Erich/Ultd is here to kick off the news this month: Club Info 133 is here. The German diskmag is back with a fresh intro and lots of new articles, plus the usual release-filled B side. Among these is a new conversion from Erich called Cooking PETSCII, a nice looking PETSCII animation (done by JSL on C64). Check it out and enjoy!
Which would be the best way to begin a new year in the scene? Yes, with the first demo release of the year! What can be called 'a good omen demo release to begin the year'?. Yes, again: a demo release from a memorable crew we've missed for too much time so far!
Methabolix is one of the groups we missed the most. Its members merged under that label to take the Plus/4 scene a step forward in the quality side, having released groundbreaking megademos in terms of code, graphics, ideas and overall design. We really miss its beneficial presence in the nowadays scene since 20 years now. Fact is that Rachy has represented his group several times when he'd taken part in the new millenium's compos like 4Ever 2003, or the limiTED online democompos (both first and second editions). Sometimes old unreleased stuff signed MX surfaces from the forgotten depths of the scene's history, and in the best case someone reorganize old parts in a modern and working release, like Metapharstic 80%. But the truth is that we're missing a straight release since 20 years now!
The wait is now over! After 20 years of silence, Beast and Unreal are back, now with the assistance of Csabo/LOD in the music department, with a little dentro named Flashback, a pretty nice democoding training just to regain the habit and see the gears moving again. Flashback is an emotional leap behind to the golden era of evolution in the Plus/4 demoscene, before the looming big crisis in the years 199x.
Welcome back Beast and Unreal, even though for a while. We've missed you, and you have reminded us that it's never never never too late!
After some months, Luca of the FIRE crew has taken back to his steps, and realised that it had been formulated as a tangible request, not a simple chitchatting about a game! So, why don't accept it? Moreover, a trainer for Saboteur C16 is a juicy challenge. Go to read what the original instructions say as first sentence:"...originally designed to run on computers with a least 48k of RAM. So to fit it in the C16's much smaller memory we have had to make a number of cuts (for example, you can not kill the guard dogs, or use a joystick). This version occupies almost every single byte available on the C16 - we are sorry for the cuts...". This means: hard to pack with an initial cracktro, and with no joystick feature.
It's a deal, then! Here comes Saboteur C16 +2J, an useful double trainer in order to finish the game at every difficulty level, plus the joystick feature, claimed to be cutted due to memory limitations by Barney, the misterious name that hides who's the actual coder. Slicing here and there, moving whole memory areas and other tricky stuff, and the cracktro fits too...yes, 'that one with the enjoyable tune composed by Csabo/LOD!
Rediscover a great C16 classic, now by comfortable joystick action!
Almost two whole years passed since we'd promised the next release of Moldi's stuff, we know that, ok. But, hey: did you ever think we've dropped with this series of surprising releases? No, really? Absolutely not, of course! Half of the journey has gone, and now it's time to catch the turning point and run the second half till the very end...starting now!
Let's have a glance to the serious side first. There are various utilities of different kind and educationals about different arguments in this bunch, but it's rare to find another two programs about astronomy in the same giveaway, both Hungarian: Naprendszerünk and Csillagaszat 8.0, pure BASIC power at the service of the celestial bodies' science. Still from the education side, here comes Kolumbusz Hajója as the second release of Vince Balla we know. But that's not the one and only sophomore here around: other author's second absolutes are KonyvKatalogus by Zoltán Czako and Super-file 4.0 by Big-Frog. Other programs follow, and a mistery too: who really is the TCT that converted by his own Disk Manager +4? The scrolltext suggests to read his address under $6000...where?
Enough with coding, it's time to play! The Hungarian adventure game A Ninja Küldetése has now been found and included in the database! Also, the wonderful Plus/4 version of Loopz is now in with its original copy, and a different Rakontakota version with intro picture has been picked up too. Solitair is an unknown board game created by TGH, and it's neat and lovely as we could expect known its creator. Wait a moment...Rockman II Editor by TCFS? Oooh now I see, Krussoft cheated again, his Rockman III + Editor was basically a ripoff ;)
New releases are quite rare for the C16/Plus4, so I believe this is worth a mention: MIRKOSOFT from Slovakia released a little utility called Text Resizer. If you're happy to see new releases, or gladdened by the fact that new coders are choosing our beloved platform, be sure to add some words of encouragement in the forums.
Some retroactive news: the missing releases by Dr. Szilassi are now online! We have the covers and program files for: Algoritmusok, Játékok, Axonometria and Számoljunk. If you haven't done so, be sure to read the entire saga on the forum, and big thanks to all involved: Lavina for tracking down the author, Lacus for actually meeting him and transferring the disk images, and Luca for processing and uploading the files to our site.
Last, but not least our deepest respect and thanks to the author for offering up these materials for our site, we're very thankful.
Happy new year, my dear Commodore 16 and Plus/4 sceners, users and, in a word, lovers! We've got some lucky days in the very end of 2013, with several surprising and unexpected releases, and the best we can wish for the new year is to keep on with this trend.
Hence, there's another record in the Assassins' trophies case: KiCHY has performed the very first release tagged 2014! Android 2 is a 1983 game just converted to Plus/4 in order to say goodbye to those 30 years and enter in a new era! It's an action game filled in with robots, mazes, worms and mines, all doomed by a ruthless time limit, along three levels of hard tasks. Get in search of 5 Millitoids per level, kill'em with two well dealed shots and turn back to the transporter capsule in time.
Year 2014 is just at the beginning, and we're now ready to shoot at droids! We at Plus/4 World are believing it's a good sign, happy new shooting, dudes!
We were so close to have a glance back on our shoulders to see what's happened along the whole 2013 in the Plus/4 scene, but the proverb say:"Never close the stable door until all the cows are in". And, oh well, there was a last cow standing outside.
Just after the Xmas day, the Spanish software developer group Kabuto Factory has released its sophomore product on C16, previously presented for several machines (C64, MSX, ZX Spectrum, Amstrad CPC, ZX81) and once again created by Baron Ashler: it's A.R.C.O.S. C16! The game basically plays like a knockout clone, but here the 'bricks' to break out need to be strategically amied at, and others must be saved in some ways. Not an easy task, especially when the level design complicates your job.
The game has been writen in BASIC and, although pretty nice, it appears to be quite slow. The author did some attempts of compiling it with C16/C116/Plus4 Micro-BASIC-Compiler, but unfortunately he failed. So, does exist around here a Compiler Hero who is able to release a compiled version of A.R.C.O.S. C16 to see how it runs? Game in the game, sirs! ;)
Meanwhile, happy new year Kabuto Factory, and keep up with the C16 section, we're gonna like it more and more!
After what we could call a successful year in the Plus/4 Scene, Erich/Ultd from Germany is here to usher in the new year.
2014's first release is here: Hires Color 8. It's the 8th in the yearly series. The two disk-sides contain 16 pictures each, all of them are using the high-res graphic mode. It's a very varied bunch, ranging from C64 artists like Leon and Veto - to even including the title screen from Storm +4.
What's your opinion? Which one's your favourite? Enjoy and discuss! Big thanks to Erich for this release.