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Matatu GDF
Title:Matatu GDF
Original version:Matatu
Category:Game/Cards
Release Date:
Language:English
Size:64K
Machine:PAL Only
Code Type:Machine code
Distribution:Crack
Game ending type:(n/a)
 Play Online!
Released by:Fantastic Italian Research Enterprise (FIRE)
Cracked by:Luca
Credited (Additional graphics by):Coyote
Credited (Additional code by):TLC
Notes:AKA Matatu +GDF. Fixes very few flaws and adds the original pictures and docs from Hokuto Force.
  External links:
    C64 release

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Matatu GDF Title Screenshot

Matatu GDF Screenshot


Appeared On Compilations
Club Info 145


Effects
PartEffect nameParametersNotes
Starfield In the intro.
SID Support Intro only, optional.


Intro Scroller Text
HI! "MATATU GDF",ONE OF THE VERY LAST RELEASES IN 2016,PACKED UP AND DELIVERED TO YOU BY LUCA/FIRE! IN THE LAST DAYS OF THIS 2016,SOME C64 GUYS HAVE RELEASED THIS SWEET AFRICAN CARD GAME WRITTEN IN BASIC,AND OUR OLD BUD RKSOFT,ACTUALLY ONE OF THE ABOVE MENTIONED GUYS BEHIND THE GAME,GOT THE JUICY CHANCE TO PORT IT TO PLUS/4 TOO,A COOL XMAS GIFT MOVE INDEED! THIS CRACK FIXES SOME TYPOS IN THE BASIC SOURCE,AND ADDS BOTH GRAPHICS AND DOCS FROM THE ORIGINAL HOKUTO FORCE RELEASES ON C64. SO IT'S USELESS TO SAY THAT VERY SPECIAL GREETINGS GO TO RKSOFT AND ALL THE BROS THERE AT HF 'COZ WE'VE MET AGAIN INBETWEEN OUR DIFFERENT SCENES! TIME HAS COME TO SALUTE SOME GREAT DUDES... SVS/FIRE CSABO/LOD DEGAUSS/TEK GAIA/LOD CHRONOS/ACE CSIO/MHY ATI/GS MAD/BKN NERO/BKN DECCA/BKN MIK TCFS LAVINA/GOTU BUBIS/RSC KICHY/ASN TLC/CNS ERICH/ULTD SKORO/ASN COYOTE/CNS RUDIGER/ULTD MURPHY/EXD HIFI/TLT CROWN/GOTU RACHY/MX UNREAL/MX BSZ/NST INDI LITWR GERLICZER MOLDI/ACE W-MAN/GS HARRY/GOTU NUKEM C16CHRIS ROEPIPI ACRID NINJA/GS LARRY/WLS UNREAL/MX MMS FATMAN NINJA/DRM SIZ/TBC 5TARBUCK ATISOFT CARRION/ESM ANGELSOFT JAKEC/ATOMIC CHICKEN TMR/C STINKY/NST YERZMYEY SIXTEENPLUS SPEKTRO GEORGE AND FINALLY ALL THE ENTHUSIASTS HAVING FUN IN ALL THE DEDICATED FORUMS ONLINE (PLUS/4 WORLD,LEMON64,FORUM64,COMMODORE16.COM AND SO ON). PRESS THE SPACEBAR TO GO ON. LUCA IS SIGNING OFF...


Crack Intro Goofs
This is the second time the third version of this crack intro has been used. A bug in the NTSC selection has been found in 2020, automatically making any involved release to be as PAL only by mistake.

The timeline for this crack intro is:
Attack Of The Mutant Camels 1st original version
Centripod 1st original version
Exploding Fist +5MD! 2nd version
Rockstar Manager +2! 3rd version NTSC bugged
Matatu GDF 3rd version NTSC bugged
Castle Master +3DF! [PAL/NTSC] 4th version


Docs
MATATU (c) 2016 Digital Monastery       
---------------------------------

Digital Monastery (HF) presenting a
Forum64.de Game in listable CBM V2 Basic
tight and FAST code - no compiler needed
for playability.

