| The Time Machine (Crown) | Title: | The Time Machine (Crown) | Category: | Game/Adventure | Release Date: | 1998 | Language: | English | Size: | 64K | Machine: | PAL Only | Code Type: | Machine code | Distribution: | Freeware | Game ending type: | Has an end, game ends | | | Converted by: | Crown | Additional code by: | Lavina | Additional graphics by: | Harry | Notes: | Mysterious Adventure #2. Converted version with pictures. Released on GOTU Megadisk II. |
External links: ZX Spectrum release C64 release
User Rating: 5.5/10 (2 votes)
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| Solutions - Hints | There's nowhere to go, I'm stuck in the fog! Go N, W, S and voila, you see a house. How do I get in the house? GET and WEAR the GLOVES, BREAK the WINDOW, then GO through the WINDOW. Where is the key for the door? Behind the painting. I'm stuck in the machine. Tried LEAVE, OUT, GO OUT, EXIT, GET UP, STAND UP... nothing works! The magic words are LEAVE MACHINE. What do I do at the Sphinx? PRESS the projecting STONE, then GO OPENING. I'm stuck inside the Sphinx... there's no way out! GET the ROCK that's laying around, PULL the LEVER and then JAM LEVER with the rock. Now the door stays open. How do I get rid of the Bronto? FEED him sea crackers. How do I fix the boat? FIX BOAT; but you need to have the torn sail and the thread and needle with you. What do I do on the tiny island? DIG. Make sure you have the shovel. Where are the prisms? On Mary Celeste, up the rigging, in the pouch. Inside the sphinx up the statue. On the tiny island (dig). I have all the prisms, where's the doctor? He's on the grassy plain, under the metal plate. How do I get through the metal plate? CROWBAR PLATE, make sure you have the crowbar with you. How do I get past the robot? BREAK the GENERATOR in the next room. |
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| Solutions - Complete | Here is the complete solution of the game by MCG:
(You begin in a dense fog on the Moors) N W S N (In a Doorway) GET GLOVES WEAR GLOVES W (By a Window) SMASH WINDOW GO WINDOW (the gloves protect you) EXAMINE PAINTING (behind it is a key) GET KEY UNLOCK DRAWER EXAMINE DRAWER (the gun is not important) GET CROWBAR E (In a Hallway) UNLOCK DOOR DROP KEY GO DOOR (In a Cellar) START TAPE (the doc gives you some instructions) REMOVE GLOVES DROP GLOVES GET FLASHLIGHT GO MACHINE DROP FLASHLIGHT.
(Okay, it's time for time-travel!. Since the travel is randomized, you'll have to PRESS FOR/REV until you wind up in the right place. To leave machine or portal, just type in: LEAVE MACHINE).
(1st - Brig/Mary Celeste:) E (By the Deckhouse) OPEN DOOR GO DOOR W (In a Pantry) GET BEEF GET BISCUIT E S (In the Captain's Cabin) EXAM LOG GET NEEDLE N E (In a Cabin) OPEN CHEST GET HAMMER W U W GO PORTAL DROP CROWBAR DROP BEEF LEAVE MACHINE N (By the Foremast) GET ROPE GET SAIL S S (By the Rigging) CLIMB RIGGING (In a Crows-Nest) EXAMINE POUCH (here is a prism) GET PRISM D N GO PORTAL FIT PRISM PRESS REV/FOR
(2nd - Sphinx:) GET SHOVEL GO PORTAL PRESS REV/FOR
(3rd - Swamp:) N N E (By a steamy Lake) FEED BRONTOSAURUS (with the biscuit. It leaves) GO CAUSEWAY REPAIR BOAT (with needle, rope, sail and hammer) GO BOAT (you sail off to a small island) DIG (here is another prism) GET PRISM GO BOAT W W S S GO PORTAL FIT PRISM GET FLASHLIGHT GET BEEF PRESS REV/FOR
(4th - Sphinx:) EXAMINE STONE PUSH STONE (you find an opening) LIGHT FLASHLIGHT GO OPENING GET ROCK S (In a Weapon Room) PULL LEVER JAM LEVER (with the rock. The northern door stays opens) N N GO DOOR (In a Temple) CLIMB STATUE GET PRISM D FEED DOG (with the beef) GO OPENING (In a Tunnel) S GO PORTAL GET CROWBAR FIT PRISM PRES REV/FOR
(5th - Grassy Plain:) LEVER PLATE (with the crowbar) GO SHAFT (In a Corridor) W (In a Power Room) SMASH GENERATOR (with the hammer. The robot has been disabled) E GO ARCHWAY (In a Guard-Room) GET POTTER (Great! You've saved the doctor! No more time to spend on this miserable game)
BRILLIANT! You rescued the Doctor! CONGRATULATIONS - HERO! The game is over, thanks for playing |
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