New Plus/4 game to be out this weekend! Did you remember that some months ago Mad/BKN had ignited this thread? And that in the end of August, he'd written that a possible game conversion has turned into a M4r10 style game coding from scratch? Heh, I know you completely got the point here
After 9 months of painful but passionate pregnancy, that famous game will be released at the BCC#12 party to be held in Berlin this weekend: Mad will be physically there to present the game, probably while competing in a dedicated compo of which still ignore the name, this saturday night 24/02. Hence, the game will be up and downloadable between saturday and sunday He's the starter of all this and coder, KiCHY designed some fantastic game's maps and backgrounds, me as Luca did the sprites and some tunes, 5tarbuck got in charge for the general musical score, Carrion delighted all of us with the main logo and one of his incredible works of art as title bitmap, Degauss joined too with additional music and even Nero helped with graphics.
Needless to say that we are really REALLY satisfied with the global result: all the game lies in one disk's side, with various complemental stuff (intros, outro, titles...) surrounding the core of the matter: 20 colorful levels of pure platforming in Mar...in Giana's style Plus somebody that bad to wait you in the very end. Beg your pardon but let me speak bold: Mad forced the Plus/4 to a further jump in the machine's possibilities, some developed solutions are a must see; and KiCHY made the game soooo darn lovely and colorful! Oh and nasty, sometimes A Psytronik commercial version of the game is TBA soon (with cover by Carrion, one man one warranty of classy stuff!), probably with one or two bonus levels on extended disk (because even this freeware version has completely filled a D64 till the last block ).
Hope you'll be with us waiting for this game's release, now that the Commodore Plus/4 too will gain its own Giana's: she's Dr. Andrea Brown, she loves music, she takes care of all the puppies in the city, she wanna set'em all free!
Re: New Plus/4 game to be out this weekend! Could we refrain from "fake news" and other American political references? I'm in the US, I hear it from all sides already ... I come here to get away from it, not see even more.
Re: New Plus/4 game to be out this weekend! Berlin is too far away from Me in Australia too, but the download button isn't Sounds awesome, looking forward to this.
This sort of makes me wonder, if You could travel back in time to 1984/85 and mention that new c16 plus/4 games would be released in 2018 what would they think? Is 2018 a parallel universe or something. Same goes for new c64 games, no one would have believed it.
Re: New Plus/4 game to be out this weekend! Many of you answere back about being too much distant from Berlin, at this point I guess I verbalised the "stay with us in spirit" in a quite poor way...but that was what I meant Few hours to go, anyway!
EDIT: Ok, Nero and Mad moved toward the partyplace, we had bugfixing till the very last minute, but I'm keep playing it just for pleasure :)
Re: New Plus/4 game to be out this weekend! Nope, unfortunately The organizers has just announced that they are too much taken enjoying the party itself to put up and manage a streaming channel Ok, luckily, I upped a little commercial of the game some days ago, gonna set it free once Mad has sent me any sort of signal that says GO
Re: New Plus/4 game to be out this weekend! Ok ok OK! the release has gon every well, the audience enjoyed the show, and we could have been introduced a "feature we don't wanna have" in the last minute debugging session today. So, I decided to sacrifice my saturday night out, in order to wait for Mad's comeback home and his quick fix, after 3:00 AM (CET) then the game will be available for the download. Now you've get warned and can build a prefer strategy suiting for you
Re: New Plus/4 game to be out this weekend! Wow I think what sets this apart from other 8bit Mario clones are the colours! Pause the video at 6:05, SUPERB!!!
Before it get's a physical release I recommend those green Mario chimneys are changed to a different colour. Red, Yellow or a Dark Brown, anything as long as it does not copy Mario. Sure the chimneys may not work the same but they look very a like, just a bit too close to call.
The game looks amazing tho and I wish it all the success it deserves! Sequels & Level Editor yes please.
Re: New Plus/4 game to be out this weekend! Never posted here before, but I remember seeing a sneak preview of this in a Youtube clip from a retrocomputing festival in Italy a couple of months ago, and I don't think I've awaited a game release so much since I was a child. This looks like an amazing accomplishment for *any* platform of the 8-bit era and really shows the full potential of the Plus/4 in a way that I don't think anything else has come close to.
