| TED Screen Editor: PETSCIIfying In Style | Posted by Luca on 2022-05-26 |
Earlier this year Xander Mol has released a screen editor for the 80 column mode of the Commodore 128, VDC Screen Editor. Today, he liked the challenge to program that for the Plus/4 too, in order to taking advantage of the Plus/4's 121 colors.
TED Screen Editor is an editor to create text based screens for the Commodore Plus/4. It fully supports using a user defined character set.
Main features of the program: • Support for screen maps larger than 40x25 characters. Screens can be up to 15 KiB (15.615 bytes), all sizes fitting in that memory with width of 40 at minimum and heigth of 25 at minimum are supported. NB: As both the character data as the attribute data needs to be stored, a screen takes width times height times 2 bytes in storage. So 15k would fit up to 7 standard 40x25 screens to be distributed over width and height, so e.g. 2 screens wide and 3 screens high (80x75 characters); • Supports resizing canvas size, clear or fill the canvas; • Support for loading user defined charsets (should be standard charsets of 128 characters of 8 bits width and 8 bits height that will be hardware reversed for screencodes higher than 128); • Includes a simple character editor to change characters on the fly and directly see the result in your designed screen (for editing a full character set one of the many alternatives for C64 character set editing is suggested); • Supports luminance and blink attributes of the TED, giving 121 colors and the ability for flashing characters; • In not redefined charactersets lowercase and uppercase character set can be selected (but bot can not be used at the same time); • User definable background and border color; • Write mode to freely type characters with the keyboard, supporting all printable PETSCII characters and also supporting Commodore or Control + 0-9 keys for selecting colors and RVS On/Off; • Color write mode to freely type attributes and colors; • Line and box mode for drawing lines and boxes; • Select mode to cut, copy, delete or repaint (only color or all attributes) the selection; • Move mode to scroll the screen contents (due to memory constraints only for the 40x25 viewport); • Palette mode, including visual PETSCII mode, to visually select characters and colors; • Favorite slots to quickly select 10 favorite characters; • TED2PRG utility to convert a 40x25 TEDSE project to a stand-alone executable for the Commodore Plus/4. |
Read comments |
| |
| Let's Clean Up The "Mob City"! | Posted by Luca on 2022-05-23 |
It's now time to clean up the city and defeat the criminal, no matter if during daylight or among the nighttime shadows. Save New York in the 1930's from the Mob. Take out the gangsters in windows, door ways or popping up from the drains with your trusty pistol.
Mob City is a game running on Commodore 16 and Plus/4 created by Stinaris, manifestly inspired to the cult Seibu Kaihatsu/Taito/Romstar coin-op "Empire City: 1931", and now released both as .TAP file and as a physical cassette under his label Fantasy Software Designs, after that a work-in-progress video has sneaked out since January 2021. The wonderful PETSCII loading screen by Tommi "Electric" Musturi goes away in favor of this 8-way scrolling shooting gallery, demanding your best efforts for your best scores.
You can download Mob City here for free – but hey, leave few coins to buy the author a coffee, with the NYP formula! – or you can purchase the tangible copy on tape by directly contacting Fantasy Software Design.
And now, loaded guns Sirs, Crime never sleeps! |
Read comments |
| |
| Remakes from Lacoste | Posted by Csabo on 2022-05-20 |
Lacoste has been making remakes of classic C16 games for the Gameboy at an incredible pace: from all the known remakes, nearly half of them (37 at the time of this writing) are his! The latest two added today are for Booty and Stellar Wars. You can see a list of all his remakes.
If you fancy playing some C16 oldies on a Gameboy, this is your chance! Know of any more remakes we missed? Be sure to let us know on the forum. |
Read comments |
| |
Copyright © Plus/4 World Team, 2001-2024. Support Plus/4 World on Patreon |
|