|New Game Released: Bit Fox|
|Posted by Csabo on 2011-07-29|
|Roepipi is here again with another cool BASIC game. Small size, quick action, start it up and have some fun!|
Are you quicker than a BASIC action coloring game? You certainly are, but can you guess what kind of action it is? It takes 10 minutes to beat, so let's do it!
Bringing you the pheasant-catcher minigame (Thrust Fox Extra) from Foxish. Now it's a bit more optimized, a bit more responsive, and a bit more for C16 fans! Thanks for all the kind words!
|Posted by Csabo on 2011-07-28|
|Bear(tm) apparently hunted down a few more original tapes, and he sent us the cover artworks for them. We now have the cover for... Digital Ball! Or "Faltenisz" as it is apparently called (who knew?). It's a classic breakout game. While on the C16 Arthur Noid cannot be beat, this is probably the best game of the genre for Plus/4.|
The cover description mentions the game has 50 levels and our notes say it has 32, perhaps someone can get to the bottom of that. The other new covers added today are for Rabló-Rulett, we now have the instructions. Big thanks for these to Bear(tm), enjoy!
|Lode Runner Pic/ACW|
|Posted by Csabo on 2011-07-21|
|Quick on the heels of Lode Runner +4, Chronos brings us a quick release, the converted title picture for the game. It's a multi-color version of from the original box cover artwork. There's not much else to add, enjoy this release!|
|Lode Runner +4|
|Posted by Csabo on 2011-07-11|
|Kichy of ASN Crew just dropped a bombshell of a release on us: Lode Runner +4 is here! The classic game finally makes it to our platform. What makes a good game is ultimately the gameplay and this one is up there with the best. It's fast-paced platformer fun. The unpredictable enemy A.I. makes for a challenging gameplay. You have 150 levels to go through, but just in case that's not enough, there's a built-in level editor!|
This is a pristine conversion, flawlessly executed, works on NTSC machines... What more could you ask for? Big respects to Kichy for bringing us this amazing game!
|Valley of Treasures|
|Posted by Csabo on 2011-07-06|
|Adventure fans rejoince! Kichy noticed a new adventure game recently released on C=64, and since it was written in BASIC, he quickly converted it to C=16. The game play is not the usual one, instead of typing, you select from a predefined list of commands. So, if you like adventures, get cracking! Who will be the first to solve it? :-)|
|New Hungarian Game Covers|
|Posted by Csabo on 2011-07-05|
|Bear(tm) send us an incredible pack of 7 covers (the 7th being the recently added one for Psylon). They are all for Hungarian games. Let's see the list:|
There you have it, enjoy!
- Abraka-Dabra, an educational game based on the books of Professor Dienes. Lacus recently recovered the TAP image for this game, this cover makes things complete.
- Championship Wrestling: the cover for the Hungarian release. Unlike the English one, this does have a proper manual included with it, featuring some funny wrestler descriptions.
- Joe And The Seriff: an alternative (coloured) cover.
- Sakk Kezdőknek: the cover for the yellow C16 version.
- Ürvirág: this is an obscure game from Puhasoft, we didn't even know that it was commercially released. A very rare find!
- Viktor A Piktor: an action game similar to Wacky Painter.
|Pluvi T-Shirt From 1993|
|Posted by Csabo on 2011-07-03|
|Another old relic arrived in our mailbox, from Martin Voerman, hailing from Holland. He was one of the folks who attended the 5 Year Pluvi celebration party. (Pluvi is a German disk-mag.) The party was held in 1993/10/23 in Krefeld (Tönisvorst), Germany. We currently don't have pages for parties, so I'll just mention a few details here: announcements can be found in Elder News 04 and Scene Focus 06, both mags mentioning that many people will attend.|
Martin remembered a few more details (paraphrasing):
"I drove about 200km to get to the place and could not find it at first (TomTom didn't exist back then). There were a few more Dutch people at the party, I also remember an artist working on maybe the demo, he had graffiti all over the computer and drive. The T-shirts were sold at the party to get money for pizza.The T-Shirt is a little yellowed, but it still proudly shows off our beloved machine... Cool stuff! Do you have any old Plussy relics to share? Dig them out and send them in!
Earlier I sent a letter to the creator of Pluvi about translating it to English. He said no problem, just do it. At the party I showed an English Pluvi. I think my nick was Spooky back then. For me I think it was the end of my plus/4 time, didn't unpack most of my boxes after I returned."
|Posted by Csabo on 2011-07-02|
|Escape from Psylon is an interesting game. For a long time, we didn't know if this was a commercial release or not. The game was mentioned several times in the popular 90's Hungarian magazine "Commodore Világ" because of its map. The hand-drawn map was sent in by fans but never published in the magazine due to its enormous size. It was released by "Aliens Software Studio", credits are given to "Mr. Depeche" and "The Prince", but no other releases can be found from this group.|
Luca recently figured out the "Mr. Depeche" is indeed SCF, a Hungarian coder. Beside the game, his claim to fame is that he most likely created the first FLI and Tech-tech effects on our machine. In his demo texts, he credits "The Killer" as the graphician and sends greetings to "Softkiller Company". After some more hunting (which the fun part :-)), it turned out that The Killer/The Prince are all early handles of same person: SKC. I got in contact with him. (If you'd like to hear some good Drum 'n' Bass music, head on to his site.) He confirmed that the game was programmed by SCF, while he did the graphics and helped test the game. He also confirmed that it was a commercial release, but did not have a copy of it.
A little more history: at the time, SKC only had a C64 (and eventually moved on to Amiga). The game was SCF's idea, and he could play it all the way through (which is quite a feat, it's a hard game). After this game, SCF moved on to the C64, concentrated more on demos. He eventually outgrew the scene and "disappeared". (If anyone knows how to contact him, let us know.)
Bear(tm) came to the rescue (big coincidence!) as he sent in the cover scan for this game (which confirms all of the above). The cover artwork features a tank going through a maze. This game now also has a map. (Yay, the first game map this year!) Well, that's the story, I hope you enjoyed reading it :-)
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