(Oddly enough, I was actually a C64 kid who got interested in the TED machines because my rescue dog got so happy when I'd play around with Plus/4 games in Vice, and this is amazing in so many ways to see this here today. Thanks to everyone who made this a reality!)
Re: New Plus/4 game to be out this weekend! Just for a complete information: Pets Rescue has been ranked 2nd (last) in the Mixed compo, won by the NUFLI C64 slideshow. Our congrats go to the guys at Bliss crew, their demo is brilliant and very fun.
Re: New Plus/4 game to be out this weekend! Thank you MMS, you can cast the votes you feel as the right ones in the usual places Anyway, my intentions were only informative and not polemics, although some of us has analyzed the voting system used at the party and...well, let's say, it looks not so distant from real the possibility of some good faith driven misunderstandings between the participants and the voting system itself I invite you to check the C64 entries'ranking at CSDb.
Re: New Plus/4 game to be out this weekend! Great work to the Plus/4 Allstars. This game is amazing and, thats the really point i making mock-ups, it shows what the Commodore 16/116/+4 can do and should do. A nice plattformer with extremly nice graphics, gameplay and musics. I was and i am totally surprised about the parallax scrolling and background animations like birds in this game.
We (my mock-ups), especially you - the Plus/4 Allstars - leveled up the new standard of making game for the Commodore 264 series. Please, more!
And one question: is it possible to release a cartridge version at Protovision?
Ah, and i copied the D64 image file to my 1541-II. Now, i can play Peds Rescue on my real Plussy
Re: New Plus/4 game to be out this weekend! Congratulation from me too! Its nice to focus all the heavy talents together and realize such a incredible game! I never thought Mad's vision become reality.
Re: New Plus/4 game to be out this weekend! Excellent and amazing work guys, very impressive! Looking forward to getting a physical release.
If there is any memory left for some more, a nice old school classic TED crash sound when the Pets Rescue logo drops down on the main menu would be cool. And that whizzing sound as she goes down the pipe would be cool if it continued when she passes through the tube on that separate screen.
What I have seen so far is mind blowing for our beloved machines, well done and many thanks!
EDIT: Guys, I'm sure it was done 'unintentionally' and I mean it was buried deep in the back of the mind and just happened! Level 1's main jingle once it starts is a bit like the level 1 music of Superfrog on the Amiga. It's cool if it's meant to be that way, but as a just in case... I was scratching my head wondering what it was for ages.
Re: New Plus/4 game to be out this weekend! I just saw this game, this is incridible, congrats. Super everything: - super game engine - super sprite engine - super graphics - super music and sound effects - super and big varied of levels All things togehter for a great game
Re: New Plus/4 game to be out this weekend! Just a couple of observations I wanted to share. Nothing negative, just if it helps in any way then it's all for the good.
It looks like Dree jumps the same maximum height when normal max running, (with-out Fire being press) as she does when max speed running (Fire is pressed). Normally Mario/Sonic type games have the highest jump when extra speed is used.
Once you have entered your name, it would be cool if we could see our score and name for a few seconds once it had been fully entered.
On the Game Over screen, Continue restarts at Lv1 and not the level you were on.
The 3k Bonus at the end of level 1-2 is against the wall making it very easy to get. If there is no room to tweak this, would reversing the bonus order work better 3K,2K,1K so 1K is where 3k is now.
Something that would be neat. If the end of level Bonus was timed by the amount of lives you have left, as a reward for good play. Example, a 1K Bonus x3 Lives would give 3000 points.
