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1K Mini Boulderdash Converted
Posted by Luca on 2008-06-29
1K-Mini-BdashWhat? The whole classic Boulderdash in one single kilobyte? Hey, it looks like an absolute world record, a real winner!
And that was the story so far: 1K-Mini-Bdash has won the 2nd "C64 1K Game Compo" held by Forum64.de. And it really deserves the ranking: S.E.S. of Genesis Project crew managed to squeeze the famous crystals'n'boulders game under 1024 bytes of pure playability, joystick control included!

Hence, Gaia wasted a bit of his spare time in order to convert 1K-Mini-Bdash to Plus/4. The result is longer than 1024 bytes, due to the direct porting, but you can spend your time, download the source file and enjoy the challenge of cutting down the executable to achieve the 1K target on Plus/4 too.
Ready to pick the gauntlet up?


XeO3 Test Demo V2!
Posted by Luca on 2008-06-20
XeO3 Test Demo V2After a week of discussions, hints, chitchatting about both minimal dedicated trimmings and shmups guidelines in general, here comes a slightly improved version of the test demo: it's V2!

Now the game is much easier, due to several changes in the main variables, and a different animation makes you spot out which is the most tough baddie to shot down. Falling coins pop up higher and stay on the screen for a longer time, they increase your coinbar a lot much than before, and following baddies in the same wave won't overlap their trajectory immediately because now they drift with the scrolling.

Now you can really understand how much risky you can push your sideral wandering, because a friction sound fx alarms you when you touch even baddies and walls. Drawing priority on screen has been changed in player's shot/enemy bullets, resulting in a much cleaner output. Paths and bullets now continue to move when the player dies, and the panel are recharged, not simply cleared.
Several minor and undetectable fixes have been done too.

Once another, play it deeper and let us know your feelings about it!


Lone News 20
Posted by Luca on 2008-06-17
20! The 20th issue of Lone News is out!

Luca/FIRE interviews Csio/ACW, read the mirrored side of the interview just appeared on Traffic Jam 5 in Hungarian language!

This time the main subject is the TED tune composing using crossassemblers, a new trend lately invigorated thank to several new productions. So, it's time to turn our heads around and have a look. For the very first time, the mag is on .D64 image, in order to include several example tunes from various editors, and you can also examine the source codes offered by Csabo and Degauss.

And again, the full report of the most important news in the last months, and upset charts because of the new stuff.


XeO3 Test Demo!
Posted by Luca on 2008-06-13
XeO3 Test DemoKick here, hit there, go left, run right, do it do it do it, and in the very end a very important day finally comes. Today is Friday 13 June 2008, and today the XeO3 Test Demo finally has seen the light!

Download the pack right now, and you will able to play a complete test level, in order to have a look to the basics of gameplay: even though raw yet, and with advanceable plain shot only, you're gonna fight against hordes of baddies in order to clean up the scene, collect coins to keep your weapon up, and reach the end of the level.
This Alpha1 release also includes the level script in order to allow you to modify the game, editing and creating from scratch your own attack waves. To perform this, have a look to the simple Script we used, otherwise read more about it on the XeO3's Wiki.

Play it deeply, feel free to edit it, then spend a couple of minutes in order to write back to Mike and Luca (please check addresses before) about your criticisms, proposals, appreciations or disgust!


BSS: A Comeback!
Posted by Luca on 2008-06-06
Multigraph Sprite DemoTry asking me what is it that I really love?
Nonono, I'm serious, try asking me. One of the possible answers would be: "Love to see people who coded on Plus/4 in the golden era having comebacks".
And now it's Béla "BSS" Berencsi's turn to power on once again his own dusty "blackbox©", and rediscover the pleasure of 8bit coding, even though 14 years passed since the last time.

He said that only a few releases remained, from a bigger production of various stuff: the lonely issue 1 of Digiface magazine, and one part of GOTU Mega 2 appearing on side 2. But now, here comes this pretty neat little intro, to warm up his old TED, even though it has been developed on YAPE (later, tested on real iron too): Multigraph Sprite Demo arrived here through Chronos and Csio's hands.
Download it right now!


Ssshhh... Club-Info 105...Is...Out...
Posted by Luca on 2008-06-04
Club Info 105Ssshhhh! Don't wake up the sleeping scene...
Have to be quiet, and with my most delicate whispering I wanna...announce...that Club Info 105 is out since the 1st day of the month: Erich/ULTD did it again, full of interesting text, game solutions and a programs selection on the back side, where you can find Quintet, for example... A bonus double sided disk full of pictures, Botticelli Extra 3, is provided too...
But please, please, be quite and have a soft step, cause Club Info 104 hadn't been included in the news when it popped up, to respect this shrine of silence and past childish memories. Now I dare to tell ya this, next time who knows...ssssshh...

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