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Mysterious Adventures
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The Time Machine (Crown)
Title:The Time Machine (Crown)
Category:Game/Adventure
Release Date:
Language:English
Size:64K
Machine:PAL Only
Code Type:Machine code
Distribution:Freeware
Game ending type:Has an end, game ends
 Play Online!
Converted by:Crown
Additional code by:Lavina
Additional graphics by:Harry
Notes:Mysterious Adventure #2. Converted version with pictures. Released on GOTU Megadisk II.
  External links:
    ZX Spectrum release
    C64 release

User Rating: 5.5/10 (2 votes)
The Time Machine (Crown) Screenshot


Appeared On Compilations
GOTU Megadisk II
Club Info 45


Solutions - Hints
There's nowhere to go, I'm stuck in the fog!
Go N, W, S and voila, you see a house.
How do I get in the house?
GET and WEAR the GLOVES, BREAK the WINDOW, then GO through the WINDOW.
Where is the key for the door?
Behind the painting.
I'm stuck in the machine. Tried LEAVE, OUT, GO OUT, EXIT, GET UP, STAND UP... nothing works!
The magic words are LEAVE MACHINE.
What do I do at the Sphinx?
PRESS the projecting STONE, then GO OPENING.
I'm stuck inside the Sphinx... there's no way out!
GET the ROCK that's laying around, PULL the LEVER and then JAM LEVER with the rock. Now the door stays open.
How do I get rid of the Bronto?
FEED him sea crackers.
How do I fix the boat?
FIX BOAT; but you need to have the torn sail and the thread and needle with you.
What do I do on the tiny island?
DIG. Make sure you have the shovel.
Where are the prisms?
On Mary Celeste, up the rigging, in the pouch. Inside the sphinx up the statue. On the tiny island (dig).
I have all the prisms, where's the doctor?
He's on the grassy plain, under the metal plate.
How do I get through the metal plate?
CROWBAR PLATE, make sure you have the crowbar with you.
How do I get past the robot?
BREAK the GENERATOR in the next room.


Solutions - Complete
Here is the complete solution of the game by MCG:

(You begin in a dense fog on the Moors)
N
W
S
N (In a Doorway)
GET GLOVES
WEAR GLOVES
W (By a Window)
SMASH WINDOW
GO WINDOW (the gloves protect you)
EXAMINE PAINTING (behind it is a key)
GET KEY
UNLOCK DRAWER
EXAMINE DRAWER (the gun is not important)
GET CROWBAR
E (In a Hallway)
UNLOCK DOOR
DROP KEY
GO DOOR (In a Cellar)
START TAPE (the doc gives you some instructions)
REMOVE GLOVES
DROP GLOVES
GET FLASHLIGHT
GO MACHINE
DROP FLASHLIGHT.

(Okay, it's time for time-travel!. Since the travel is randomized, you'll have to PRESS FOR/REV until you wind up in the right place. To leave machine or portal, just type in: LEAVE MACHINE).

(1st - Brig/Mary Celeste:)
E (By the Deckhouse)
OPEN DOOR
GO DOOR
W (In a Pantry)
GET BEEF
GET BISCUIT
E
S (In the Captain's Cabin)
EXAM LOG
GET NEEDLE
N
E (In a Cabin)
OPEN CHEST
GET HAMMER
W
U
W
GO PORTAL
DROP CROWBAR
DROP BEEF
LEAVE MACHINE
N (By the Foremast)
GET ROPE
GET SAIL
S
S (By the Rigging)
CLIMB RIGGING (In a Crows-Nest)
EXAMINE POUCH (here is a prism)
GET PRISM
D
N
GO PORTAL
FIT PRISM
PRESS REV/FOR

(2nd - Sphinx:)
GET SHOVEL
GO PORTAL
PRESS REV/FOR

(3rd - Swamp:)
N
N
E (By a steamy Lake)
FEED BRONTOSAURUS (with the biscuit. It leaves)
GO CAUSEWAY
REPAIR BOAT (with needle, rope, sail and hammer)
GO BOAT (you sail off to a small island)
DIG (here is another prism)
GET PRISM
GO BOAT
W
W
S
S
GO PORTAL
FIT PRISM
GET FLASHLIGHT
GET BEEF
PRESS REV/FOR

(4th - Sphinx:)
EXAMINE STONE
PUSH STONE (you find an opening)
LIGHT FLASHLIGHT
GO OPENING
GET ROCK
S (In a Weapon Room)
PULL LEVER
JAM LEVER (with the rock. The northern door stays opens)
N
N
GO DOOR (In a Temple)
CLIMB STATUE
GET PRISM
D
FEED DOG (with the beef)
GO OPENING (In a Tunnel)
S
GO PORTAL
GET CROWBAR
FIT PRISM
PRES REV/FOR

(5th - Grassy Plain:)
LEVER PLATE (with the crowbar)
GO SHAFT (In a Corridor)
W (In a Power Room)
SMASH GENERATOR (with the hammer. The robot has been disabled)
E
GO ARCHWAY (In a Guard-Room)
GET POTTER (Great! You've saved the doctor! No more time to spend on this miserable game)

BRILLIANT! You rescued the Doctor!
CONGRATULATIONS - HERO!
The game is over, thanks for playing

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