|Merry Christmas 2014 From Absence!|
|Posted by Csabo on 2014-12-25|
|We at Plus/4 World hope that everyone is having a nice holiday time. Hopefully this brand new release from Absence will make it even nicer: Chronos maestro is sending an "e-postcard" to us all.|
Check it out: Merry Christmas 2014 and enjoy!
|Blackjack aka Twenty-One!|
|Posted by Csabo on 2014-12-20|
|It's been announced on the forums before, and now it's actually here: check out Data-Land's new game called Blackjack aka Twenty-One.|
It's a dual-platform release (the disk contains the C64 and Plus4 versions). At the heart of it all, it's the well known card game, but with tons of flair and polish. Highly playable, nice graphics and more:
So, fire up the old Commodore and give this one a whirl!
- Includes INSURANCE, SPLIT, DOUBLE DOWN, SURRENDER, FIVE CARD CHARLIE and TRIPLE SEVEN.
- One or two player mode, as well as demo mode
- Features a "GAME ASSISTANT" (with joystick support) for easy handling
- Lots of customizable settings and special effects
- Documentation (in German) included
|Are You Ready To Xplode?|
|Posted by Luca on 2014-12-09|
|EXpect the eXplosive uneXpectable!|
Our little scene still has some gaps in the game genres to fill up. One of those kind of games surely is represented by the 'Bomberman' fashioned games, and we all know attempts to do something on that way have been performed with very promising results in alpha phase (video 1, video 2), attempts which unfortunately did not reach a well deserved final release...
And just before the end of the year, who comes to save the day for the Bomberman fans? Yes, Assassins, mastering C16/Plus4 games zone, are now back, and Skoro is active again on the keys, equipped, as tradition wants, with the only Plus/4 assembler monitor to show you what the dieharder coders can do, even nowadays in the crossassemblers era!
Skoro's Xplode Man wins the prize for the first Plus/4 Bomberman, with 24 screens splitted in 4 zones to clean out and differently fast foes to set alight strategically placing your bombs. Level codes and vanity board will keep your interest high for a lot of time, we all shall meet here at Hall of Fame for sure! The game's charming graphics and overall design are another success by KiCHY, and the pretty sweet results are undeniably on screen. You just know who's missing to be named in order to regroup the terrible trio...yes, it's Csabo, who put in nice SFX and composed two of the most joyous tunes we heard ever on Plus/4, absolutely matching the gameplay.
The rhythm of play is targeted to a slow paced strategic setting, but we challenge all of you in keeping calm down when a faster foe approaches towards you thru the bricked walls and you've temporarily run out of bombs. So, let's see how you'll play your cards on the Xplode Man fields of play, challenge is now officially open. Good one, Skoro!
|SD2IEC SID Player V2.0|
|Posted by Csabo on 2014-12-04|
|Epy has just released a new version of his SID player. The functionality is largely unchanged, but it has been rewritten from scratch for better usability and an updated look. If you have an SD2IEC, and a SID card, this little utility is a must have. Check it out!|
|Club Info 136|
|Posted by Csabo on 2014-12-02|
|Erich/Unlimited from Germany ushers us into December with the latest issue of Club Info. The 4th and final issue of this year, issue 136 is here for your viewing pleasure with a brand-new short intro. The magazine's format should be well-known to regular visitors: two disk-sides filled with German language articles, and new/recently released software.|
If you're ready get into the Christmas mood this early, be sure to check out Christmas 2014: a (mostly) cute and long Petscii-Movie converted by Erich. There's also a new German utility included called Postgebuehren 2015, which contains the current postal charges in Germany. Last but not least, if you want to fire up Page-Setter on the good old Commodore Plus/4, there are hardware plans and the solution for Total Eclipse on the disk as well.
Cheers to Erich for this issue! Check it out and enjoy!
|Improving The Unimprovable|
|Posted by Luca on 2014-11-15|
|How possible would be, to improve something that just went beyond any expectation, pushing the limit of a certain machine's environment far far away from what anybody could imagine?|
Exactly after two years from the release of the powerful version 2.0, SVS as the serious and professional side of the FIRE crew throws an ultimate hit in order to definitely close the match, advancing the program which has been usually indicated as the highest in quality he did ever: SVS-Calc 2.5 is out now, and it looks like being the tool that candidates itself to become the most advanced on 8bit machines in its category!
Apart of the loooong list of fixed bugs, there's a huge amount of new features and improvements: complete usage for the Symbolic Names managing relative coordinates too, speed up video, Plus Graph / Plus Graph 2.0 total integration, new nasty-to-find easter eggs to spot out... Too many features, that's quite impossible to write'em all here, in facts there's a very long whatsnew.txt included in the package in order to keep track of the fresh new weaponry available in SVS-Calc 2.5. Some of the new characteristics are completely innovative and miss into the most known nowaday PC tools, like the PUT() option, the WHAT option available by menues or the recalculation counting in lthe eap years. So many news about the video output too, with the implementation of dedicated ML routines to speed it up, and several new customizable themes have been included too. The shiny instruction manual in .doc format will be your guide thru the most professional ways to use the tool, in order to maximize its efficiency.
