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News
2017
2017/054
2017/045
2017/037
2017/026
2017/0115
Total:37
Avg.:7.4
 
2016
2016/1210
2016/117
2016/104
2016/095
2016/081
2016/077
2016/064
2016/056
2016/042
2016/034
2016/023
2016/016
Total:59
Avg.:4.9
 
2015
2015/1210
2015/118
2015/107
2015/095
2015/082
2015/071
2015/064
2015/057
2015/046
2015/034
2015/026
2015/011
Total:61
Avg.:5
 
2014
2014/127
2014/115
2014/104
2014/097
2014/0812
2014/077
2014/064
2014/053
2014/046
2014/032
2014/024
2014/015
Total:66
Avg.:5.5
 
2013
2013/126
2013/117
2013/104
2013/095
2013/085
2013/075
2013/063
2013/054
2013/045
2013/038
2013/024
2013/012
Total:58
Avg.:4.8
 
2012
2012/126
2012/114
2012/105
2012/093
2012/086
2012/074
2012/064
2012/0510
2012/042
2012/033
2012/023
2012/014
Total:54
Avg.:4.5
 
2011
2011/124
2011/111
2011/101
2011/093
2011/083
2011/078
2011/067
2011/055
2011/042
2011/032
2011/026
2011/012
Total:44
Avg.:3.6
 
2010
2010/121
2010/113
2010/103
2010/092
2010/083
2010/074
2010/065
2010/052
2010/048
2010/031
2010/023
2010/012
Total:37
Avg.:3
 
2009
2009/128
2009/117
2009/107
2009/094
2009/084
2009/071
2009/063
2009/051
2009/049
2009/032
2009/026
2009/013
Total:55
Avg.:4.5
 
2008
2008/123
2008/116
2008/105
2008/094
2008/083
2008/066
2008/056
2008/042
2008/033
2008/029
2008/015
Total:52
Avg.:4.7
 
2007
2007/121
2007/113
2007/105
2007/092
2007/087
2007/076
2007/067
2007/054
2007/0410
2007/039
2007/0214
2007/018
Total:76
Avg.:6.3
 
2006
2006/124
2006/116
2006/106
2006/097
2006/0813
2006/075
2006/067
2006/051
2006/0411
2006/035
2006/024
2006/0111
Total:80
Avg.:6.6
 
2005
2005/129
2005/1112
2005/1011
2005/0917
2005/089
2005/073
2005/061
2005/053
2005/049
2005/036
2005/026
2005/017
Total:93
Avg.:7.7
 
2004
2004/129
2004/1114
2004/1010
2004/0919
2004/089
2004/0710
2004/0613
2004/058
2004/0423
2004/039
2004/0217
2004/0116
Total:157
Avg.:13
 
2003
2003/1220
2003/1114
2003/1020
2003/0923
2003/0821
2003/0722
2003/0615
2003/0518
2003/048
2003/0311
2003/0213
2003/0119
Total:204
Avg.:17
 
2002
2002/1212
2002/1111
2002/1012
2002/0916
2002/089
2002/0713
2002/068
2002/0512
2002/049
2002/036
2002/023
2002/015
Total:116
Avg.:9.6
 
2001
2001/121
2001/111
2001/104
2001/094
Total:10
Avg.:2.5
 
2000
2000/081
2000/041
Total:2
Avg.:1
 
/1



<< BackOlder News - 2008/6Next>>

1K Mini Boulderdash Converted
Posted by Luca on 2008-06-29
1K-Mini-BdashWhat? The whole classic Boulderdash in one single kilobyte? Hey, it looks like an absolute world record, a real winner!
And that was the story so far: 1K-Mini-Bdash has won the 2nd "C64 1K Game Compo" held by Forum64.de. And it really deserves the ranking: S.E.S. of Genesis Project crew managed to squeeze the famous crystals'n'boulders game under 1024 bytes of pure playability, joystick control included!

Hence, Gaia wasted a bit of his spare time in order to convert 1K-Mini-Bdash to Plus/4. The result is longer than 1024 bytes, due to the direct porting, but you can spend your time, download the source file and enjoy the challenge of cutting down the executable to achieve the 1K target on Plus/4 too.
Ready to pick the gauntlet up?


