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Steve Davis Snooker
Title:Steve Davis Snooker
Category:Game/Sport
Release Date:
Language:English
Size:16K
Machine:PAL Only
Code Type:Machine code
Distribution:Commercial/TA
Product Code:XXX 0001
Retail Price:£7.95
Game ending type:(n/a)
Released by:CDS Software LTD
Re-released by:Blue Ribbon
Re-released by:OziSoft
Re-released by:Top30
Cracked by:Floppy Robby
Cracked by:Nagy, Miklós (KNM)
Notes:Year is a guess. WANTED: full cover scan (Label: C16)!
  Download:
Download from Plus/4 World
Plus/4 World
Download from Plus/4 World
Plus/4 World
Download from Rulez.org
Rulez.org
Download from Rulez.org
Rulez.org
Download from Othersi.de
Othersi.de
Download from Othersi.de
Othersi.de
Download from Zimmers
Zimmers
Download from TheOldComp
TheOldComp
Download from TheOldComp
TheOldComp
Download from ko2000
ko2000
  Floppy Robby crack:
Download from Plus/4 World
Plus/4 World
Download from Othersi.de
Othersi.de
  KNM crack:
Download from Plus/4 World
Plus/4 World
Download from Othersi.de
Othersi.de
  External links:
    ZX Spectrum release
    C64 release
    Amiga release
    Amstrad CPC release
    Atari 8bit release
    BBC release
    MSX release
    Atari ST release

User Rating: 5.3/10 (8 votes)
Steve Davis Snooker Title Screenshot

Steve Davis Snooker Screenshot


Derived Software
Carambola
Pool


Publications
Review: H And D's C16 Plus/4 Handbook Volume 1 Issue 1 (Magazine/English) Page 17


Covers
Cassette Front Cover (CDS Release)
Cassette Front Cover (CDS Release)
Cassette Back Cover (CDS Release)
Cassette Back Cover (CDS Release)
Cassette Cover (Yellow)
Cassette Cover (Yellow)
Cassette Cover (Label: C16/Plus4)
Cassette Cover (Label: C16/Plus4)
Cassette Cover (Label: C16)
Cassette Cover (Label: C16)
Cassette Cover (Blue Ribbon Release)
Cassette Cover (Blue Ribbon Release)
Cassette Cover Side (Blue Ribbon Release)
Cassette Cover Side (Blue Ribbon Release)
Cassette Back Cover (Blue Ribbon Release)
Cassette Back Cover (Blue Ribbon Release)
Cassette Cover (Top30 Early)
Cassette Cover (Top30 Early)
Cassette Cover Front (Top30)
Cassette Cover Front (Top30)
Cassette Cover Back(Top30)
Cassette Cover Back(Top30)


Advertisements
CDS Software Advertisement
CDS Software Advertisement


Additional Software Materials
Instruction Leaflet (Top30)
Instruction Leaflet (Top30)


Cassette or Box Photo
Cassette (Green Screen)
Cassette (Green Screen)
Cassette (Black Screen)
Cassette (Black Screen)
Cassette (Blue Ribbon)
Cassette (Blue Ribbon)


Commodore Computing International Review (August 1986)
Steve Davis Snooker from CDS is quite a good attempt at providing a snooker simulation on the C16. I say attempt because despite having very nice features, it falls down on ball rebound. The balls behave more as if they were made of rubber than of hard, dense, heavy plastic, bouncing around at the slightest touch. This really spoils an otherwise very good game, and I really can't see why they released it with the bounce so high, when it probably wouldn't take more than a few minutes to reduce it.
You line up your shot with the crosshairs, and when you decide to shoot, you can vary the strength of the shot, and the spin direction. It also has foul shot ruling, so there's no cheating!
The tape contains two copies of the game. On one side you have a black table, and on the other a green table. On the green, the balls don't stand out too well; they're much easier to see on the black screen. Quite a good idea, but it is a pity it isn't just an option from within the game, but then with only 16k to program in, there probably wasn't room.
Apart from the rubber-style balls, it is a pretty good game. Easy to play, fairly well presented, and the balls move with reasonable smoothness. Unfortunately, the sound is awful. I'm sure they could do better than a pathetic ‘phut'.

Graphics: 3/5; Sound: 2/5; Playability: 4/5; CCI Rating: CRISP


Known Bugs
There are a few bugs in this game, but they do not detract from the playability: (tested on the black screen version)

max. power:
If you increase power to the maximum, after several seconds the power bar decreases, if you continue to try to increase power past the minimum point the game will crash. Also seen in the C64 version.

"ghost" ball:
On completing a frame, if the cue ball comes to a stop in the balk area (to the left of the vertical line) it does not get erased before the next frame begins.The ball turns red and remains through future frames. It doesn't affect play directly as other balls will pass straight through it.

colour near pocket:
Very occasionally, a colour will come to rest near a pocket and turn red. The ball will return to it's original colour when it moves away.

infinite collision:
Very rarely, a ball collision can go into an infinite loop, in which case the game has to be reset.

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