Congrats goes to SVS, who worths big respect for winning his challenge to improve something that sincerely would seem to be out of further improvement. And now, it's SVS-Calc 2.5!
|Happy Birthday Csabo!|
|Posted by Luca on 2014-11-15|
|It's the 27th in November again, and I hope nobody out there is three times triskaidekaphobic, because...yes, today is the birthday of our beloved mate Csabo, leader of Legion of Doom!!|
How many times the heroic co-maintainer of this honoured site has spent his precious slices of life, stealing'em from job, family, whatever, in order to keep Plus/4 World as much comfortable as possible for the sake of any single user of it? I mean, every of them, from the frequent sceners to the ones we'd see just one time and then never seen again around here? How many bugs have been fixed, how many new features have been added to the site's original structure, how many dramas had been shut off with smiles and wiseness? And has someone counted how many TED tunes went out from Csabo's ears and hands, for the releases of anyone out there? And why don't keep in count the pretty neat magazine intros Csabo has given away as presents in recent times? And who's that guy, which keeps upgraded the best Plus/4 dedicated development tools? Maybe the same guy that added one by one the outer sites' download links to the current pages here? Again the same guy that joins the minigame compos gaining prizes, that converts and fixes C64 adventure games, that even finds the time to accept the gauntlets to enter his scores into the Hall of Fame?
I remember that dude: once a day, he said to me:"Sometimes, you spend a lot of time in something that people won't even take the bore to try...". And he'd spoken these words, but to me it was absolutely clear that, although he was right about that, the joy he got in making his own stuff was inestimable beyond words to him!
The man deserves to hear all the voices in one big batch, in all the glory of one of the traditions the Plus/4 scene should reinstate: the birthday scrolltro! Does he deserve it for what we've written at the beginning? Oh well yes, it also does, but first of all he deserves a birthday scrolltro because he's Csabo and we know, love and respect him since long time.
And you really have to sit down with your tea and read for a long time, as this is a very long one, beating any previous scene's record, with idea, code and TED music by Luca and graphics by Unreal...in a weird 90's fashion ;)
What's left to say? Nothing, apart...happy birthday Csaba! From all of us, with all our love!
|DirMaster arrived to 3.0.0 version. The update came from August but it seems haven't be noticed. This PC utility is a must, allowing all the functions you dream to/from a disk (tape) image. ||[ comment ]|
|YAPE 1.0.6 out|
|Posted by Gaia on 2014-11-03|
|In what is probably the shortest interval between new releases in years, YAPE 1.0.6 was published a couple of days ago. While 1.0.5 has become the Windows Vista of YAPE, this new release hopefully becomes its Windows 7. Here is the full lowdown:|
Head on over to the official page for the download. Link: http://yape.homeserver.hu
- direction controllers (D-PAD or 'POV' buttons) can now, too, be used as joystick
- fullscreen mode made ALT+TAB friendly
- occasional crashes on some machines with small border mode on
- assembler bug in 64 bit build ironed out (thanks to Luca for pointing it out)
- minor fixes
|Posted by Csabo on 2014-11-01|
|Chronos/Absence is here with a little surprise for the Plus/4 demo scene: Halloween! The picture is the first one drawn by him on his brand new drawing tablet (a birthday present - happy belated birthday from all of us!). Let's hope the tablet gets more use in the future. For now, enjoy the halloween colors and the spooky SID music!|
|YAPE 1.0.5 released|
|Posted by Gaia on 2014-10-21|
|Another surprise: after an almost 2-year hiatus finally a new version of YAPE is released. Most notable changes are:|
- show full IEC path in directory listing
- using Direct3D 9.0 (at last...) - still not the most up-to-date but hey...:
- better fullscreen mode (no resolution mode change)
- more consistent CRT emulation across video modes
- adjustable video oversampling in DX mode (i.e. 'Use GDI' off)
- Direct3D surfaces can be saved to PNG format
- replaced 'double size' with 'double scan' in DX mode (576 row line buffer)
- removed deprecated overlay mode and DirectDraw dependencies
- Windows XP and higher only (sorry... no time to maintain earlier ones)
- file association bug fixed
- autostart fixes
- tape motor should not start when PLAY/RECORD is pressed via the GUI
- some code cleanups
This time follow the link to the "Gaia's Shrine" page to download the latest version. Link: http://gaia.atilia.eu
|Surprise! After two years, Gaia has updated the TedPlay! Nothing fancy, but we can now see things are moving!||[ comments ]|
|Club Info 135 Released!|
|Posted by Csabo on 2014-09-01|
|Let's start September with the latest issue of Club Info. Erich/Ultd has just released the issue 135 of the long-running German disk magazine. (Might be the longest running disk mag in all of 8-bit history, though we haven't checked.) The scene kept Erich busy with new releases: you'll find articles about tons of recently released stuff, including overview and solution for Ghost Town [PAL/NTSC], map for Saboteur C16 +2J, continued descriptions of Total Eclipse and SVS-Calc 2.0. Side B contains a nice compilation of new releases, and some maps for games - you'll have to fire up Page-Setter to view these. Check it out and enjoy!|
|Hall Of Fame Updates|
|Posted by Csabo on 2014-08-31|
|Our Hall Of Fame has got a new lease on life. Thanks to everyone for their feedback, your voices have been heard. The latest update gives you these features:|
Some of these features still require manual work, and of course bugs might occur here or there, so be sure to speak up if you have more ideas, or if you see something that doesn't work quite right. Otherwise: keep on gaming :-)
- One games that is more than one game: sometimes, like with Summer Events, you can play two or more different games. A new field (called sub-game) allows you to enter which one you've used. Other examples are Cave Fighter (has Side A and Side B versions), or Daley Thompson's Star Events (has Day 1 and Day 2).