Re: New Plus/4 game to be out this weekend! MIK thank your both for your kind words and for sharing very good points and ideas. Being the coder of the whole stuff, Mad will answer to you at best right after me; I only feel like I would answer to the 1st point: be sure that there's big difference between the two jumps, and one realizes that in several locations Some hints? In the beginning of 1-3 you can get in one bigger jump what you usually get in two normal jumps
Re: New Plus/4 game to be out this weekend! Hey MIK
I read the comments and do have some additions to them here: - I think we'll add the crash sound and a little x wiggeling if the logo did enter the screen - At the loading screens the sound routine is disabled due to loading of another music, perhaps there are possibilities to implement the whizzling sound there. That's a topic I will investigate within the next months. It's on my list! - About the jumping height. Actually it should not differ much from Mario (if running and not running) due to some better kept hidden reasons. (At least I hope so.) Perhaps it's worth to change the logic there, but it's not a big point on my list. - The highscore should stay there and wait for another click. Good point! At the moment there is no memory for that but perhaps there are some ways. - The continue starts at the last completed world (not to confuse with a single level)! (At least it should) We have 5 worlds and 20 levels in the complete game. - Dunno if it's a good idea to change the order of the 1k-3k for a single level. Sure it's possible. That's a decission Kichy should make. Actually a very good point. - With the scoring adding in connection with the lives. That would perhaps be a little unfair. Dunno. Lucas decission. At the moment we just have 14 byte left for the game logic and all is already heavily optimized. Perhaps we find some way for more free bytes, then I would leave the decission for it to Luca. He's the master of fair play and perfect score handling !!! Dunno perhaps Kichy also wants to be enclosed in this decission. For me it's not necessary but I have nothing to say there I suppose .. Ah and I haven't asked Luca if he is really the master of score handling! Just some joke from the development time!
All in all I have to say that almost every byte of memory and (currently) disc space is used for this game. I was happy that only some bugs were found which forced me to add just a single lda or sta or some other small opcodes at the finishing of this game!
Thanx for the great comments, and especially the the thing with the whizzling sound is for me some detail which would improve the fun of playing the game, from my perspective (Democoder)!
Let's see if we can fix the stuff for the commercial release then..
Re: New Plus/4 game to be out this weekend! Thanks for your replies.
I'll will play around with the jump some more to see what other surprises I can find as I have only 100% complete the first level so far. Without spoiling it's position, I discovered a 1up. Sneaky!
If there is little memory to play around with then don't do anything that requires you to remove parts of the game!! If there is a little room for some extra touches then cool. Agree, save any tweaks for the physical release. I'm sure you know, on Mario you can jump 1 block higher when speed running than you can without it. I will try and fine-tune my jumping some more.
I love those tiger monster looking characters that come out of the pipe and fire, he has killed me after he was changed back into a pet, like a dead mans grenade. That was cool. And on that note, it's nice to see some old school 264 gaming difficulty coming in to play as I progress. I would say slightly more challenging than Giana Sisters & Mayhem in Monsterland which is good as we are not kids any more! Bring on the firing tiger and crab monsters, and anything else I have yet to see!!
Many thanks once again, amazing work, Udo Gertz I'm sure would be astounded by Plus/4 All Stars unbelievable work!!!
Re: New Plus/4 game to be out this weekend! MIK be aware of completing the game then. There sure are "monsters" you don't expect at all in the game now!
Ah and anybody who wrote some lines here! Thanks for the big appreciation for this game. It was a tough ride till the completion of this heavy project. We did it and now I can lean back and relax whilst playing some levels of the game, too !! Have a good time!
Ah and there already arose the question for a trainer. I don't do this cracking stuff at all. I hope it's not needed, but perhaps some other group will find the time to crack this game. Surely there will be some pokes at some later point in the database (like always), I think this is almost certain judging from all the games added here.
Re: New Plus/4 game to be out this weekend! I'm glad everyone like our game!
I'm responsible for the nasty levels. Please act nice and be polite during gameplay I suggest trying to complete the game first, without score/coin hunting, just to receive the passwords. Then practice, learn the levels and have patience. Never play the game in rush (except in case of speed run). None of the All Stars has talent in level designing, so it seemed a good idea to leave composing levels to the level artist. This way I could get out the most from the graphics.
Guys, which levels did you reach yet? Anyone in world2?
Re: New Plus/4 game to be out this weekend! Please ignore what I said about reversing the end of level bonus order on stage 1-2. I assumed I would be 'jumping' down as I do to get the 3k bonus. There was me thinking that it might make it more challenging..., looking again there is no real need to jump to get the 1k, my bad. Sorry!
If there is any memory, the password feature could be used to add the more common cheats like unlimited lives or to activate a level skip button. Such things should not be shared until the physical release is more established.
I agree and this is also true for Mario, these games have a habit of killing you from your own silly mistakes, not because they are hard to play but because you were rushing. This is why I have only reached level 1-4 so far, I'm trying to find and collect everything and making silly mistakes. All my fault! A nice joystick or controller can also help. I tried it on Yape last night with an Arcade Stick and I was flying like a PRO on level 1-1 & 1-2. It plays really good on joystick also. I did try a control pad but found it tricky for quick jumping, it is not natural to have jump on UP with a control pad ha!
