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Pogo Pete
Title:Pogo Pete
Category:Game/Action
Release Date:
Language:English
Size:16K
Machine:PAL Only
Code Type:Machine code
Distribution:Commercial/TA
Game ending type:Has an end, restarts (reward)
 Play Online!
Released by:Tynesoft Computer Software (Tynesoft)
Released by:QuelleSoft
Code by:Strassen, Patrick
Notes: 
User Rating: 4.3/10 (12 votes)
User comments: Read comments
Pogo Pete Title Screenshot

Pogo Pete Screenshot


Releases
NameReleased ByRelease DateDistributionProduct CodeRetail PriceFormatPackageRarityNotesOwned
Original releaseTynesoft Computer Software1985CommercialCassetteUnspecified1
Original releaseQuelleSoft1985CommercialCassetteUnspecified0
2 found.


Game Endings
This game has an ending!


HVTC
Pogo Pete


Derived Software
Bumper
Jumper (Go Games 11)
Tira E Molla


Appeared On Compilations
Five Star Games


Publications
Review: Commodore User 31 (Magazine/English) pg. 47
Review: Compute Mit SA 2/87 (Magazine/German) pg. 13
Review: H And D's C16 Plu... Volume 1 Issue 3 (Magazine/English)
Review: H And D's C16 Plu... Volume 1 Issue 7 (Magazine/English) pg. 22


Remakes
TitleCreated byPlatformHomepageNotes
Pogo PeteLacosteGameboy Color
web
Also available on Gameboy.
Also available on Tynesoft Commodore 16 Classics.


Covers
Cassette Cover (Front)
Cassette Cover (Front)
Cassette Cover (Side)
Cassette Cover (Side)
Cassette Cover (Side)
Cassette Cover (Side)
Cassette Front Cover (German)
Cassette Front Cover (German)
Cassette Side Cover (German)
Cassette Side Cover (German)
Instructions (German)
Instructions (German)
Cassette Cover (Quellesoft)
Cassette Cover (Quellesoft)


Physical Media
Cassette
Cassette
Cassette (White)
Cassette (White)
Cassette (Quellesoft)
Cassette (Quellesoft)


Gameplay Bug
While playing this game, you don't get immediate response when trying to change to DareDevil mode in order to solve even the very first room.

This is probably an original bug included by the author itself as an inattention, at current time claimed to be present in all the known releases of the game. It's caused by a missed setting of the value in the zeropage location $F3, used as a counter that let you spend a little slice of the BOUNCE bar to switch between Pogo and DareDevil modes. It should have been set to '3', a value that has to decrease till '0' then has to be set to '3' again, waiting for the next switching.

The lacking of this initial setup leaves $F3 to the original value of '0'. When the player moves the joystick down for the first time in order to switch to DareDevil when needed, $F3 reaches a new '0' value in a long time, consuming several BOUNCE bars before seeing the 'P' changes to 'D'. After that, the game runs flawlessly.


Cheats - How do I use cheats?
>F3 03Bugfix: can't switch jobs bug
>122E 00
>1232 00
Level skip cheat
>12B6 A5Unlimited BOUNCE
>12DC 60Immortal by overbouncing
>1215 0B
>121C 24 12 EA
Do not die while in DareDevil mode on the ground
>3D0D 18
>3D15 18
Bug fix finishing game at scene 23
G 3CBARestart game

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