- Secondary score: for games like G-Man, the score will have a maximum value (4000 in this case). Entering a secondary score (time) will allow us to rank the best ones.
- Statistics: the top section has been expanded reworked and now includes some (hopefully interesting) statistics.
|Posted by Csabo on 2014-08-30|
|Spektro dug though his personal collection and found 12 new pieces of software for the site! 6 of these are Finnish language, which is something quite rare (including these, we're counting 9 Finnish language programs in total, ever). If you feel like checking out some rare never-before-seen oldies, give these a shot:|
* Finnish games: Alcatrazin vangit (an adventure), Hazard, Kaivos, Klassista 16 (a demo, music box), Liikemiespeli and Othello.
* English games: 16 Trap, Bandit, Landing, Space Radar, War Games and Z-Worm.
Big thanks to Spektro for these, enjoy!
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|Temple of Terror!|
|Posted by Csabo on 2014-08-23|
|Let me tell you a little tale about Plus4 Pete. On a nice sunny day in 1987, fourteen year old Pete met up with his two best friends, ZX Zachary and SixtyFour Sid. Both of them had a brand new computer game called Temple of Terror. Over at Sid's place, as they loaded the game up, Pete exclaimed: "Oh, this is Fighting Fantasy! I love those books!" As he scanned over the instruction manual, his eyes caught this phrase: "When loading TEMPLE OF TERROR for a Commodore 16 or PLUS 4 computer..." Excited, he rushed to the nearby computer shop, and slapped a few wrinkled bills on the counter. Victor Vendor, the shopkeeper sniffled, and said to him: "Lookie here kid. That's probably just a typo, they's left it in 'cause it generic text. All I's knows is, I ain't gots this game and that's that." Disappointed, Pete left the shop and walked home. His wish to play the game on his home computer was forever unfulfilled.|
But wait, the story's not over just yet! A mere 27 years later, a middle aged Pete dusts off the ol' Plus/4 and loads the game up. His friends, Zachary and Sid are over for the momentous occasion. "Did you guys ever finish playing it?" Pete asks them. "Nah," replies Zachary, "it was full of bugs, and at the end, there's this door, and when you try to open it, it says something stupid about pirates being eaten by crocodiles. I guess my copy was bugged." "Mine too!" chimes in Sid. But lo and behold, the Plus/4 version works!
With that introduction, I'm proud to present my conversion of Temple of Terror adventure game.
Plus4 Pete... IS YOU!
|Hollywood Poker: One of the biggest commercial tapes ever to be released on Plus/4 has finally been converted to TAP files!||[ comments ]|
|Plus/4 World now has "one-liners" or "notices", small news items that are usually not more than a sentence.||[ comments ]|
|Back On The Ground|
|Posted by Luca on 2014-08-15|
|We really need to land our feet on the solid ground again, after the incredible stuff seen on the scene. And there's no better way to do that than updating the serious side with utils and tools.|
SVS has released an English translated version of PLUS-Comp compiler, hence now it can be used worldwide. Please notice that this translated one is based on the Kocka's crack, hence we're still looking for the original one!
Some stuff coded by Litwr has been wrongly omitted from this archive, and it's now time to recover it. First of all, the Super Prg Merger utility. And more, two PC conversion tools: Prg2p00 converts PRG files into [P00] format with no characters mismatching; Txt2seq allows to easily convert any plain .TXT file into one or several SEQ files.