What I have seen in level design so far is very good for a cartridge style game that runs on Disk, maybe Tape also?! If you guys ever make another game like this, a Nintendo 3DS and a copy of Super Mario Maker might come in handy as you can create, play and tweak for idea's in real time before ever touching a Plus/4.
Re: New Plus/4 game to be out this weekend! @Kichy: I'll try to do like you suggest. But the term "nasty" fits well for the game's overall difficulty. It's certainly much more difficult and unforgiving than e.g. Sam's Journey. The fact that you get the first password not earlier than after five (?) stages does not help either. I did not get one yet as I also could only get to World 1-4 so far.
Re: New Plus/4 game to be out this weekend! Yes we know about the topic with the difficulty level! That's an extremely valid point to me. But as Kichy said, we all are noobs when it comes to the creation of levels. Since I personally do like the player to reach very far in a game (If I made the levels and assets on my own, I want the players to see that. So the games actually get too easy), but Kichy did a good job in designing real challenging levels. I know he likes games that are hard to beat (At least that was my impression). For me it's a good thing that we had some good level designer this time. But we have to take care of this in the future (I think).. If you manage to complete level1-4 you will get a password for the next 4 levels. This password per world approach was actually choosen by all in the team agreeing to that (ah I remember, Luca was opposed there). We don't have the space for more passwords currently anyways .. Let's see if some tough soul somewhen will say to have it completed. I would prefer some easier levels in the future, too, but dunno if and how we will build another game!
So to say me personally learnt to manage the hard difficulty in the process of making this game, but you cannot expect that from everyone. True and very good point, thanx a lot! Let's wait for Kichy here!
:-oRe: New Plus/4 game to be out this weekend! Hey that's not true! I've never opposed the password system, I simply believed there was a single level's password system and when I've understood that was different I've simply asked about it!
Ok here we're aiming to share a platform game which wanna be played for...mmm, let's say: from 10 days of hard playing to 45 days of relaxed and delayed one I used to describe me as a decent player overall, but not a champion, and I reach with no particular difficulty World 3, from where the hard stuff seriously begins. But having the Worlds' password, you can learn how to solve a 4 levels world in one session, and try to pass it in the next ones, with no hurry in searching for all the secrets. Once solved the 20 levels and sodu afyhpuiw egasdfpiuq wehf weui dwdwwf (eh nope, no spoiler ), you can get back and search for all the oooooooh why am I explaining this? You all loved doing that kind of stuff since the 16 bit consoles era!
What we really hope is that all of you have fun while trying to defeat those nasty levels, putting the bar between frustration and compulsive gameplay So have fun, vote for us here, on Poüet, everywhere, and enter your scores here in the Hall of Fame!
:)Re: New Plus/4 game to be out this weekend! Sorry I think the last touches in the last 10% were some hard time for me! I hope you accept my apologies!
Would be nice to see if anyone could get some progress with the game. I hope it's not too difficult even if I already got some requests for trainers and password even from some "youtubers" to show the game fully. Dunno hope you don't get stuck and don't like the game anymore ..
Re: New Plus/4 game to be out this weekend! It's taken 30+ years to see a game like this on 264 so it's crazy why some people are in a rush to see it 'all' without even properly playing it?!?! That slight added difficulty over other systems was always the 264's strength, the games lasted longer and if they were good you got a lot more out of them in the long run! Replay value means a lot to me, like a good movie you don't want the beautiful journey to end but your still be watching it for many years to come!
If people want super easy, there are plenty of levels that people create in Super Mario Maker on Wii U that require no need to play! You just sit, watch and waste moments of your life in the process lol.
Re: New Plus/4 game to be out this weekend! Ok! I talked to Bubis one who knows BSZ and is from the group Resource, too. They did the conversion of Bitfire from C64 to Plus/4. We use this IRQ loader in the game on every occasion where the loading takes place. As a simple conclusion he said that it's not possible to port the loader to the SD2IEC firmware. I think the problem is the directory which holds all the informations about track sector positions of the files. But I could be mistaken. Don't remember the real reason, why it's not possible to update the SD2IEC firmware there. Perhaps it's the timing of the loading or some other reason. Anyways I think there will be an answer of some of the people who know more! But keep in mind, that it also would put a burden on their shoulders, and even on C64 there is no possibility to load with Bitfire from the SD2IEC. So most likely it's not possible.