XeO3 Test Demo V2!
Posted by Luca on 2008-06-20
XeO3 Test Demo V2After a week of discussions, hints, chitchatting about both minimal dedicated trimmings and shmups guidelines in general, here comes a slightly improved version of the test demo: it's V2!

Now the game is much easier, due to several changes in the main variables, and a different animation makes you spot out which is the most tough baddie to shot down. Falling coins pop up higher and stay on the screen for a longer time, they increase your coinbar a lot much than before, and following baddies in the same wave won't overlap their trajectory immediately because now they drift with the scrolling.

Now you can really understand how much risky you can push your sideral wandering, because a friction sound fx alarms you when you touch even baddies and walls. Drawing priority on screen has been changed in player's shot/enemy bullets, resulting in a much cleaner output. Paths and bullets now continue to move when the player dies, and the panel are recharged, not simply cleared.
Several minor and undetectable fixes have been done too.

Once another, play it deeper and let us know your feelings about it!


Lone News 20
Posted by Luca on 2008-06-17
20! The 20th issue of Lone News is out!

Luca/FIRE interviews Csio/ACW, read the mirrored side of the interview just appeared on Traffic Jam 5 in Hungarian language!

This time the main subject is the TED tune composing using crossassemblers, a new trend lately invigorated thank to several new productions. So, it's time to turn our heads around and have a look. For the very first time, the mag is on .D64 image, in order to include several example tunes from various editors, and you can also examine the source codes offered by Csabo and Degauss.

And again, the full report of the most important news in the last months, and upset charts because of the new stuff.


XeO3 Test Demo!
Posted by Luca on 2008-06-13
XeO3 Test DemoKick here, hit there, go left, run right, do it do it do it, and in the very end a very important day finally comes. Today is Friday 13 June 2008, and today the XeO3 Test Demo finally has seen the light!

Download the pack right now, and you will able to play a complete test level, in order to have a look to the basics of gameplay: even though raw yet, and with advanceable plain shot only, you're gonna fight against hordes of baddies in order to clean up the scene, collect coins to keep your weapon up, and reach the end of the level.
This Alpha1 release also includes the level script in order to allow you to modify the game, editing and creating from scratch your own attack waves. To perform this, have a look to the simple Script we used, otherwise read more about it on the XeO3's Wiki.

Play it deeply, feel free to edit it, then spend a couple of minutes in order to write back to Mike and Luca (please check addresses before) about your criticisms, proposals, appreciations or disgust!


BSS: A Comeback!
Posted by Luca on 2008-06-06
Multigraph Sprite DemoTry asking me what is it that I really love?
Nonono, I'm serious, try asking me. One of the possible answers would be: "Love to see people who coded on Plus/4 in the golden era having comebacks".
And now it's Béla "BSS" Berencsi's turn to power on once again his own dusty "blackbox©", and rediscover the pleasure of 8bit coding, even though 14 years passed since the last time.

He said that only a few releases remained, from a bigger production of various stuff: the lonely issue 1 of Digiface magazine, and one part of GOTU Mega 2 appearing on side 2. But now, here comes this pretty neat little intro, to warm up his old TED, even though it has been developed on YAPE (later, tested on real iron too): Multigraph Sprite Demo arrived here through Chronos and Csio's hands.
Download it right now!


Ssshhh... Club-Info 105...Is...Out...
Posted by Luca on 2008-06-04
Club Info 105Ssshhhh! Don't wake up the sleeping scene...
Have to be quiet, and with my most delicate whispering I wanna...announce...that Club Info 105 is out since the 1st day of the month: Erich/ULTD did it again, full of interesting text, game solutions and a programs selection on the back side, where you can find Quintet, for example... A bonus double sided disk full of pictures, Botticelli Extra 3, is provided too...
But please, please, be quite and have a soft step, cause Club Info 104 hadn't been included in the news when it popped up, to respect this shrine of silence and past childish memories. Now I dare to tell ya this, next time who knows...ssssshh...

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