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News
2017
2017/053
2017/045
2017/037
2017/026
2017/0115
Total:36
Avg.:7.2
 
2016
2016/1210
2016/117
2016/104
2016/095
2016/081
2016/077
2016/064
2016/056
2016/042
2016/034
2016/023
2016/016
Total:59
Avg.:4.9
 
2015
2015/1210
2015/118
2015/107
2015/095
2015/082
2015/071
2015/064
2015/057
2015/046
2015/034
2015/026
2015/011
Total:61
Avg.:5
 
2014
2014/127
2014/115
2014/104
2014/097
2014/0812
2014/077
2014/064
2014/053
2014/046
2014/032
2014/024
2014/015
Total:66
Avg.:5.5
 
2013
2013/126
2013/117
2013/104
2013/095
2013/085
2013/075
2013/063
2013/054
2013/045
2013/038
2013/024
2013/012
Total:58
Avg.:4.8
 
2012
2012/126
2012/114
2012/105
2012/093
2012/086
2012/074
2012/064
2012/0510
2012/042
2012/033
2012/023
2012/014
Total:54
Avg.:4.5
 
2011
2011/124
2011/111
2011/101
2011/093
2011/083
2011/078
2011/067
2011/055
2011/042
2011/032
2011/026
2011/012
Total:44
Avg.:3.6
 
2010
2010/121
2010/113
2010/103
2010/092
2010/083
2010/074
2010/065
2010/052
2010/048
2010/031
2010/023
2010/012
Total:37
Avg.:3
 
2009
2009/128
2009/117
2009/107
2009/094
2009/084
2009/071
2009/063
2009/051
2009/049
2009/032
2009/026
2009/013
Total:55
Avg.:4.5
 
2008
2008/123
2008/116
2008/105
2008/094
2008/083
2008/066
2008/056
2008/042
2008/033
2008/029
2008/015
Total:52
Avg.:4.7
 
2007
2007/121
2007/113
2007/105
2007/092
2007/087
2007/076
2007/067
2007/054
2007/0410
2007/039
2007/0214
2007/018
Total:76
Avg.:6.3
 
2006
2006/124
2006/116
2006/106
2006/097
2006/0813
2006/075
2006/067
2006/051
2006/0411
2006/035
2006/024
2006/0111
Total:80
Avg.:6.6
 
2005
2005/129
2005/1112
2005/1011
2005/0917
2005/089
2005/073
2005/061
2005/053
2005/049
2005/036
2005/026
2005/017
Total:93
Avg.:7.7
 
2004
2004/129
2004/1114
2004/1010
2004/0919
2004/089
2004/0710
2004/0613
2004/058
2004/0423
2004/039
2004/0217
2004/0116
Total:157
Avg.:13
 
2003
2003/1220
2003/1114
2003/1020
2003/0923
2003/0821
2003/0722
2003/0615
2003/0518
2003/048
2003/0311
2003/0213
2003/0119
Total:204
Avg.:17
 
2002
2002/1212
2002/1111
2002/1012
2002/0916
2002/089
2002/0713
2002/068
2002/0512
2002/049
2002/036
2002/023
2002/015
Total:116
Avg.:9.6
 
2001
2001/121
2001/111
2001/104
2001/094
Total:10
Avg.:2.5
 
2000
2000/081
2000/041
Total:2
Avg.:1
 
/1



<< BackOlder News - 2015/4Next>>

Mr Angry Dude Released!
Posted by Csabo on 2015-04-25
Mr Angry DudeLooks like Christmas is coming early to the Plus/4 Scene. This month has been nothing short of amazing: Majesty Of Sprites, PetDraw, Knaecketraecker, Blubb - and if you think April is over, think again. With that little intro, let's get to the release at hand...

Regular forum readers probably already know about the new game: Mr Angry Dude. Well, now it's public and official, the game is out, stop reading this and go play! Still here? Okay then. The game is a platformer, in which you control the titular character, Mr Angry Dude, who is indeed a dude, and presumably angry (although the game doesn't provide a backstory as to why that is). While playing, you can listen to the self-described "most annoying music ever". In the game, 8 levels await you with some interesting mechanics - the kind which is much harder to describe than to show. It's definitely something unique, even the first level (which is meant to be simple and introductory) will be a challenge to complete, until one figures out what's going on.

All in all, it's a polished game and wonderful addition to our scene, go play it now and be sure to provide feedback on our forums!
Read comments


Posted by Luca on 2015-04-24After some days of deep debugging, Andreas Steffen tested his skills as rookie assembly coder releasing the sweet action game Blubb.[ comment ]


Knaecketraecker: First TEDsound Tracker Ever!
Posted by Luca on 2015-04-22
KnaecketraeckerYear after year, era after era, anybody who decided to create something that would run on a C16 or Plus/4, had to deal with that horrible questionmark: what with the audio stuff?