Re: New Plus/4 game to be out this weekend! @Luca: Doesn't work either. When I tried to upload my image using your link the first time, I got an error message from the system with some error code. From the second try up to now I always get an 404 error (displayed on a C16 style screen).
Re: New Plus/4 game to be out this weekend! As for the Bitfire on SD2IEC question: Short answer is that it is theoritically possible, but none of us have the bandwidth to do it. It would require a special firmware anyways.
1541 drives are still realatively easy and cheap to buy...
Re: New Plus/4 game to be out this weekend! I love how the pattern of some bad guys can change the harder you push, like a bad guy might be out of the tube and fire sooner so you have to change your play. Very neat!
The fact it remembers what you kill and collect is also cool as well, it so easily could have been a reload and restart all over again every time you die type game. Thank the makers for that feature!
I reached 2-2 for the first time and got killed by Mr Nasty Grin. It's pure luck I got a nice round score of 60k! :)
Re: New Plus/4 game to be out this weekend! Well done MIK, hiscore table uploaded!
EDIT: please Tyrex, if you do a better score for the same game, edit the previous one with the new score and date, and the system will give you the right rank; use any way to let us have a screenshot of your score: e.g., MIK has uploaded his one to Imgur and the he added it here in order to deliver to us...
Re: New Plus/4 game to be out this weekend! @Luca: Why not update the forum software to enable image upload by normal users? Or make it possible to register as a normal user. Plus4Word excludes non-members from uploading. And if i'm right, you need to have some reputation to become a member. Apparently this site does not want normal users to upload anything. And I don't know of any way to post the image from another URL other than by creating an account at yet another social media site. Which is something I don't want to.
Re: New Plus/4 game to be out this weekend! Achieved a new top score and tried to link an image from FB to the HoF entry but failed. Maybe this one works? https://scontent-frx5-1.xx.fbcdn.net/v/t1.0-9/28279916_1711581612232677_6182457938669772936_n.jpg?oh=19f1a5e023d68070721993a21621129a&oe=5B49E2F2
Re: New Plus/4 game to be out this weekend! Tyrex this one works if you use the right syntax
Anyway, I guess even the non registered users can upload an image into the forum, but probably Csabo knows much more infos than me about the argument... Oh but, nope, it's not a matter of reputation: who wanna be a registered user should simply ask to me or Csabo
Re: New Plus/4 game to be out this weekend! Lv 1-4, I'm sure you may already know. Coming back down from the clouds can be a bit temperamental. Sometimes you can climb down straight away and it's clean, other times it looks like your stuck and can't get down. If it looks like your stuck try climbing back up the bean stalk and get Dree to jump straight up in the air, from that you might find it easier to get back down. Just some idea's I was thinking about with the bean stalk. Would it help if Dree did not automatically change to the climbing down animation at the top of the bean stalk but in stead only changed when you pulled down on the joystick? Also, at the bottom of the bean stalk have you tried removing the section of beam stalk that touches the ground so it hangs in the air like Donkey Kong Jr.? You would then need to jump to grab it, that may stop Dree being in the climbing position when you want to be stood on the ground? Just some idea's any way. If your looking for a few bytes of memory, the amount of coins in the clouds could be reduced? Regards,
I'm not going to keep posting scores as there are many more levels and things are always changing the more I find in the game! I'll make this the last for now..., I stupidly forgot some coins on one of the stages so my score could of been 15k+ higher at this point in the game lol.
Played on YAPE 1.1.5 using a Cheetah 125+ Joystick.
Re: New Plus/4 game to be out this weekend! Thank you for all the hints MIK, I can say you surely have a point there: we're aware of the weirdness here at the bottom of the rope, and we decided to leave it as it is, because its fix would have been risky and possibly it wouldn't fit in memory in the very end; being not a real hindrance to the gameplay, we've left that way
Yes, that's what we love to hear: there's so much to discover in the game that the player's score changes drastically by discovering more secrets and gaining experience by learning more about any level! Oh anyway MIK, you're the founder, you're largely allowed to enter scores and picture and whatever by yoursef, if you want to
Re: New Plus/4 game to be out this weekend! As a bit of fun I recreated 1-1: Merrowmeadow...
