| Second Reality on Plus/4! | Posted by Csabo on 2018-12-29 |
Well, kind of :-) This project was prepared for the last Arok Party, where MicroMorph0s1s came first in the Wild category. Unfortunately, after the compo, this could not be shown on the large projector, so a handful of Plus/4 sceners watched it, and then it was forgotten.
Until now, that is! Thanks to Larry, you can now see the footage here: [ YouTube ] |
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| Commemorating Ye Olde Art Of Xmas' BASIC Typing | Posted by Luca on 2018-12-28 |
Our Plus/4 Advent Calendar 2018 opens a new window!
Several guys at Forum64 has opened a special thread called BASIC-Weihnachten, which smells and looks like our past Christmases' ghost, a nostalgic cauldron of feelings wobbling of ancient memories which nowadays seem to be roughly common for all of us. In order to have a present to send to all the authors and subscribers in that forum, they started to collect several short-typing BASIC games, moslty for C64. This collection has been printed as a booklet to spread as Xmas gift, pushing the idea of typing BASIC listings when the cold days of December invite you to rest at home.
RKSoft offerend his own skills to the cause, entering the collection with Santas Winter Work, a sweet and coloured no-brain duty game surprisingly closed in a so short BASIC listing, that plays like a classic handheld LCD game straight from the past. Santas Winter Work lonely witnesses the C16 in the whole booklet, so thank you RKSoft for being witness ambassador of our system. Oh-oh-oooh! |
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| Digiloi: Fight In Full PETSCIIvision! | Posted by Luca on 2018-12-27 |
Xmas is the right time to receive presents from relatives of your own family, and the Commodore family can't miss this tradition, too!
Dr. TerrorZ has just delighted before all of us with his total mastery about PETSCII graphics, and stuff like Nothing But PET SKI or The First Ball should easily convince anybody. Digiloi is a bigger leap ahead: a complete action game in PETSCIIvision, with gigantic characters and a very colorful scenario of shiny metallic bulbs and intricated jungle. The Plus/4 version of his own original C64 game would have simply seen as a natural consequence, but the author himself did find the present (again!) of a new speed for his code, achieving a surprising 30% faster version of the game.
Now you all know how to spend your Xmas holidays: save the whole planet by disabling the master computer, find three floppy keys and insert them in the terminal. PETSCIIblast'em all! |
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| Read Club Info in English (sort of) | Posted by Csabo on 2018-12-20 |
Club Info, the German diskmag just celebrated 150 issues this year. Its history is rooted deep in the German scene, so over the years the need for English translation has come up a few times. In the age of automatic translation, all we would need is a way to copy/paste the magazine's text into a translator service. That might be a troublesome task using an actual Commodore Plus/4 :-)
Thankfully, the arduous legwork of faithfully extracting all the text has now been completed. This little side project was started in January, with Erich's blessing. Therefore, users of Chrome can now easily use the build-in translation service to get a pretty good translation of the mag's text. For users of other browsers, we've added a button with a link. There's also another suggested site: [ DeepL ], but we can't link to them, so you'll have to use copy/paste to get a translation.
More than 15 million characters of text is waiting for you, if you're interested :-) Enjoy! |
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| Type-Ins from Computer Games | Posted by Csabo on 2018-12-12 |
Today we've added 6 missing programs. They are from Computer Gamer, a video game magazine from the UK. It used to cover most 8-bit systems, and so they occasionally published C16 type-in games. Here they are: - Caves Of Hell from Issue 27 - Hell House from Issue 6. This issue also included a cut-out cassette cover for each game! - Karate Champ from Issue 9 - Master Coder from Issue 1 - Red Alert from Issue 3 - Solitaire from Issue 18 Apologies for this being put up so late. (This should be a standard apology attached to most news items, in this case, it took about nearly 6 months for this to make it.) I don't have a good excuse, simply not enough free time. This would be the part where I thank and credit the submitted, but unfortunately I misplaced the email :-/ I had this in my to-do folder with the date of 2018-06-21. Whoever sent it, please comment :-) |
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| Ultimate Map V2.0 | Posted by Luca on 2018-12-01 |
Getting closer and closer to the actual core! Today a brand new updated Ultimate Map pops out , again signed by SVS/FIRE, adding more stuff and fixing where needed.
The list of news about V2.0 release is a long one as expected, and can be roughly summarized as follows:
- NST/BSZ audio card; - Corrections on referrings to time ticks (for $A3…$A5); - Basic keyword DRAW corrections and more info; - C64' MagicVoice words table and comparision with 364's words table; - New table with 11 BASIC programming tricks; - New POKE generator engine to calculate color/luminance/background/blinking inside the screen matrix; - New screen-attribute-code DECODER; - New table of hidden-features of CHAR command when in Multicolor graphic mode; - New decoding/description of Function-Names (x in DEF FNx and FNx) in BASIC Vars table, more infos in BASIC commands DEF FN and FN; - HW section: inserted CPU Speed table; - MONITOR environment commands table added to EDIT-sheet; - Lots of improvements and fixing.
We at Plus/4 World suggest to all of you to updated your prefer TED bible, downloading it from here. |
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| | We got in touch with Vince Balla, a retired teacher from Pusztamérges, Hungary, who developed lots of educational programs. If you have 20 minutes to spare, be sure to watch this video! | [ comment ] |
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