 | Review by Commodore Computing International, August 1986 |  |
| Steve Davis Snooker from CDS is quite a good attempt at providing a snooker simulation on the C16. I say attempt because despite having very nice features, it falls down on ball rebound. The balls behave more as if they were made of rubber than of hard, dense, heavy plastic, bouncing around at the slightest touch. This really spoils an otherwise very good game, and I really can't see why they released it with the bounce so high, when it probably wouldn't take more than a few minutes to reduce it. You line up your shot with the crosshairs, and when you decide to shoot, you can vary the strength of the shot, and the spin direction. It also has foul shot ruling, so there's no cheating! The tape contains two copies of the game. On one side you have a black table, and on the other a green table. On the green, the balls don't stand out too well; they're much easier to see on the black screen. Quite a good idea, but it is a pity it isn't just an option from within the game, but then with only 16k to program in, there probably wasn't room. Apart from the rubber-style balls, it is a pretty good game. Easy to play, fairly well presented, and the balls move with reasonable smoothness. Unfortunately, the sound is awful. I'm sure they could do better than a pathetic ‘phut'.
Graphics: 3/5; Sound: 2/5; Playability: 4/5; CCI Rating: CRISP |
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