| Tools - PETSCII | |
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| Notes | Mouse Buttons - left mouse button – draw, select pen color, select char from the selector - middle mouse button – char picker, select border color from the selector - right mouse button – eraser, select bg color from the selector, lock/unlock frame on timeline, toggle lowercase on char selector
Editing Commands - C – convert colors to Plus/4 after loading a C64 image (Plus/4 only) - enter – typing mode, shift-enter for inverted chars - - Alt (+shift) will let you type graphic characters like on a real machine - - Color selection and reverse, likewise - - Ins/Del/Backspace/PageUp/Dn/Home/End work - - Window managers etc. might use some key combinations for their own purposes, so beware - esc – exit from typing mode - f – floodfill (keep it pressed and click), shift-f fills color only - h – smart horizontal flip, shift-h at cursor - r – smart rotate clockwise, shift-r at cursor - space – toggle selection on/off - T – convert the reference image to PETSCII – set a suitable background color yourself - tab – walk through predefined sets of related characters - u – undo - U – redo (at least some sort of undo-undo) - v – smart vertical flip, shift-v at cursor - x – invert, shift-x inverts at cursor - +/- – shift horizontal and vertical stick character one step up/down/right/left - ,/. – cycle through bg and border colors - § – pick character+color (same as mmb), shift-§ (° or ½) to pick color only
GUI toggles - c – toggle crosshair - g – toggle grid - i – toggle info display - t – cycle through different levels of reference image transparency
Animation related - 1..0 – jump to frame 1..10 - d – duplicate frame to the right - end – jump to last frame - home – jump to first frame - l – lock/unlock frame from editing - left/right – jump one frame
Modifier Keys - alt – 1/4 char pixel drawing mode (keep alt pressed) - ctrl – selection mode, drag with lmb pressed to select a region - shift – coloring mode, only the color is replaced (keep shift pressed)
File Operations - a – export file as asm data - A – export file as self-contained asm viewer (ACME format) - b – export as self-contained BASIC viewer - e – export a self-contained PRG that can be run directly - p – export as PNG image, shift-p includes borders - q – export as SEQ (C-64 only) - s – save (plain C data, the default image format) - S – export as self-contained C viewer (cc65 format) |
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