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Last updated:2017-11-07
Category:Crossplatform Graphics
Created by:R., Markku (Marq)

Mouse Buttons
- left mouse button – draw, select pen color, select char from the selector
- middle mouse button – char picker, select border color from the selector
- right mouse button – eraser, select bg color from the selector, lock/unlock frame on timeline, toggle lowercase on char selector

Editing Commands
- C – convert colors to Plus/4 after loading a C64 image (Plus/4 only)
- enter – typing mode, shift-enter for inverted chars
- - Alt (+shift) will let you type graphic characters like on a real machine
- - Color selection and reverse, likewise
- - Ins/Del/Backspace/PageUp/Dn/Home/End work
- - Window managers etc. might use some key combinations for their own purposes, so beware
- esc – exit from typing mode
- f – floodfill (keep it pressed and click), shift-f fills color only
- h – smart horizontal flip, shift-h at cursor
- r – smart rotate clockwise, shift-r at cursor
- space – toggle selection on/off
- T – convert the reference image to PETSCII – set a suitable background color yourself
- tab – walk through predefined sets of related characters
- u – undo
- U – redo (at least some sort of undo-undo)
- v – smart vertical flip, shift-v at cursor
- x – invert, shift-x inverts at cursor
- +/- – shift horizontal and vertical stick character one step up/down/right/left
- ,/. – cycle through bg and border colors
- § – pick character+color (same as mmb), shift-§ (° or ½) to pick color only

GUI toggles
- c – toggle crosshair
- g – toggle grid
- i – toggle info display
- t – cycle through different levels of reference image transparency

Animation related
- 1..0 – jump to frame 1..10
- d – duplicate frame to the right
- end – jump to last frame
- home – jump to first frame
- l – lock/unlock frame from editing
- left/right – jump one frame

Modifier Keys
- alt – 1/4 char pixel drawing mode (keep alt pressed)
- ctrl – selection mode, drag with lmb pressed to select a region
- shift – coloring mode, only the color is replaced (keep shift pressed)

File Operations
- a – export file as asm data
- A – export file as self-contained asm viewer (ACME format)
- b – export as self-contained BASIC viewer
- e – export a self-contained PRG that can be run directly
- p – export as PNG image, shift-p includes borders
- q – export as SEQ (C-64 only)
- s – save (plain C data, the default image format)
- S – export as self-contained C viewer (cc65 format)

Copyright © Plus/4 World Team, 2001-2018