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|Posted by Csabo on 2014-08-09|
|Bauknecht just released Rocket Science (a new Commodore Plus/4 trackmo spanning two disks) at the Evoke 2014 party. Don't delay, check it out now!|
|Posted by Csabo on 2014-08-08|
|A little retro-active update: Epy released V1.1 of his SD2IEC SID Player. The utility got a nice facelift as well as several other improvements. Check it out and comment on it here on our forums.|
The other update is from Litwr: he released V3 of Xlife. He created two new YouTube videos (#1, #2), check them out! If you think the second one doesn't look like a Plus/4, it's not a mistake: the program has also been ported to Amstrad CPC6128 (the first such conversion that we know of!).
|Dracula Adventure from Brazil!|
|Posted by Csabo on 2014-08-05|
I had a little free time and I converted an old C64 adventure game to the Plus/4 - again, since I did this once around '86, but that one along with many programs is unfortunately lost. I think the original game is very entertaining, one of the best works from my friend Miklós. In the end, one will either like the game or not, but of course it's never a problem that there's one more piece of software for the Plus/4 :-)Couldn't agree more! I'm also personally very happy to see one of the Elder Greats sit down and code something after a 26 year break. Anyway, if you're an adventure fan, check out Dracula Adventure!
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|Arok #16 Party Releases!|
|Posted by Csabo on 2014-07-20|
|The Arok 2014 party has wound down, the competitions are over, and we have the releases! Here they are:|
In the graphics compo, Grass released Mechfight and Chronos released Partyland Revisited. Unreal created a C64 graphics, which came in first (Plus/4 version is here)! Results are now up.
In the wild compo, BSZ and Stinky of NST presented something extraordinary: 50 fps animation and 12 bit music on a Plus/4, with the help of some special hardware. It's called Evo Lution, check the video on YouTube! Update: check our page for details on the making of this demo by BSZ and Stinky!
In the demo competition, there were only two entries: Afterglow by Csio/Absence and a C64 invitation intro. Unsurprisingly, the Plus/4 entry won :-) Congrats to the authors! The current release is only a party version, so we're hoping to see a full release soon.
|Posted by Csabo on 2014-07-16|
|This is just a quick note that a long time missing utility, PLUS-Comp has been found. (It was on the B side of Pluvi 32, so, in a way we've already had it on our site all this time...) It's a BASIC to Machine Language compiler, similar to AustroSpeed (or the much lesser used Micro-BASIC-Compiler). In the past there have been some interest about these (as well as some very dedicated reverse engineering efforts), so it's probably worth a quick mention. Check it out if you're interested!|
|Posted by Csabo on 2014-07-11|
|Shack? No, not the English word meaning "a roughly built hut or cabin", but rather a Swedish word which translates to Chess. After releasing another five-letter, one-syllable converted game (Whack) earlier this year, Gaia is back with a new conversion called Shack. It's a Swedish chess program converted from Commodore 64 that runs on 64K machines. It has adjustable difficulty setting (from 1-9), load/save state option and even undo. If you feel like playing a round, fire it up and see if you can beat the computer! Check it out and enjoy!|
|Posted by Csabo on 2014-07-10|
|Litwr just released a new text-editor for the Commodore Plus/4 called Notepad+4. The editor can use the same keyboard combinations as the default BASIC editor can. It can also load and save SEQ files, has a find function as well. The disk contains the Austrospeed compiled version, the original BASIC, documentation and example files.|
Litwr suggests that it can be thought of as a complement SVS-Calc, together they form the perfect Office :-)
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|Indoor Soccer Brasil Edition!|
|Posted by Csabo on 2014-07-08|
|There has been so much talk about the FIFA World Cup on our forums that Chronos decided to do do something about it: he just released Indoor Soccer Brasil Edition! It's a dressed up version of Indoor Soccer: play as either Germany or Brazil in 1 or 2 player modes. For those who haven't seen the match yet, I won't spoil it :-) Anyway, enjoy the game!|
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|Posted by Csabo on 2014-07-05|
|Once again Erich/Ultd is back: he just released this year's installation of the Botticelli Bilderdisk series. (It's a two-sided picture show using the Magica driver.) You'll find 32 public domain multicolor pictures (side B has an info file). If you enjoy picture shows, be sure to check this one out!|
|Endings Triplets 38-42|
|Posted by Luca on 2014-07-02|
|Long time no see, eh? We guess it's time for a new batch of game endings! A quick announcement: the Game Endings page has been improved again: not only they're sorted by language, but we've also included Broken Ending and No Ending types. Picking up the most notable ending of this round? Oh well, Pogo Pete for sure!|
Another seven-triplets released. Come to see the endings of: Bloby, Ghost Castle, Moon Buggy, Patt Ball, King Of Kings, Boomber 2, Puzzle 3, Puzzle 4, Kazik And The Ghosts, Megabolts, Diamond Town, Magic Ball, Pogo Pete, Matrix, Commando, S.H.I.T., Halallabirintus II, Punk Puzzle, Cave Guennie, Mc Stoney, Apollo Mission.