I hope those that got to see the video enjoyed what the first level of Pets Rescue might of looked like in the world of Mario... Sadly I felt the need to delete the video with-in a day or two as Nintendo are very funny about footage of their games being uploaded to Youtube. Youtube's so called algorithm thought it was Sonic All Stars Racing from the title but it didn't take long for it to work out it was Mario Bros. It didn't know it was a Wii U though did it ha! I didn't want Nintendo knocking the door any way.
But yeah it was just a bit of fun, more so for the Plus/4 All Stars to see. Cheers!
Re: New Plus/4 game to be out this weekend! No problem. Nice idea about changing the buttons when playing it on emulators, just don't get too used to it if your planning on playing the game on real machines.
Something that might be of interest on 2-1: Winterbank? I have smashed 2 bricks out of the right side of the brick platform on the right. What might not be obvious is that I have carried this power-up from 1-3: Hedgebourne. If the bricks above the lift were one block higher I could jump and smash them. Extra hidden coins in these bricks above the lift would be unfair..., but something else might of been cool for those good enough to make it.
Re: New Plus/4 game to be out this weekend! That HoF-System is beginning to annoy me. I really don't know how that double entry could have happened. Maybe someone made an entry for me while I was doing the same? Anyway, please delete the one with the date of today because I made the score (and screenshot) yesterday.
Re: New Plus/4 game to be out this weekend! Just if someone should be online.. I will be in some minutes (21:00) in Paralaxes Radio Show on twitch.io.. https://www.twitch.tv/radio_paralax should be the link.. Don't expect me to be too photogen and a higthlevel media person..
It was in german.. Somehow the download will be available soon..
edit: I tried to build a kernal loading version this evening. It didn't work out. Mainly because we just have $200 memory for loader and cruncher together and because the kernal modifies a lot of memory locations that must be saved and restored after loading. The highscore saving also wouldn't work this way. If anyone knows how to get the start address of a loaded programm after it got load, that would be a nice information for me. Dunno if I try this again. This kernal loading madness caused to much problems in all the games already. Perhaps there is somewhen a better solution for this. Dunno. A good day for all. Cu!
Re: New Plus/4 game to be out this weekend! Lavina I think Paralax will put it later online.. So your help would be much appreciated. Keep in mind that it's most probably a around 45 min interview. Do you really want to translate this? I hope I did understand right what you wrote, if not np at all.. :)
Today I got in contact with Siz perhaps an SD2IEC version would be possible.. Let's see Hope he finds some time for this ..
I would save the highscore saving for the retail version only, as a bonus feature for buying it. If there was ever a chance to get the game on tape the first thing I would say would be to drop the highscore saving. The second thing I would say is thank you for releasing it on tape. The tape would be for personal use to save wear on the floppy drives and the disk version would be for special occasions when friends come round. Disk for showing off!
Re: New Plus/4 game to be out this weekend! Hey MIK thanks for your input.. Much appreciated. A Cassette version is very unlikely to happen. We load on many many places in the game. The game consists currently of 98 files. For instance many files are load if you loose a live. We had to do this because the mainmemory is filled to the maximum and there are many files to load in the game anyways. Let's see if a SD2IEC version will happen and if it's fast enough. A Casette version is very unlikely to happen, as said before.
Re: New Plus/4 game to be out this weekend! Thanks for letting us know it can't be put on tape, totally understandable. The loading is so fast and awesome that you don't even notice how many files it has to load for each stage!
1-3: Hedgebourne. Not really an issue as the stage is almost complete..., sometimes the second battery power up on the stage does not always activate when you pick it up.
Re: New Plus/4 game to be out this weekend! Mind .... blown!
This is quite simply an amazing achievement. Well done to all contributors. I spent some very fun time playing this beauty, and I must admit, trying to figure out how the effects were done! I loved the parallax scrolling - exquisite, and a nifty trick. The work on the sprites - both the graphics and the coding - is just awesome. That's some pretty trick code! If only this game had been available back in the 80's, I think the history of the Plussy would have been a bit different. This exceeds anything I've seen done on any hardware of that era. Well done, you have my total admiration!
