Posted By
 Csabo on 2025-04-19 05:33:12
| And The Winner Is...
The Hungarian Plus/4 Game Dev Compo is over. And The Winner Is...
The Plus/4 Scene!
That's right, we, the lowly sceners are the real winners. We have received quality software, engaging discussions, friendly collaboration, learning, gaming, and scene-life-sustaining forum activity. Heartfelt thanks to the 22(!) people who worked on 16 games:
AnyStone, BadCode64, BoCP, Bozsik Istvan, Chronos, CopAss, Csabo, Epy, FeCO, Haegar, Jeva, Kwayne, LBM, Mezo Istvan, MMS, Murphy, Nickmann László, PKK, Proky, Rachy, TRP, Unreal
But of course let us acknowledge the actual winners: City Grill and Gravity Boy! Congratulations! |
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Posted By
 Unreal on 2025-04-24 05:33:12
| Re: And The Winner Is...
Congrats to All who participated and everyone at Plus4 Scene! Loved! |
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Posted By
 Luca on 2025-04-24 07:30:49
 | Re: And The Winner Is...
It has been a total success for this competition, and each of all the involved games hits my old heart of Plus/4 fanatic in so many different ways.
My votes went for Gravity Boy and UfoTofU. City Grill is the BASIC entry I loved the most, but at the moment the career mode seems to have some little flaws, and the free mode needs a bit of pepper to trigger up a better difficulty. That's the reason why I didn't cast a vote yet for it, waiting for a next update of that game.
Anyway, the one-game-only voting system gave me the pain. Probably, the organisers would have followed a consistent choice between the nature of the source from where the compo has basically born, and the voting system: a Facebook located group's compo, equal the Facebook poll as voting system.
I hope that the same won't be done in a future competition, because it puts out of the light several worthy efforts by ppl who spent time in some super clever games. IMO, Deck Wreck: Demokracy is the game which sustained the heaviest consequences of this raw approximation in the global evaluation.
In the end, I second @Csabo: any rank you conquered, your passion for the machine has turned this chance in a suuuper fun overall, and I thank you all for this! |
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Posted By
 Lavina on 2025-04-24 10:36:27
 | Re: And The Winner Is...
Congrats and thanks to all participants and especially to the winners!
One thing was not so good about the compo: some of us don't have a FB acc so we were not able to vote. Why not voting on a dedicated page, like here at our home?? |
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Posted By
 Luca on 2025-04-24 11:00:42
 | Re: And The Winner Is...
@Lavina as I wrote here, probably because the organizer is basically a Facebook group. |
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Posted By
 Lavina on 2025-04-25 05:04:23
 | Re: And The Winner Is...
And there is no life outside of social media, as we all know it. |
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Posted By
 Luca on 2025-04-24 15:31:31
 | Re: And The Winner Is...
@Lavina as you could have read in the upper comment (once again), I second you. What I pointed out is the most probable point of view of the organisers, not my POV. |
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Posted By
 Rachy on 2025-04-24 17:58:29
| Re: And The Winner Is...
The organisers promised better voting system for next year that will be operated on their web page.
It was certainly unfortunate that votes are accepted only from group members and one game could be marked as preferred winner. With such a tiny voter base the results had been skewed heavily.
My grievance was the rather unclear (and not consistently enforced) rules. I hope that will be improved for next year also. I could have added lot more bling to my game, like full screen images that obviously lure more interest than an almost text-only game. I assume the goal with the categories was not setting up a technical challenge, but to help the less experienced programmers to stand a chance using BASIC. Looking back I would say that goal failed. I am not sure how this situation could be improved, maybe instead of enforcing technical constraints there should be other categories like beginners and pros.
But I am not a sore loser, I am glad so many new games have been released as part of this competition. This is a big win to the whole community. |
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Posted By
 Csabo on 2025-04-24 18:10:52
| Re: And The Winner Is...
Speaking of not consistently enforced rules: Kwayne's two games were both compiled with AustroSpeed. Somehow UfoTofU was in the BASIC category, while AlphaMan (and all other AustroSpeed compiled games) were in the Assembly category. I'm guessing this is a simple oversight, but you know... do better  |
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