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|SD2IEC SID Player|
|Posted by Csabo on 2014-06-17|
|Our newest registered member, Epy has just released a little utility called SD2IEC SID Player. If you're a lucky owner of a BSZ SID card (see this forum topic), this may come in really handy. It can load SID files from HVSC and play them automatically. Check it out and enjoy!|
|Virtual Cyclist by Grass|
|Posted by Csabo on 2014-06-12|
|Some quick news about a fresh release: Flashback 2014 was a party in Australia that ended a few days ago. Grass represented the Plus/4 scene by submitting the only Plus/4 production: a picture called Virtual Cyclist. It came 6th. Check it out and enjoy!|
|Posted by Csabo on 2014-06-01|
|Chronos dropped a self-described "quick and dirty" release onto the scene: check out Commando Loader! It contains the improved version of a newly converted picture that was recently discussed on the forum. While your eyes feast on the pixel work, you can listen to Pigmy's conversion of the classic Rob Hubbard Commando tune! So... Enjoy :-)|
|Hungarian Cover Scans And Tapes|
|Posted by Csabo on 2014-05-21|
|Lacus scanned and digitized a big batch of Hungarian tapes, all of which has now been added to our database. Many of these have been missing and sought after for a long time!|
If you're interested in the "collecting" side of things, this should be the list for you to check out: Almatúra (TAP file and proper crack), Breki (TAP and proper crack), Bűvös Négyzetek (TAP, cover), Headjust (TAP), J Vagy Ly (Alternative cover), Memória (TAP, cover), Oszkár A Lovag (TAP - finally and an alternative cover), Sakk Kezdőknek (C16 only TAP), Számépítő (Alternative cover), Ürpók (Alternative TAP), Walaki (TAP, cover).
Besides the above, several other C16 games' cassette photos have been added (Gunlaw, Killapede, Menekülés, Roll, Spore, Steve Davis Snooker, Varmit). Big thanks for these, enjoy!
|Note-Game From Champ|
|Posted by Csabo on 2014-05-20|
|If you have a few minutes, check out Note-Game, written by someone who must be the youngest coder on the scene: Champ (angelsoft's son). It's his first program coded completely by himself! It's available in both English and German. The game teaches musical notation (and scores you as well). If you have some words of encouragement or perhaps ideas or other comments, be sure to hit up the forums.|
|HVTC Update May 2014|
|Posted by Luca on 2014-05-19|
|Long time not seen with the High Voltage TED Collection, aka HVTC, which now is very close to contain all the known significative TED music that has been produced overall. After a whole year now, here comes the brand new update for the HVTC!|
We've reached the notable number of 391 single files overall, preserving the classic folder structure with both untouched piece of the original code and the quickly runnable ones. Some previously added tunes have been fixed or swapped with a better version (not Metamerism file, which still has been claimed to be a slightly different version compared to the one actually played in the released demo), and there are several new folders too. Let's sum up addons both from the '80ies games (Nike hawk, Blockbusters, Footballer Of The Year...) and the most recent releases (Warrior of RAS Volume I - Dunzhin, Sgt. Helmet Zero, Amiga Music Box 1...), and a shiny number of 66 managed files pops out from the hat!
Don't forget to completely delete the whole previous collection (that's the way to do at any new update!), then download/unzip the new one!
This is the straight link to the ZIP file.
|Flood What? It!|
|Posted by Csabo on 2014-04-30|
|If you're going to flood something, let that be the playing field in this game. Okay, enough of the "witty" banter, Csabo has just released another small "toy" game (somewhat similar to 2048) called FloodIt. If you enjoy puzzles and logical games, this might provide you with a nice distraction. The game has a tournament mode, which contains 16 hand-picked levels and is meant for players to compete in our Hall Of Fame. It also features a random level mode for virtually unlimited variety. Check it out and enjoy!|
|A.R.C.O.S. In Steroids|
|Posted by Luca on 2014-04-29|
|Do you remember about the little Spanish knockout game A.R.C.O.S. C16 developed by Baron Ashler and sweetly released in .PRG and .TAP formats under the Kabuto Factory label?|
Even though being a pretty nice and original game, it was a BASIC written piece of code, and this unfortunately meant it would undergo a terrible slowness overall, which definitely affects the game's playablility. Baron Ashler has declared that he tried to compile the code with unfruitful results. That's why we've asked for an hero to save the day!
