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Posted By

Csabo
on 2025-04-06
16:05:34
 TileSlip!

TileSlipIstván Bozsik returns to our platform after 36 years with TileSlip, a logic game originally for DOS in 1995. It's the 14th entry to the programming compo.

Players must slide colored stones on a 16x16 board to match a target shape, navigating around immovable walls. 18 puzzles are waiting for you! The game displays the shortest possible solution while allowing players to explore their own... No pressure! The intro features a charming rendition of Yann Tiersen’s "Comptine d'un autre été".

Check it out!
Posted By

Luca
on 2025-04-06
16:05:34
 Re: TileSlip!

What a noisy comeback, one of the most visionary sceners from the golden era!

More than the game itself, what really shocks me the most, is the absolute, total, attention to the overall design: it's so clean and essentially discrete, the decorative effects run on separate interrupts which don't clash with the game's flow if you wanna promptly call another level, I loved the idea of a (at least, I imagined that way) fading colors table for the crossed fade in the level selection, and more to write about.

Congratulations, István, hope you came to stay!
Posted By

Csabo
on 2025-04-06
16:53:39
 Re: TileSlip!

Seconded, the attention to detail is top-notch, just like the older games. One very happy scener here wink
Posted By

Murphy
on 2025-04-06
17:10:51
 Re: TileSlip!

Welcome back! Very nicely presented creative idea! Too bad the levels are not designed for my patience. happy
Posted By

Luca
on 2025-04-06
17:39:01
 Re: TileSlip!

...Also, TileSlip is one of the few games operating in full ECM graphics!
Posted By

Rachy
on 2025-04-07
00:38:04
 Re: TileSlip!

Nice one, looks like it has well designed levels.
Look and feel feels a bit '80s retro. happy
Posted By

gerliczer
on 2025-04-07
01:21:27
 Re: TileSlip!

Nifty. thumbsup
Posted By

LBM
on 2025-04-07
01:51:31
 Re: TileSlip!

Surprisingly fun game! I really like the way the tiles move—it feels satisfying. However, the mix of different font styles on the screen is a bit distracting.
Posted By

IstvanB
on 2025-04-07
05:21:00
 Re: TileSlip!

Hi all,
thanks for the comments!
@Murphy: happy Patience it does need, of course. Look at for example this tricky one: for 14 - GRID enter the code "T9KQO2U ID" on "Encoded moves" screen ("M"), Shift + right will then replay it. happy Not a spoiler, for no one will memorize the series of moves seeing it once.
@Luca: Yes, I wanted screen changes to be done during VBL almost always, so raster interrupt handlers have agenda, what to animate, and during intro the interrupt handler even sends messages to the main loop, what to schedule, what to calculate during next frame. EMC: I wanted to use 4 kind of colors for tiles, for my original game used 4 kind of tiles as well. Soon I realized Multicolor Mode won't help me. I must be able to slide a tile to a neighboring character which can be of any color of the tiles or the background color. So I used EMC, and had 3 more background colors. During tile animation Tile1-Tile3 use one of the background colors reserved for them, the other color of the character is set by character color, while Tile4 uses character color and another tile's background color or the blank background color will scroll in or scroll out of its character image. During tile animation I had to edit two characters only: one character which scrolls to a blank from a filled one and one character which scrolls to a filled one from a blank state. Main loop prepares animation, replacing static tile characters to these, with given colors, then interrupt animates the two character images. And everything remains in HIRES, so 8 pixel horizontally as well.
Luca1
Posted By

Istvan_Bozsik
on 2025-04-07
05:38:03
 Re: TileSlip!

(Maybe I should use the name this way.)
Erratum: EMC in my last post should be read ECM, of course. happy
Addition: After I started to use ECM, I could use it for other things also, it made possible to make an error dialog window (for errors in codes entered) with different background on Encoded Moves screen, notices on main screen etc. And Multicolor remained where I needed 256 characters, not the 64 ECM can give.


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