| Plus4HTML Released! | Posted by Csabo on 2016-05-31 |
István Bozsik has just released v2.0 of Plus4HTML (a Windows tool). If the name sounds unfamiliar, it's because it was previously known as Plus4Lst. The new version is a complete rewrite:
- There's a clean GUI now instead of a command line tool, with instant preview
- The generated HTML files use a web-font and should pass markup validation
- Syntax highlighting and many cool formatting options.
This is a very useful tool for programmers, if you liked the older version, you'll love this one. There's no installation needed, the included EXE is all you need. Be sure to check it out! |
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| | Newly registered member sabe provided the solution for his only game, as well as some info and a fixed version. | [ comment ] |
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| "Pixel Polizei" Is Out! | Posted by Marq on 2016-05-17 |
Pixel Polizei, a tool for the retro artists is out: http://www.kameli.net/marq/?page_id=4557. It lets you check and solve color clashes, after which you can save the outcome in native formats for displaying them on a real machine. Runs on Lin/Mac/Win as long as Java 7 or newer is installed. Open source, of course. Hires and multicolor supported on the Plus/4 as of now. |
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| Multipurpose Multiplatform "Multipaint"! | Posted by Luca on 2016-05-17 |
Tero Heikkinen has just improved and bugfixed his Multipaint, a very comprehensive tool which allows the user to easily draw graphics as bitmap or in tile mode, in several modes supported by various 8bit machines, like ZX Spectrum C64 MSX1 and more.
The 3rd release includes support for Commodore Plus/4, both HiRes and Multicolor modes. This takes Multipaint to the top in Plus/4 crossplatform graphics editor, with extensive brushes options, easy recolouring tools, Botticelli/Multibotticelli import and export compatibility, .ASM straight exporting, double paging and many more facilities for your needings! |
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| Ultimate Map V1.9 | Posted by Luca on 2016-05-10 |
Quite a heavy update for the Ultimate Map, which has been refreshed and renewed by SVS once again! Nothing has been left out, from Commodore disk drives memory mapping thru C64 addressing compare, to the most famous and the rarest OS bugs.
This is the list of news about V1.9 release that summarizes most of the addons in Ultimate Map:
- A new INDEX page with hyperlinks to all the other pages and sub-arguments; - New section DISK DRIVES with full memory description for 1541/1551/1581, Internal commands and exit codes, Scheme on how to set an internal command, DOS errors; - New section HARDWARE with BUS-TIMING and USERPORT layouts (compared with C64' one); - New section BASIC with Memory use schemes, Basic-line structure, Variable/Arrays structures and storing, Basic keywords table (tokens, parameters, defaults, etc.), Basic errors; - Automatic calculators: 1) Arrays memory occupation and address calculation; 2) Decimal <---> Hexadecimal converter; - New tables on TED page: Exact frequencies of the 264 machines; Music Notes table for each machine and deviation from wanted frequency. Pitch mode is selectable (Standard or "Verdi"); - Details on O.S. and DISK DRIVES pages for each bit of all the mapped ICs (/6551, 6529, 6223, etc.); - Implementations on KEYBOARD table in I/O page, plus a new table of the differences between Plus4 and C64 keyboard matrix; - New info for USR() function use, Long jump routines; Clock updating (RAM and ROM), exit flags for CHRGET routine, $9317 routine, TED D/A feature, TED MGR-ECM-HiRes incompatibility, Cartridge start codes, ROM/RAM switching, $BA, $02E7 (double width); - Additional new tables: Colors, Bit-screen layout; - More info in I/O and Expansion area $FD00-FEFF, free TED area $FF20-$FF3D, copy on RAM of TED registers $FFF6-$FFFD; - Graphic modes mask at $0083; - Added RENUMBER bug, erased GSHAPE bug, updated SSHAPE bug; - Added more info regarding RAM Expansions (Hannes / Csory) and OS96 (Solder) both in O.S. and BASIC pages; - Corrections: RS232 bug; TED<-->VICII; examples in PETSCII page; - Lots of minor modifications. |
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| | Crackers' Demo 5 is happening! Spread the word, get active and check the forum for more details. | [ comments ] |
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