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Z., Ernõ (ern0)
Type:Coder/Musician
Handle:ern0
First Name:Ernõ
Last Name:Z.
Gender:M
Active:no
City:Győr, Biatorbágy
Country: Hungary
Membership information:
Member of Vanguard
Ex-member of Many Clever Boys (MCB)
Email: mailto:ern0(at)linkbroker dot hu
Skype:ern0_c16
Website: http://linkbroker.hu/
Notes:Old-school scene member. Developed two music editors and wrote nice (native) music for the C=16 and Plus/4. Interview in English from 2001 on this page.
Total mails:6


Releases by Z., Ernõ (ern0)
TitleCategoryRelease DateLanguageSize
AsteroidGame/Action1987-09-15Hungarian16K
Color ScrollDemo1990Hungarian/English64K
CsillagharcosGame/ActionUnknownHungarian16k
First MusicDemoUnknownHungarian16K
Indoor Sports (Crack)Game/Sport1988-07-28Hungarian/English64K
Johnny's Letter WriterUtility/TextUnknownEnglish16K
King's MusicDemo/Music Box1987Hungarian64K
Mesél Az ErdőGame/Platformer1988Hungarian64K
Music HelikopterGame/Shoot'em up1986English16K
NautilusGame/ArcadeAdventure1988Hungarian64K
Neil YoungDemo1989English64K
New-lifeDemo1988(none)64K
Perpetual Lives Plus4Misc/Documentation1992Hungarian32K
Raster BusterDemo1989-01-14English64K
Sound Box VIDemo/Music BoxUnknownEnglish64K
Speed KingGame/Race1986-07English16K
Tape Messias 1.0Utility/Tape1989English16K
The Beatles (NY)Demo1986-01(none)16K
The Big DemoDemoUnknownEnglish64K
Tronix Demo IIDemoUnknownEnglish64K
Two Music DemoDemo1989-01-29English64K
Unassuming DemoDemo/MegaDemo1991English/Hungarian64K
Very Shit Game 2Game/Action1993-11-26Hungarian64K
Wow DemoDemo1989-08-23English64K
XmasDemoUnknownHungarian16K
25 release(s).


About the music editors
In April, 2007 ern0 revealed some details about his music editor. Unfortunately, both editors are lost. Though, ern0 pointed out that they were rather uncomfortable to use, e.g. music data was stored and had to be edited in BASIC lines like these (REMs are just here to comment the data):

1001 DATA "AA--CCDDCC" :REM TUNES1
1002 DATA "CC--EEFFFDF" :REM TUNES2
1003 DATA "C-C-C-C-C-CC" :REM TUNES3 (THE SHORT ONES)
1004 DATA "E-E-E-E-E-EE" :REM TUNES4 (THE SHORT ONES)
1005 DATA "4444884444" :REM RHYTHM

Then, you had to start the editor and a BASIC and assembly language mixed code read the data and stored it into RAM. Subsequently, the player routine was copied and relocated to the memory following the music data.

Version 1 of his editors were using 5-6 parameters for one sound item, whereas version 2 were using 25. This meant that the entire screen was filled with music data which was confirmed by pressing a function key 25 times.

Thanks ern0 for remembering some details after all these years.

Copyright © Plus/4 World Team, 2001-2013