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Game of the day
Auf Wiedersehen Monty - Game Screen
Auf Wiedersehen Monty




Demo of the day
Greased Lightning (Kruss) - Demo Screen
Greased Lightning (Kruss)




Covers of the day
Computer Set 8
Computer Set.
Computer Set 9
Computer Set.



Poll:
Coke or Pepsi?





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Welcome to Plus/4 World!
YAPE 1.0.5 released
Posted by Gaia on 2014-10-21
Another surprise: after an almost 2-year hiatus finally a new version of YAPE is released. Most notable changes are:

  • show full IEC path in directory listing
  • using Direct3D 9.0 (at last...) - still not the most up-to-date but hey...:
    • better fullscreen mode (no resolution mode change)
    • more consistent CRT emulation across video modes
    • adjustable video oversampling in DX mode (i.e. 'Use GDI' off)
    • Direct3D surfaces can be saved to PNG format
    • replaced 'double size' with 'double scan' in DX mode (576 row line buffer)
    • removed deprecated overlay mode and DirectDraw dependencies
  • Windows XP and higher only (sorry... no time to maintain earlier ones)
  • file association bug fixed
  • autostart fixes
  • tape motor should not start when PLAY/RECORD is pressed via the GUI
  • some code cleanups


This time follow the link to the "Gaia's Shrine" page to download the latest version. Link: http://gaia.atilia.eu
Read comments


Posted by Luca on 2014-10-02Surprise! After two years, Gaia has updated the TedPlay! Nothing fancy, but we can now see things are moving![ comments ]


Posted by Luca on 2014-09-29The best releases are the ones that you don't expect, just like this sweet The Way It Is intro from our buddy nukem![ comments ]


Posted by Luca on 2014-09-21Didn't you fight against all the crazy waves Mr. Minter had designed to crush you down in Voidrunner? Dig under that game by the Voidrunner +3 trainers then![ comment ]


Posted by Luca on 2014-09-21carrion entered the Oldschool GFX compo at Riverwash 2014 with the One Zak And His Kracken brilliant picture. We push for the best result![ comments ]


Posted by Luca on 2014-09-16Hey, look who's been interviewed in Retro Gamer 133 this month, talking about his game FloodIt! Congrats Csabo![ comments ]


Posted by Csabo on 2014-09-09Grass just released a conversion of Unreal's Soul Feeder, 2nd place winner @Evoke 2014 Freestyle Graphics. Check it out![ comments ]


Posted by Luca on 2014-09-03New Italian TAPs added: I Giochi Di SocietÓ full tape, Go Games 42 full+split, the very rare Computer Games E Utilities N.2 full+split. Covers and tape pictures added too. More to come.[ comment ]


Club Info 135 Released!
Posted by Csabo on 2014-09-01
Club Info 135Let's start September with the latest issue of Club Info. Erich/Ultd has just released the issue 135 of the long-running German disk magazine. (Might be the longest running disk mag in all of 8-bit history, though we haven't checked.) The scene kept Erich busy with new releases: you'll find articles about tons of recently released stuff, including overview and solution for Ghost Town [PAL/NTSC], map for Saboteur C16 +2J, continued descriptions of Total Eclipse and SVS-Calc 2.0. Side B contains a nice compilation of new releases, and some maps for games - you'll have to fire up Page-Setter to view these. Check it out and enjoy!
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Hall Of Fame Updates
Posted by Csabo on 2014-08-31
Hall Of FameOur Hall Of Fame has got a new lease on life. Thanks to everyone for their feedback, your voices have been heard. The latest update gives you these features:
  • One games that is more than one game: sometimes, like with Summer Events, you can play two or more different games. A new field (called sub-game) allows you to enter which one you've used. Other examples are Cave Fighter (has Side A and Side B versions), or Daley Thompson's Star Events (has Day 1 and Day 2).
  • Secondary score: for games like G-Man, the score will have a maximum value (4000 in this case). Entering a secondary score (time) will allow us to rank the best ones.
  • Statistics: the top section has been expanded reworked and now includes some (hopefully interesting) statistics.
Some of these features still require manual work, and of course bugs might occur here or there, so be sure to speak up if you have more ideas, or if you see something that doesn't work quite right. Otherwise: keep on gaming :-)
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