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Fixed Versions of Programs
Posted by Csabo on 2008-01-22
There's still life out there: say hello to our newest member: .mad.. He has taken the time to fix up some of the broken software in the archive, and so far has submitted the following: Jerry's Quest, Alien Overrun, Caverns in Mountain, Sárkányölő and 3-D Sakk. He's working on a Plus4/C16 GameBase, and also mentioned this link Plus4 DemoBase by Sjakie43 @ RapidShare. Rüdiger also submitted a fixed game, it's Domingo. Thanks guys, cheers!


Buckaroo Banzai Plus/4 found!
Posted by Luca on 2008-01-19
Buckaroo Banzai Plus/4Another mystery in the Commodore Plus/4 software's dark history has been finally unveiled!
Buckaroo Banzai Plus4, one of the Scott Adams classic adventures lied here all this years, on the B-side of its C64 version, released by Adventure International, and nothing let anybody imagine it was right there.

After the retrieval of The Sorcerer of Claymorgue Castle +4, Gaia and Csabo spent some time to investigate several similar titles, till someone found a little evidence in this adventure game, as weird text that appears when you try to load C64 version on a Plus/4 emulator.
The search for that B-side has been really hard, but Luca's luck allows him to meet Jerry Kurtz on a dedicated forum. Jerry has been involved in the abitious C64 Preservation Project, just providing a backup and various material of this game. Moreover, he's been so kind to give us both sides'.g64 and .d64 disk images, covers, manual and diskette picture.
Thanks to Jerry, one of the most hidden gems ever has been found, sincere thanks bud!

Another has fallen, go for the next one!


YAPE 0.79 is out now!
Posted by Luca on 2008-01-18
YAPE 0.79Even more stable, more friendly, more complete and so close to the original machine!
YAPE 0.79 looks just the opposite of your 3-years-long partner, and this latest version fixes several bugs and includes support for true interlace graphic modes. Chronos also contributed with more new icons.

In this way, Gaia releases a reliable version, in order to put YAPE's project aside for a while, and to dedicate time, mind, heart and nights (haha!) for his brand new really big project, which will start in about one week.
Congratulations Attila, from all the scene! Hey do you know that nothing is better than demo coding, nighttime, when you can sleep no more? ;)


TEK picks up the 256bytes gauntlet
Posted by Luca on 2008-01-13
Die Geschwister Von Herrn Magister Hamm Nen Twister Im KanisterYear 2008 looks like being born under a very good star!
Just after the unexpected demo released by nukem, now it's Degauss'time to enter the new year's coding time.

Exactly the 1st of January, a little C64 256 bytes demo started a kind of funny wild compo about twisters. Many improved efforts has followed, and we al know that a big slice of Degauss reputation is composed by twisters: could he deny himself into the gauntlet?
Die Geschwister Von Herrn Magister Hamm Nen Twister Im Kanister popped out because of all this, and it's a 256bytes wonder!

Hey sleepers!
A simple but lovely demo, or a 256bytes demo that takes you a couple of hours to optimize it. Do you see how little you need to feel yourself a real scener into a real scene? Move your butt, it's not going to destroy your family's peace! ;)
For example: can you do better in the same memory?


Enter the Crypt!
Posted by Luca on 2008-01-12
Happy 2008Ladies and gentlemen, your attention please! The new year starts with a welcome newcomer and a further welcome old pal's return on the scene!

The formerly C64 group Crypt jumps into the Plus/4 scene with this first release, to bid a Happy 2008 to all of us. Graphics by DFlame and JSL and code by...
Hey look there! He's nukem, and he's kicking again on the good old black box. Yes, Marcus is here again after 14 years since the last "from scratch" release, and he promises that this is a first warning only: Crypt has started its Plus/4 releases line.

Happy 2008 comes exactly now, in the time when the scene looks so asleep, zombie-ish and resilient to any initiative or compo; in the time when anybody aspires to release only the "demo-of-a-lifetime" in dozen years, while standing in his turtle shell....
...in order to remember to all of us how much our scene would need pretty simple neat releases like this.

Welcome Crypt, welcome back nukem!

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