We tried anything. We tried to use rudimentary music editors like Sequential Circuit or Music Editor or Music-16 trying to keep us away from playing like an alarm clock; we tried the BASIC commands, but the results were...basic too; we tried to use the samples like in Rock Editor V1.3 but the screen had to get off when playing and the memory got wasted; then, we've stolen the best tunes from the commercial games, and somebody else had coded his own player, say Ern0, but that spaghetti code would be quite far from being spreaded in the scene. We've stolen and reduced the SID files to be played by two poor voices, then mixed to seem like three, sometimes with unhearable results, sometimes composing music on converted C64 editors just to have a working tool...eventually playing on 2 voices only; we've followed this way, using little slices of digitized SID audio to improve the quality, but the rastertime went away like hot cakes. When crossplatform tools made inroads, somebody coded his own TEDsound music player, and the code has been easily distributed as source, but the usage of those tools often looked like obscure and difficult, hence only few dudes did challenge the beast obtaining their results.

We tried anything, but now we can stop doing with what we have, because times are changing again!
As promised days before, Degauss/TEK has just released the Protracker-ish tool he used to compose the music for masterpieces like the multiprized Rocket Science and the incoming Majesty Of Sprites. Ladies, gentlemen, here it is: Knaecketraecker!

Knaecketraecker version 0.2b is the first proper crossplatform TEDsound tracker ever. It allows editable multispeed, partial and global playback via TEDplay (included in the installation package), .ASM/.BIN/.PRG file exporting, single instruments I/O in order to build up your own sound database, virtual 3rd voice editing, claviature mimicking to easily enter the notes and many other friendly features. It comes with a brief manual and several example tunes.
Classic trackers' experts out there shall have no difficulties to easily understand it and bring out the best in Knaecketraecker, whereas a certain training time is needed to beginners and to editors' addicted, just to get accustomed to the usage of pattern lines vs. groove in order to get out the best from it, especially using the virtual 3rd channel at its best.

If someone didn't read the relative thread in the forum, Degauss has released this great tool under the request of Mad/BKN, who announced the needing of contributions in order to have the game music to be included in the final release of his Majesty Of Sprites. Hence, time has come, to learn all the inner secrets of Knaecketraecker, show what you're able to do with it and join the BKN's great job!

Thanks again to Degauss for having placed another milestone along the path in the history of our beloved Plus/4. And now, time's ticking out, download Knaecketraecker and start handling it as a real pro. Show us your real potential dealing with TEDsound!
Read comments


PetDraw
Posted by Csabo on 2015-04-08
PetDrawDavid Murray has been developing a PETSCII drawing program for the C64, and to our luck he decided to port it to the Plus/4 and PET computers as well. It has a few minor issues, but otherwise it's functional, has a nice help screen and example images. It should be a handy tool for creating PETSCII pictures, be sure to check it out and send feedback!
Read comments


Ladies And Gentlemen, Her Majesty The Bitmap Softsprite!
Posted by Luca on 2015-04-06
Majesty Of Sprites PreviewDuring the same days when Degauss carries in for Bauknecht the Meteoriks prize for the best low-end soundtrack, they arrived at Easterparty (aka Revision) and they were not with empty hands!

Majesty Of Sprites is a hardcoding experiment under the pretences of a no scrolling Giana Sisters' like game running in multicolor bitmap, full of software sprites, gorgeous backgrounds, evil jumps to perform and diamonds and hearts to collect! Bauknecht has shown this preview version at Revision, reaching the 4th place in the generic Game Developing competition. It allows you to play 12 different and very big screens, divided in 6 'worlds' of two screens each. Bitmap sprites look very Atari-ish, having two assigned color only, setting the code free to assign a very large variety of colours any 4x8 (8x8) box (look at the very last screens, they're incredibile), moreover allowing very extensive animation all around. The enemies attack in different movements, and some shoot at you. What you loose in all this, is the scrolling.
Majesty Of Sprites PreviewThis version doesn't miss even an intro, a jolly title screen that doesn't get shame to show its little colour clashes in the sides, an ending and a gorgeous vanity board with multicolor bubbles versus hires 2x2 characters that saves your scores!

This is a preview only, without ingame tunes, missing several worlds to play and who knows what else to still add in. Don't miss to play this gem and report back your thoughts about!

Code by Mad, graphics by Nero with some help from Decca, music by Degauss.
BKN and TEK, we love you back!
Read comments


Posted by Csabo on 2015-04-04See this forum thread for news from Revision 2015 party![ comments ]

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