Re: New Plus/4 game to be out this weekend! Kind words guys - thanks, but seriously, this game is in a league of its own. Its way out in front. TBH I'm sooo tempted to have another crack at a game, just for old times sake. (I think I can still remember how to code 6502). I don't have a lot of spare time (who does?), but this game has re-kindled some fond memories of late night hackathons for me!
Re: New Plus/4 game to be out this weekend! Doug, great to see some real legend on here! Your games are quite above the standards, even in current times. Icicle works is a lot better than most of these games known to me. Must have been great doing this kind of stuff in the 80s. Can't imagine how the development worked in these times ..
Re: New Plus/4 game to be out this weekend! Doug, Level 1-2 of Pets Rescue. It's a great tune on this stage and I can hear all the ingredients of a spooky castle in it's theme, but listen again... It would also sound good in Icicle Works.
Hands up for FINGERS REVENGE and the one which completed the Fingers Malone trilogy..., NEMESIS!
Which reminds me, did you ever try Fingers Malone with only one bad guy on screen to see how it played? I was thinking a little while ago that it may of given more people a chance to see all 15 levels (as a warm-up), but once the game looped then bad guy number two came into play. Still... an awesome game.
Re: New Plus/4 game to be out this weekend! Ohohoh, a new game from Doug would be absolutely cool! hated Fingers Malone for its repetitive gameplay of trial & error, loved Prospector Pete since the first time I saw it
Re: New Plus/4 game to be out this weekend! Hi Doug,
So amazing that you know this site and post comments here! Icicle works was one of the favorite computer games of my childhood and it is one of the greatest games on this platform! Thank you for using you creative energy to make these gems happen back than!
Re: New Plus/4 game to be out this weekend! Though I'm much more into demos than games when it comes to 8 bits, but I must say that
1) Life would not be the same without these games (and demos) from Bauknecht (and TEK) 2) I'd give one of my kidneys for a new game from Doug. It would be something like a mind blowing time travel to the times when after school I was sitting inside a bush in the park with a Casio Western Bar that I got from a friend for 30 minutes for an ice cream... And once at home I sat down to the Plus4 and loaded Prospector Pete or Icicle Works. :) Yeah, all time favorites for me, too. Of course back then I never thought that I would ever be able to say thanks to the creators, so yes, THANKS, Doug!!!
Re: New Plus/4 game to be out this weekend! Its toe in the water time .. I am looking for any advice on decent development tools & environments.
I am running Manjaro (basically Arch) Linux, so there's lots to pick from.
I'm sadly lacking any real h/w, so it emulation only at present. I'm running VICE which seems OK for now, but I'm not sure what the best emulator is. VICE seems to stuggle with Pets Rescue, which is not a good sign. What's the preferred emulator round here? [EDIT : answered my own question - just built plus4emu, and its great. I can get on with this. And Pets Rescue works!]
I've kicked the tyres on cc65 (and associated bin-utils), and it seems well up to the job. The assembler seems fairly fully featured, and I like that I can code in C if I want. What do others use? I'm not a big fan of IDEs, so traditional makefiles, vim, cc/as equivalents etc is just fine by me. Anything better than cc65 I should look at?
I am going to start digging around for tech ref material on TED and the Plussy - I'm sure there's stuff on this site somewhere. I need to remember all that stuff I've forgotten.... oh, and some idea for a game would be good too, but that's always the hard part. For now I'll settle for getting familar with the C= world again.
Re: New Plus/4 game to be out this weekend! For comprehensive guide I'd suggest SVS' Ultimate Map. Csabo has a lot of his stuffs' sources published which could give hints about coding, although he's using a different assembler. There are some other available sources like the runtime routines of IstvanV's tools in the plus4emu package, or the recently released source of the sprite routine used in Pets Rescue, or the swift disk loader library ported by bubis and BSZ called Bitfire. And there could be found some other assembly sources here and there written by other users with varying degree of usefulness.
Both have advanced macro/scripting features. The first has no linux binaries but easy to compile, the second is Java based. CC65 is great too, of course. I like AS because I can generate most of the data I need with the assembler too.
As for emulator on Linux you will like Plus4Emu. You will need to compile the emu, it has very good documentation but search for the necessary apt-get installs here for a quick start. Vice's xplus4 will do it too at the beginning, but it only has basic TED emulation.
Contact me on Skype (andras.dotsch) or (Facebook) Messenger if you have any questions.
