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Commando
Title:Commando
Category:Game/Commando
Release Date:
Language:English
Size:16K
Machine:PAL Only
Code Type:Machine code
Distribution:Commercial/TA
Game ending type:Has an end, restarts (reward)
 Play Online!
Released by:Elite Systems Ltd.
Re-released by:Encore
Re-released by:Top30
Code by:Tredoux, Ray
Code by:Ikin, Richard
Notes:AKA Commando 16, Commando C16. Conversion of the classic coin-op from CAPCOM. Rush through 5 areas to win. See the author's comments below about the development process.
  External links:
    C64 release
    ZX Spectrum release
    Amstrad CPC release
    Atari 8bit release
    BBC release
    Atari ST release
    Amiga release
    Coin-op

User Rating: 3.8/10 (15 votes)
Commando Title Screenshot

Commando Screenshot


Releases
NameReleased ByRelease DateDistributionProduct CodeRetail PriceFormatPackageRarityNotesOwned
Elite releaseElite Systems Ltd.1986CommercialCassetteUnspecified0
Encore releaseEncore1986CommercialCassetteUnspecified0
2 found.


Game Endings
This game has an ending!


Hall Of Fame
1MIK36,900Played on a real C16 using the original tape release.
2Kincsi31,000
3clarance30,700
4Luca25,500Played using YAPE 1.0.4, PSX joypad.
5retroscener22,600Played on YAPE.
6George20,000On a real machine sometime in the 80's.
7Litwr19,100Real +4.
8GTi13,400
9Zeusdaz11,400
10Csabo9,200YAPE 1.0.4.


Derived Software
Commando (Armati)
Delta Force (Trinacria)
G-man (Byte Games 1)
Green Beret (Go Games 37)
Incursore
Jungle Battle
Soldier Of Fortune
Soldiers
Strike Force


Appeared On Compilations
4 In 1 Hit Pak


Publications
Description: 100+4 (Book/Hungarian) pg. 35
Commodore & Amiga... 29 (Magazine/English) pg. 66
Review: Commodore User 31 (Magazine/English) pg. 45
Competition: Commodore User 30 (Magazine/English) pg. 61
Review: Commodore Welt C1... 3/88 (Magazine/German) pg. 6
Cheat: H And D's C16 Plu... Volume 2 Issue 3 (Magazine/English) pg. 30
Review: Compute Mit SA 2/87 (Magazine/German) pg. 10
Citation: Retro Gamer 138 (Magazine/English) pg. 43
News: Aktueller Softwar... 4/1986 (Magazine/German) pg. 43
Review: Commodore Welt C1... 1/87 (Magazine/German) pg. 6
Review: Your Commodore June 1986 (Magazine/English) pg. 36
Review: H And D's C16 Plu... Volume 1 Issue 2 (Magazine/English)
Cheat: Moj mikro November 1986 (Magazine/Slovenian) pg. 60
Cheat: Computer & Video... October 1986 (Magazine/English) pg. 97


Remakes
TitleCreated byPlatformHomepageNotes
CommandoLacosteGameboy Color
web
Also available on Gameboy.


Covers
Cassette Cover (Front)
Cassette Cover (Front)
Cassette Cover Back
Cassette Cover Back
Cassette Cover (Encore)
Cassette Cover (Encore)
Cassette Side Cover (Encore)
Cassette Side Cover (Encore)
Cassette Back Cover (Encore)
Cassette Back Cover (Encore)
[ Large cover ]
Cassette Cover (West Soft)
Cassette Cover (West Soft)
Cassette Front Cover (Argentina)
Cassette Front Cover (Argentina)
Cassette Inlay Cover (Argentina)
Cassette Inlay Cover (Argentina)


Physical Media
Cassette (Elite)
Cassette (Elite)
Cassette (Encore)
Cassette (Encore)
Cassette (Top30)
Cassette (Top30)
Cassette (Argentina)
Cassette (Argentina)


Maps
Download: commando_16_map.gif
Created by Sidius
Description: Game Map
Dimensions: 411x1449
File size: 30 KB. Created on 2004-12-04.


Solutions - Longplay


Author's Comments
In a Facebook post on 2020-06-17, the author revealed the following:

I feel the need to defend my creations Airwolf and Commando for the C16. When these two games were developed, I face a number of hurdles in order to get them done, and these explain why these games are not as good as they could have been.

1. Airwolf was started on my first day at Elite Systems, a job which I had blagged my way into a week before, even though I didn't know 6502 assembly language at all.

2. I was the only member of staff working on the C16.

3. The only equipment I had was a C16, a joystick, and a monitor. I had no reference materials, no development tools of any kind whatever, except for pencils and squared paper.

4. I had to write all the code using the inbuilt m/c monitor. If i made any mistakes and needed to insert code anywhere, then i had to make a copy of the code below where I needed to update, and then re-insert it. There was no Kick-assembler or CBM Prg studio then.

5. When I added any graphics, i had to design them on squared paper, translate those images into Hex and add them.

6. During all this time I was learning to code, on my own, without help.

7. Neither game scrolls, because I had absolutely no idea how to do it. Weirdly, I can do scrolling on the C64, but the C16 still causes me problems. I can get it scrolling but it's nowhere near good enough.

8. All things considered, I'm pretty proud of those games, even if they do get regularly slated.

9. All of the above applies to Commando too.

If I'd had the level of support other C16 developers had at other companies, then I think both games would have been better. Unfortunately, things didn't work out that way.


Commando Prizes

50 Commando tapes as prize in Commodore User issue March 1986.


Final

Load this .FRE file as snapshot in YAPE emulator.


Cheats - How do I use cheats?
>1655 #### = No. of lives
>331E 60Invulnerability
>338D ADUnlimited lives
>12B5 60Walk over all obstacles
>161C 00 (more times for level 4)Instantly finish level
G 100DRestart game

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