USAGE
-----

Cursor keys = Select card
Return = Play card
"D" = Draw card

WHY WE DID IT - A REPORT BY BUGJAM
----------------------------------

Matatu is a card game widely played in
Uganda, with slightly varying rules.
The word "matatu" means a "mix of
everything", and is also phonetic for
the sound when shuffling.
The word matatu (for Swahili "for three"
most probably after the standard price
of 3 Shillings per ride) is used for
minibus taxis as well, which provide the
main means of transport for people in
most of East Africa.
I have learned to play Matatu many years
back, when I was working with MSF
(Doctors without Borders) in Northern
Uganda; especially our drivers played it
all the time, and it was a favourite
pastime for all of us in the evenings,
as there was neither electricity nor
internet in many places.
When I came back to Uganda in early 2015
I immediately picked up playing again;
and soon I learned that there had been
created a mobile app for Android (and an
online version in flash as well) by a
Ugandan development team.
I downloaded it right away, and while it
is good fun to play (there is also an
online option to play against other
players anywhere), it turned out that
the AI does not really deserve the "I".
It was all too obvious how the computer
opponent is playing.
Anyway, at some point I came up with the
idea to suggest a conversion to my
favourite platform on the German
Forum64.de, and lo and behold the idea
was really picked up!
I had imagined it could be relatively
easily done in BASIC, and it was indeed
chosen. The whole project turned out to
be a prime example of cooperation
between various experts; the thread
quickly became one of the busiest on the
forum. Of course it was not as easy as I
as non-coder had imagined, but various
obstacles were overcome, and in many
ways the resulting AI is indeed much
cleverer than the Android app!

RULES
-----

Each player gets 7 cards; goal of the
game is to shed all your cards first.
You always have to follow either suit or
rank, with exception of the Ace (more on
that below) - you might decide to draw a
card instead though (as you have to if
you can't serve), for tactical reasons.
But you can also finish the game by
"cutting": the first card on the stack
is deciding the cut suit, and whoever
has the 7 of that suit can finish the
game, if there are less or equal than 25
points on his hand. Then the one with
less points wins, so the number of cards
is not necessarily a reliable indicator.
For cutting, you need to know the value
of the cards, which are 3 to 10 for the
respective ranks, 11 for Jack, 12 for
Queen, 13 for King, 15 for Ace and 20
for 2.
2, 8, Jack and Ace have special
functions: 8 and Jack allow/force you to
play another card (or draw if you can't)
unless they are the very last card, and
the game is finished afterwards.
The 2 forces your opponent to draw 2
cards, unless he has also a 2, in which
case you will have to draw 4!
The Ace can be played on any other card
(except the 2), and allows you to
request a suit of your choice.
There are a few differences to the
original card game as it is played in
Uganda. If the drawing stack gets
finished, the shedding stack is shuffled
again (except the topmost card) and used
as new drawing stack.
Also, the first card (deciding the cut
suit) is not used as first card on the
shedding stack, but is normally put
sideways under the drawing stack, so
that it is visible during the game at
all times.
And usually the player is still allowed
to play after picking a card (except
after a 2).
But as with many card games, there are
variations anyway.
After all, a great and entertaining game
has emerged; my sincere thanks to
everybody involved, whom I nagged with
constant bug reports and suggestions!
Yours truly,
Bugjam

FULL CREDITS
------------

Main code and game engine:
Bytebreaker/Hokuto Force

Additional code and optimizations:
RKSoft & JeeK

Charset:
Haubitze

Dir-Art:
S!ink of Desire

Title Pic:
Grass of Hokuto Force

Idea and docs:
Bugjam/The Dreams

Help:
Hexworx, Mac Bacon, Froehn, Unseen

Proofreading: Matrixwright

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