and documentation for most of the games on the B-side, including 1010!, Matatu GDF and many others. Check it out!
Coded by Mad, with the touches of Nero for the graphics and the music department covered by 5tarbuck and Degauss, it's a fast-paced 3D space shooter, it will take you to the stars along five different galaxies to clean from the enemy forces. Play it in the classic way with your joystick, or play it in teamwork with two joysticks: one for a pilot, one for a sniper. Presented at the German party BCC #11, it won first place...in two different categories! That's because the game was simultaneously released on C64 as well.
The game has been announced as Psytronik release as well, coming soon here, both in Premium and Budget formats, in a special double-take production including the game for both the formats!
Last year saw no TLT releases, but they are not yet gone as Hifi/TLT just released some new digi demos for 2017! The first one, White Horses features the running horse animation from Horse 2, and you can hear the deep remix of White Horse. The second demo, Joo Trabika samples and remixes the chorus of a Hobo Blues Band song.
All this stuff is made without the use of any emulators, uses traditional packers - as old-school as it gets. As a bonus, you can see the packaging of the stuff as it was sent to Chronos, our number #1 zero-day supplier :-)
New Proggys!! was recently added, and I've combed through the program list (now also online) to see what our database has and what it doesn't. In the missing list, I saw 3 programs from TPSH, so I emailed him to ask if he remembered any of those. Imagine my surprise when he sent back two :-)
So here's a mini review of them: Face Of A Woman may look familiar, the titular picture shows up in Advertisment, First Demo (TNS) and even One Sided. The origins of this picture are currently unknown, if anyone knows, drop a line to us on the forum! The second demo, No Future - not to be confused with CSM's demo with the same name - has 3 parts, the middle part being "build-it-up" style. Pretty typical for the Plus/4 scene for 1990 :-)
Best of all, TPSH said there's more to come :-) Check them out and enjoy!
It never ends. Doesn't matter how many times you've checked for unreleased stuff hidden in the same old disks: new programs continue to jump in from nowhere.
Today we have the chance to write another little slice of history, adding up Spread It! into our database, an information demo which had been repeatedly released into the famous German disks of imported stuff called "CBT-news". It's actually a call for news, texts and generally materials to publish in a forthcoming 3rd issue of Insider Report diskmag, now under the Manowar label with graphics by Axxis and text by CBT and Ikari, into a core code by Degauss. Of course, nothing really existed consequently to this effort, but Degauss has found the prototype candidate of the mag's code lost into an old disk own by him: Insider Report 3 Preview! And full circle comes!
End of the story for TYG Demo too. The disk usually spreaded to almost everyone has ever shown big flaws, but nowadays we know that two versions were actually spreaded in those times, and the latter was a perfectly working one. And now the latter is the only one to show ;) On the other hand, we have no further news about Sound-Former by Apos/Charon, which basically is a screens gallery for what we currently know. No silence for Amiga-Samplez instead, 'coz its 2 disk sides of digitized instruments play loud via keyboard! To close the sound tools argument, Player 8bit is one of the most consumpting (and less used in practice) known overall. Last comes a +3 trainer for Zolyx which has never been included into the database, due to its similar name with Zolyx +++.
Lacus sent us a big pack of covers, photos and TAP files. This probably took a long time to archive, and certainly was a big effort to process, upload and add to the database. Let's see then!
First off we have added everything (full cover scans, cassette photos and TAP files) for four Hungarian educational titles: A Helyhatározó, A Kérdő Névmás És A Mutató Névmás, A Határozói Igenév and Tulajdonnevek. The last two are completely new in the database: we didn't know these existed. They are pretty neat, it might be fun to even if you don't speak Hungarian, as each one has a fun way of entering text that is unique. Those of us who do speak it - it's a trip back to elementary school, or something to test your kids with :-)
On to games: we now also have all the stuff for Pattinka and Szemirámisz, as well as an alternative cover and cassette photo for Breki and Tányértorony. Next is the cover for A Nyuszi Olvasni Tanít 5. Unfortunately the cassette Lacus got no longer had the original program on it, but at least we have the cover. Judging from the back side, most likely all 6 parts had the exact same cover, with only the title replaced. Additionally, we have a new crack for all 6 parts, these include the title screen in each case.
Finally, Acrid also noticed one thing missing: the Blue Ribbon release of Cave Fighter. He sent it in, and we now have full size cover scans for it, cassette photo, and two TAP files. This is the version that contains a turbo loader. Check it out and enjoy, big thanks for these to Lacus and Acrid!
A few more house keeping notes: Luca found Practising Games on a D64, a collection of cheats, this is now properly in our database. Also, we've created a new category called "Demo/Information", for demos that are mostly made for giving out information or documentation (previously called "Misc/Documentation").
The first release of the new year comes from MMS: he's here with his new picture show called VDC Challenge. Some of you may remember this topic from the forum, or this preview picture, and this demo is now real! It's up to you to test the pictures and compare them to the C128 slideshow, then decide: who does it better? :-)
It's time for an evolution: YAPE goes 1.1.0! Don't miss the brand new video features which will make your prefer 264 machines emulator shine on your monitors!
A brief list of what you'll get follows: - added an OpenGL video mode; - external fragment shader support in OpenGL mode (see included sample 'crt.glsl'); - adjustable font size in the monitor; - line breaks in the monitor; - set any sound sampling rate between 8000 and 192000 Hz; - optionally audible tape signal; - added $FF as powerup pattern; - cleaned the ACIA 6551 emulation from non-functioning legacy code; - minor fine tuning in the measured palette hues and lumas; - breakpoint purge deadlock fix; - more monitor cleanup. Check out the new OpenGL mode with CRT emulation turned on - recommended mainly with at least 3× magnification. In case the external fragment shader source file is removed from the executable folder, YAPE falls back to a built-in, simpler fragment shader. Support for external fragment (aka pixel) shaders is still somewhat experimental, but feel free to play around with the attached sample.