And an hero has come, at last! If the earlier version has been released in Xmas, the new one can't have a release day better than Easter! Easy to guess him, SVS is the Man who eats beef'n'compilers since years. With his help, it has been possible to compile A.R.C.O.S. C16 into a better playbale 32K version, again available as .TAP and .PRG in the same page! Go try the new one!
|Commodore16.com Relaunches For Its 10th Anniversary!|
|Posted by MIK on 2014-04-26|
|As some of you regulars know Commodore16.com has been out of the lime light for a few months now so the guys could work on updating the site as a whole. Whats more the site has become more stable overall and at the same time the guys have also been intergrating other and extra features to work together as one. As it stands now the site is coming along very nicely and has now reached the point where business is back to normal. While there is still some minor work to be done as Chris explains in his latest news entry, that all important shop is also back online!!|
If you missed it the first time, now's your chance to experience the C16/Plus4 site that offers help and support while reliving all those classic games rolled into one! As for all you regulars your in for a treat as the whole site has had a total face lift using that classic Commodore font you know and love. Anyway's pop along and show your support, hope to see you there! Cheers Chris & Barry,(Webmasters of Commodore16.com). :)
|Posted by Csabo on 2014-04-23|
|Chronos/ACW released a new picture today: check out Tamed! The picture is based on Exupéry's book "The Little Prince", and was drawn on C64 by Jailbird (who gave his blessing for this conversion). Check it out and enjoy!|
|Posted by Csabo on 2014-04-06|
|The "Flappy Bird" mania has skipped our platform, but if anyone is still interested in playing 2048, they now can! (Or, if you've never heard of it before, you might want to give it a try as well.) A simple implementation, no fancy colors or music, in all PETSCII glory. Let the hunt for the high scores begin!|
|What Is Essential Is Invisible To The Eye|
|Posted by Luca on 2014-04-01|
|Because of a certain lack of solid news, you can argue there's a sort of short lapse of snoozing around here... Well, this little reminder as news is just to say: nothing wronger than thinking that!|
Even with no manifest symptoms, all the guys who periodically keep this site fresh adding more and more stuff and infos into it, are under heavy working day by day, and so many new entries have been (and will be!) added to our beloved archive. Listing all of them is almost impossible, also because several of these fresh entries have been included by synergistic job during more than a single day of duty. Let's try to cite some of them!
Csabo has recently added some precious scans and tapes of very rare Hungarian games: Vadász És Nyúl and Flipper, and his very hard work about adding new download links in any single entry (yes, in any single entry, you've read it!) continues with no pause.
Luca keeps up to include infos about tons of obscure Italian rereleases in the archive, the old game hacking labels seem to continuously appear from nowhere: Master's Software House collections, the never seen before Movie Box, Computer Set, Go Games, Byte Games, C16/MSX, all of those and many others daily get new infos, covers, pubs in .PDF and .JPG formats. Plus, dozens of new .PRG and .TAP files have been added about, 'cause he's keeping to buy and dump several tapes in order to preserve'em forever (just to cite the very last ones: C16/MSX 5, Pott-it / Shoot-it, Tennis (Movie Box), Calcio, Interceptor (Soft)). He's also entering all the fantastic contributions coming from all our friends, especially C16 Chris...
...And several German magazines just coming from C16 Chris have been added too (we're talking of about a Gb of those!). Due of this big supply of virtual paper stuff, Rüdiger is right now affording a majestic work on that ones: entering obscure magazines issues and all the related entries (Commodore Welt anyone? :) ), linking any single published type-in or reviewed software, including any single credit per entry and much more. And when the searching succeeds, .PRGs and .D64s of some published programs got added too.
Do I also have to cite all the uncited fixing and improving that hourly occur around here? Endings, Hall of Fame, new cheats, new stuff's fixes... Oh well, that's routine in the very end ;)
We strongly suggest to keep watching to the New Stuff page here, what is essential is invisible to the eye!
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|Ultimate Map V1.8|
|Posted by Luca on 2014-03-23|
|Two years are enough since the last version of SVS'Ultimate Map, it's now time for an advanced, most complete, version of that XML file you have to refeer to in order to play your cards right while coding on a Commodore 264 series machine.|
There are dozens of improved definitions and fixed infos inside the new V1.8 version of Ultimate Map, and a new light blue color to define inner ranges of memory. Sections and arguments which have been substantially revised are:
- graphic modes;
- PETSCII codes with CBM+key codes;
- fixed F-keys codes and more;
- new tables and command modes about RS232;
- further infos in RAM/OS about: ACIA registers, banking routines, OS96, LOAD routines, functions keys, monitor commands, RT clock.
|Club Info 133 Released!|
|Posted by Csabo on 2014-03-09|
|Erich/Ultd is here to kick off the news this month: Club Info 133 is here. The German diskmag is back with a fresh intro and lots of new articles, plus the usual release-filled B side. Among these is a new conversion from Erich called Cooking PETSCII, a nice looking PETSCII animation (done by JSL on C64). Check it out and enjoy!|
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|Methabolix Anno 2014!|
|Posted by Luca on 2014-02-12|
|Which would be the best way to begin a new year in the scene? Yes, with the first demo release of the year! What can be called 'a good omen demo release to begin the year'?. Yes, again: a demo release from a memorable crew we've missed for too much time so far!|
Methabolix is one of the groups we missed the most. Its members merged under that label to take the Plus/4 scene a step forward in the quality side, having released groundbreaking megademos in terms of code, graphics, ideas and overall design. We really miss its beneficial presence in the nowadays scene since 20 years now. Fact is that Rachy has represented his group several times when he'd taken part in the new millenium's compos like 4Ever 2003, or the limiTED online democompos (both first and second editions). Sometimes old unreleased stuff signed MX surfaces from the forgotten depths of the scene's history, and in the best case someone reorganize old parts in a modern and working release, like Metapharstic 80%. But the truth is that we're missing a straight release since 20 years now!
