Oh well, at this point it's official: the C64 dedicated Plain PETSCII Graphics Competition 2017 has overflown into the Plus/4 scene becoming an obscure sidecompo, where the C64 entries get enhanced with more colours.
In the exact day after 20 months since the sad demise of Umberto Eco, author of "The Name of the Rose", Megastyle lands on the Plus/4 with a classic text'n'graphics adventure which seems to be heavily inspired by the work of the famous Italian novelist, philosopher, semiotician and critic.
"Athanor: the awakening" has been previousy released on C64, VIC20, Amstrad CPC and Oric 1, commercially and/or as freeware, under the Safar Games label, to make the tradition of the French text adventures from the 80ies shines again. You, a Franciscan monk, have been sent by your Holy order to a mysterious abbey located in the south of Italy in the 12th Century, to lead an inquiry in order to discover the mysteries lying within. Majikeyric presents himself to the Plus/4 audience with a first release of deep quality, supplying original sketches and cover with a top presented disk where nothing has been kept left: intro, titlepic, docs, English/French language option and all the classy touches a great production would have deserved. The game is accompanied by the original TED tunes composed by Rotteroy, shows some additional graphics by Sparkler, and takes advantage from the work of several artists and authors operating behind the shadows line on illustrations, original graphics, concept and all the rest.
"The awakening" represents just the very first chapter of the saga, with more to come. The hope is to see more surprising releases from Megastyle for the Commodore Plus/4, taking into the scene further jewels like this. But now, there's no time to greet Majikeyric, that abbey awaits for your intervention!
Nope, Plus/4World is not gathering people to start some sort of Ponzi scheme. "Let Us Make Your Dreams Come True Together" (LUMYDCTT) is actually the name of this new IDE and compiler for Commodore Plus/4 released by Charlemagne.
LUMYDCTT allows the user to add and modify both BASIC and Assembly code in RAD method in order to achieve the full control of the machine while it's performing the program. It has just reached its V1.8.0 version, now featuring: - use of PETSCII characters; - handle more sources side by side; - highlight keywords; - tooltip help for instructions, TED registers; - Monitor & Disassembler; - insert special CBM characters; - use of illegal assembly instructions; - handle binary, decimal and hexadecimal numbers; - include logical operations (&&, <<, etc.); - print (about 52 chars per line); - execute on emulator.
Also, see the presentation video to unveil how LUMYDCTT works.
Castle Matcher is finally done! For those of you who played the Release Candidate, this version has improved gameplay and more clues. Never heard of this game before? Well then :-) Take a trip into the wonderfully twisted imagination of RoePipi. Without giving away all the ingredients, here's the recipe: take a dodo bird stuck in a castle, add a screwdriver-kicking rooster, mix in some high-tech locked doors and bake to perfection :-)
A little while ago I was looking at Sensor's Digital Box and noticed that it had a list of releases. I added that list, but a few of them were missing. I thought it might be worth it to ask some NST members if they remember any of them. To my surprise, BSZ stepped up and sent me some of the missing stuff!
First off, JKL Assembler and Copy 217 Faster has been found. (There's still 3 releases listed on SDB missing, check to see if you have them or if you know anything about them.)
Even better, BSZ has some new stuff: Eyes Only is a rare demo from Mercenary. Detox Party is another curiosity: we need to figure out what we have here, but it's definitely worth a look. And finally, BSZ offers up an explanation as to the origins of Logo Paint/BSZ - which was mixed up with the original release in our database until now. Check it out and enjoy!