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A Deadly Game Completion
Posted by Luca on 2025-02-22
Deadly Adventure (Fishhack) screenshotCome on kids, let's sit around the fireplace that burns with passion for retrogaming archaeology, I'll tell you a tale that starts in Szeged in Hungary, and ends in Portland in Oregon!

Deadly Adventure would have been the swan song for Homesoft, the one-man personal label of Jimy, before he eventually would join EDC, as announced by the author himself on Big Angler in the full spring of the year 1991. Although absorbed in the brand new crew, Jimy had a couple of games which he'd started to write by alone, so they still refer to the Homesoft label. One is Golden II, the other is Deadly Adventure.
While the former was more of an update of the previous one than a new game from scratch, the author evidently lost interest in the latter, publishing it as incomplete, and then moving on to fully dedicate himself to the demoscene with EDC. The fate of Deadly Adventure couldn't be more 'deadly' than this.

It's been 43 years (thirty-four years, guys? Damn, are we *that* old? Spoiler: yes, we are, argh!), and the passion for preserving old software has allowed to restore and complete what Jimy left unfinished. Enter Fishhack, which takes the structure of the old adventure, builds a compelling story around it, throws in nine puzzles and 25 locations, translates it all into more usable English, fits all of this into the memory constraints of a Commodore 16, and finishes with a first class release: here's Deadly Adventure (Fishhack)!

Now the story sets the game in 18th century central Europe, where you are tasked by the Prince Elecktor of your duchy to retrieve his Elector's Ring, stolen by a devious burgermeister from a city over the mountains and through a forest.

This story ends here, kids. But for Fishhack it's just the first chapter of a long (maybe!) story of future releases.
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