|A letter in the mail chapter on an ancient "Zzap! Italia" issue. That was the only clue about a finished amateur game project for Commodore 16. How much powerful Internet is? May this case be partially, almost, completely solved? The answer has been YES, the accomplishment has been 100%. Nike Hawk has been totally recovered from the sands of time!
User Rating: 7/10 (5 votes)
Handdrawn cassette cover, done for the master tape in order to present the game to any interested software house at that time.
|Authors' Letter From Zzap! Italia Issue 11/1987|
we're two of your most cutthroat readers, and we appreciate so much the efforts you did for your paper's success, which's outstanding in our opinion. That's the point: we've just released a game for Commodore 16/Plus 4: its awesome name is "Nike Hawk", and it's vaguely inspired to the famous "Uridium".
This game's coder is Carlo Alberto, whereas Marco is the classic art director, i.e. he has given wholesome care for the planning. The game is a classic h-scrolling shmup, the view is virtually infinite, as the game restarts after seven levels. Any screen shows bigger troubles, increased by many more walls and enemy ships. We leave you to look the game in details and we pray you for an objective assessment. In case of your positive judgement our purpose would be to publish the game.
We've chosen to show the game to you first, because we trust you so much. I considered the hints on issue 7 to be really cool, but again, you have my insubstantial faith and we prefer yours instead of other magazines. We guess Nike Hawk won't be a shame for the Commodore 16/Plus 4's software quality, and most of all for the "country"!!!
We pray for an answer from you, if only in private, coz' we care this so much. "Entrusting us to your magniloquence and courting you to have pity on us", we wait for your answer.
Marco Ricci and Carlo Alberto Bontivoglio(*), Macerata
The game appears to being built good. I suggest to "arrange it" a good introduction and to make the controls smoother a bit, which seem to be quite cranky. With the answer, I repeat my invitation to all the readers which think to having produced hi-graded games, to profit about our neverending favour.
(*) a typo, as you can see...
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