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Knaecketraecker: First TEDsound Tracker Ever!
Posted by Luca on 2015-04-22
KnaecketraeckerYear after year, era after era, anybody who decided to create something that would run on a C16 or Plus/4, had to deal with that horrible questionmark: what with the audio stuff?

We tried anything. We tried to use rudimentary music editors like Sequential Circuit or Music Editor or Music-16 trying to keep us away from playing like an alarm clock; we tried the BASIC commands, but the results were...basic too; we tried to use the samples like in Rock Editor V1.3 but the screen had to get off when playing and the memory got wasted; then, we've stolen the best tunes from the commercial games, and somebody else had coded his own player, say Ern0, but that spaghetti code would be quite far from being spreaded in the scene. We've stolen and reduced the SID files to be played by two poor voices, then mixed to seem like three, sometimes with unhearable results, sometimes composing music on converted C64 editors just to have a working tool...eventually playing on 2 voices only; we've followed this way, using little slices of digitized SID audio to improve the quality, but the rastertime went away like hot cakes. When crossplatform tools made inroads, somebody coded his own TEDsound music player, and the code has been easily distributed as source, but the usage of those tools often looked like obscure and difficult, hence only few dudes did challenge the beast obtaining their results.

We tried anything, but now we can stop doing with what we have, because times are changing again!
As promised days before, Degauss/TEK has just released the Protracker-ish tool he used to compose the music for masterpieces like the multiprized Rocket Science and the incoming Majesty Of Sprites. Ladies, gentlemen, here it is: Knaecketraecker!

Knaecketraecker version 0.2b is the first proper crossplatform TEDsound tracker ever. It allows editable multispeed, partial and global playback via TEDplay (included in the installation package), .ASM/.BIN/.PRG file exporting, single instruments I/O in order to build up your own sound database, virtual 3rd voice editing, claviature mimicking to easily enter the notes and many other friendly features. It comes with a brief manual and several example tunes.
Classic trackers' experts out there shall have no difficulties to easily understand it and bring out the best in Knaecketraecker, whereas a certain training time is needed to beginners and to editors' addicted, just to get accustomed to the usage of pattern lines vs. groove in order to get out the best from it, especially using the virtual 3rd channel at its best.

If someone didn't read the relative thread in the forum, Degauss has released this great tool under the request of Mad/BKN, who announced the needing of contributions in order to have the game music to be included in the final release of his Majesty Of Sprites. Hence, time has come, to learn all the inner secrets of Knaecketraecker, show what you're able to do with it and join the BKN's great job!

Thanks again to Degauss for having placed another milestone along the path in the history of our beloved Plus/4. And now, time's ticking out, download Knaecketraecker and start handling it as a real pro. Show us your real potential dealing with TEDsound!
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