Re: New Plus/4 game to be out this weekend! Doug, plus4emu is by far the most faithful emulator you can run, but you can couple it with the most used one, which is YAPE, also faithful and much more friendly. All my code has been written in the Plus4IDE environment since years, so I would suggest you that one.
Re: New Plus/4 game to be out this weekend! Doug, since I am using a pretty outdated and extremely simple assembler (dasm) I just wanted to add the Knaecketraecker to your personal "wishlist". It's a perfect tool if you need games with music and sound effects, it features a 3rd "voice" as a mixin into the normal 2 voice based musics. If you just need musics then perhaps also take a look at TEDzakker, which has more specials to offer for musicians, albeit just the two voices the ted supports natively.
In the past we used exomizer2 as cruncher. But now it's bitnax (some derivate of the doynamite packer by doynax) included in the bitfire loader framework.
Exomizer2 has an "sfx" option which you can use to directly start a crunched program with just "run" from the prompt.
I suggest using this "resample to monitor frequency" and "quality:3" setting of plus4emu. So you have a nice and fluid scrolling emulation even at 60Hz monitor frequency.
Re: New Plus/4 game to be out this weekend! Hey people! We did cancel the SD2IEC port. It didn't work out.
Now we are working on the commercial version which will take some months. If I remember right Slipstream took around halve till a full year to beeing released after submitting it to Psytronik. I have no clue how fast it will go this time. One main point is the cover art. And there are some other places where we will improve the game. Let's see if we get all this done in time. Hope it'll all work out.
ps: Please remember to use the "run" joystick button when playing the game. Without it, you'll have an too extreme difficulty level.
Re: New Plus/4 game to be out this weekend! As commented already, in my Opinion even the full commercial edition should get a tape (compact cassette) version with it. So many plus/4 and C16/C116 were sold as edutainment box in germany with datassette only and maybe all these were nether upgraded. But the boxes still resting in many homes. I would be great to trigger all these families to revive their old computer with a game directly starting out of the box.
And even tapes are becomming harder to get but it's easier than flloppy disks. There are customizer left that make tapes in the necessary length. Only with tape quality 'normal' but that's exactly what we need for the datasette.
Re: New Plus/4 game to be out this weekend! GeTE thanks for your post. I do understand the need for a cassette version, that's not the problem. I commented earlier to MIK that it's not possible to do a cassette version. The game will consist of nearly 126 files in the final release. And we even load several files whilst playing the game. Cassette games normally consists of below 10 files which can be load one after another. Think about rewinding the tape all the time whilst playing the game and remembering around 126 cue points, it would not be playable at all.
Lavina Uh.. :) You played it this far without running enabled. That's unbelievable. We (most probably) will add an obstacle in the first level which can only be overcome by running. Wasn't aware of this problem.. Will be part of the commercial release. Good point.
MIK Good point. But I think this shift lock thingy takes to many bytes most probably above $20 bytes. If I can free some more bytes I wanna spend them for other stuff (remember we have some new levels in the commercial release).
Re: New Plus/4 game to be out this weekend! Run on Shift/Lock wasn't a request, it was a joke. Just an example that run has been seen before on our systems. Another one is Squirm. I can just imagine though that some might try to play it like Big Mac Hard to believe that both Tomb Thumb & Squirm never documented that 'run' was on the Fire Button.
Re: New Plus/4 game to be out this weekend! I don't know if you guys listen to TheRetroHour podcast, but in the latest episode #112 Dan and Ravi talk about Pets Rescue. Dan's first computer was C+4 actually. Here: https://theretrohour.com starts at 18:10. enjoy
Re: New Plus/4 game to be out this weekend! Yes very cool to see and well deserved for the amount of man hours & love that have been put into it! I've also seen a good number of gaming/retro sites have posted news about it and others have been talking about Pets Rescue on forums. I've even seen people talking about it on an Atari forum!
Re: New Plus/4 game to be out this weekend! Yeah! Nice! There where two people filming the game on this fair in italy, seems he is one of them! It was not planned, that people would take pictures there!
Re: New Plus/4 game to be out this weekend! Very cool to get a glance of the game before we got to see it. Interesting you guys changed the name from Pet to Pets. I'm guessing the new Pets Rescue logo looked better, more rounded when the "s" added? Or someone later figured there was more than 1 pet.