The wait is now over! After 20 years of silence, Beast and Unreal are back, now with the assistance of Csabo/LOD in the music department, with a little dentro named Flashback, a pretty nice democoding training just to regain the habit and see the gears moving again.
Flashback is an emotional leap behind to the golden era of evolution in the Plus/4 demoscene, before the looming big crisis in the years 199x.
Welcome back Beast and Unreal, even though for a while. We've missed you, and you have reminded us that it's never never never too late!
|16K Sabotage In Joystick Sauce|
|Posted by Luca on 2014-02-08|
|In the forum's thread where Yerzmyey/H-PRG asked for a trainer version of Robo Knight, there has also been a second request, regarding Saboteur C16, a request that flowed a bit unnoticed, with no real feedback about.|
After some months, Luca of the FIRE crew has taken back to his steps, and realised that it had been formulated as a tangible request, not a simple chitchatting about a game! So, why don't accept it?
Moreover, a trainer for Saboteur C16 is a juicy challenge. Go to read what the original instructions say as first sentence:"...originally designed to run on computers with a least 48k of RAM. So to fit it in the C16's much smaller memory we have had to make a number of cuts (for example, you can not kill the guard dogs, or use a joystick). This version occupies almost every single byte available on the C16 - we are sorry for the cuts...". This means: hard to pack with an initial cracktro, and with no joystick feature.
It's a deal, then! Here comes Saboteur C16 +2J, an useful double trainer in order to finish the game at every difficulty level, plus the joystick feature, claimed to be cutted due to memory limitations by Barney, the misterious name that hides who's the actual coder. Slicing here and there, moving whole memory areas and other tricky stuff, and the cracktro fits too...yes, 'that one with the enjoyable tune composed by Csabo/LOD!
Rediscover a great C16 classic, now by comfortable joystick action!
|Moldi's Treasure 6/10|
|Posted by Luca on 2014-02-05|
|Almost two whole years passed since we'd promised the next release of Moldi's stuff, we know that, ok. But, hey: did you ever think we've dropped with this series of surprising releases? No, really? Absolutely not, of course! Half of the journey has gone, and now it's time to catch the turning point and run the second half till the very end...starting now!|
Let's have a glance to the serious side first. There are various utilities of different kind and educationals about different arguments in this bunch, but it's rare to find another two programs about astronomy in the same giveaway, both Hungarian: Naprendszerünk and Csillagaszat 8.0, pure BASIC power at the service of the celestial bodies' science. Still from the education side, here comes Kolumbusz Hajója as the second release of Vince Balla we know. But that's not the one and only sophomore here around: other author's second absolutes are KonyvKatalogus by Zoltán Czako and Super-file 4.0 by Big-Frog. Other programs follow, and a mistery too: who really is the TCT that converted by his own Disk Manager +4? The scrolltext suggests to read his address under $6000...where?
Let's jump to these old demos that almost nobody has seen before. There's no doubt that our today's ace is Demo Mine I, the demo searched for so much time by its author Gaia...yes exactly, the man nowadays we mostly know as the YAPE's father. Read the whole story about this old two parts demo straight from his own words. Let's complete the palmares of Beginner Duo's demos by adding Logo Demo (Beginner Duo) and the Beginner Duo Disk which collects the most known of their productions. Digimix-1, Digimix-2 and Digimix-3 play the tunes that Sharp/SCN had composed in Rock Editor V1.3, Adventure Leírások talks you about Hungarian adventures, and...oh! Whoever Basf and Sony are, here's their Lista of programs!
Enough with coding, it's time to play! The Hungarian adventure game A Ninja Küldetése has now been found and included in the database! Also, the wonderful Plus/4 version of Loopz is now in with its original copy, and a different Rakontakota version with intro picture has been picked up too. Solitair is an unknown board game created by TGH, and it's neat and lovely as we could expect known its creator. Wait a moment...Rockman II Editor by TCFS? Oooh now I see, Krussoft cheated again, his Rockman III + Editor was basically a ripoff ;)
This is the complete list for the 6th release in the series:
A Ninja Küldetése, Digiripper V2.1, Page-Setter (hungarian), TurboTrans With Fload (original), Dirsort LEH (2 versions), RAM Disc, Reformat V4.0, Naprendszerünk, Osszeadas Es Kivonas, Lemezteszt, Rejo-turbo, Floppy Master, Micro Text 2.0 (crack), Anti-cracker, Csillagaszat 8.0, Disk Manager +4, Characters 2 (2 versions), Cool Convert, Kolumbusz Hajoja, KonyvKatalogus, Super-file 4.0, Digimix-1, Digimix-2, Digimix-3, Beginner Duo Disk, Logo Demo (BD), Adventure Leírások, Lista, Demo Mine I, No AIDS, Fantasi, Loopz (original), Cuthbert Enters The Tombs Of Doom (crack), Jump Jet (crack), Spiderman (crack), Solitair, Othello (Hungarian), Rakontakota (picture), Rotary C16-ra, Rockman II Editor, Pasziansz.
We promise you won't wait years before the 7th...oh wait...wait a minute, someone here is telling...telling us...that we have a relished bonus for this 6th date! The emotional flow once he has met his past, took Gaia to his roof, searching for some old PPCS releases we didn't get into our archive yet! Thank you Attila, here comes a little unexpected addon:
The Final Deleter (version), Deli Compacker KNM Versio, Kep-Konverter, Picture Show 2 (PPCS), Dudaorru Patric (crack), Super Cobra (crack).
|A First Release From Slovakia|
|Posted by Csabo on 2014-02-01|
|New releases are quite rare for the C16/Plus4, so I believe this is worth a mention: MIRKOSOFT from Slovakia released a little utility called Text Resizer. If you're happy to see new releases, or gladdened by the fact that new coders are choosing our beloved platform, be sure to add some words of encouragement in the forums.|
|Releases By Dr. Szilassi Online|
|Posted by Csabo on 2014-01-29|
|Some retroactive news: the missing releases by Dr. Szilassi are now online! We have the covers and program files for: Algoritmusok, Játékok, Axonometria and Számoljunk. If you haven't done so, be sure to read the entire saga on the forum, and big thanks to all involved: Lavina for tracking down the author, Lacus for actually meeting him and transferring the disk images, and Luca for processing and uploading the files to our site.|
Last, but not least our deepest respect and thanks to the author for offering up these materials for our site, we're very thankful.
|NST's Monitor Extension Updated|
|Posted by Csabo on 2014-01-20|
|Just a quick note to let everyone know that NST's Monitor Extension was updated to version 7.02. Head on over to its website, or read the (English language) change log here to see what's new.|
|Happy New Conversion!|
|Posted by Luca on 2014-01-08|
|Happy new year, my dear Commodore 16 and Plus/4 sceners, users and, in a word, lovers! We've got some lucky days in the very end of 2013, with several surprising and unexpected releases, and the best we can wish for the new year is to keep on with this trend.|
Hence, there's another record in the Assassins' trophies case: KiCHY has performed the very first release tagged 2014! Android 2 is a 1983 game just converted to Plus/4 in order to say goodbye to those 30 years and enter in a new era! It's an action game filled in with robots, mazes, worms and mines, all doomed by a ruthless time limit, along three levels of hard tasks. Get in search of 5 Millitoids per level, kill'em with two well dealed shots and turn back to the transporter capsule in time.
Year 2014 is just at the beginning, and we're now ready to shoot at droids! We at Plus/4 World are believing it's a good sign, happy new shooting, dudes!
|Merry Xmas-gaming From Spain!|
|Posted by Luca on 2014-01-04|
|We were so close to have a glance back on our shoulders to see what's happened along the whole 2013 in the Plus/4 scene, but the proverb say:"Never close the stable door until all the cows are in". And, oh well, there was a last cow standing outside.|
Just after the Xmas day, the Spanish software developer group Kabuto Factory has released its sophomore product on C16, previously presented for several machines (C64, MSX, ZX Spectrum, Amstrad CPC, ZX81) and once again created by Baron Ashler: it's A.R.C.O.S. C16!
The game basically plays like a knockout clone, but here the 'bricks' to break out need to be strategically amied at, and others must be saved in some ways. Not an easy task, especially when the level design complicates your job.
The game has been written in BASIC and, although pretty nice, it appears to be quite slow. The author did some attempts of compiling it with C16/C116/Plus4 Micro-BASIC-Compiler, but unfortunately he failed. So, does exist around here a Compiler Hero who is able to release a compiled version of A.R.C.O.S. C16 to see how it runs? Game in the game, sirs! ;)
Meanwhile, happy new year Kabuto Factory, and keep up with the C16 section, we're gonna like it more and more!
|Hires Color 8 Arrives|
|Posted by Csabo on 2014-01-02|
|After what we could call a successful year in the Plus/4 Scene, Erich/Ultd from Germany is here to usher in the new year.|
2014's first release is here: Hires Color 8. It's the 8th in the yearly series. The two disk-sides contain 16 pictures each, all of them are using the high-res graphic mode. It's a very varied bunch, ranging from C64 artists like Leon and Veto - to even including the title screen from Storm +4.
What's your opinion? Which one's your favourite? Enjoy and discuss! Big thanks to Erich for this release.
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