Previous Messages |
Posted By
Luca on 2024-05-01 13:00:05
| Re: There is no 16k only support
The incoming dinstinction between the normal version and the $06E1 version of Speed King has occurred in a change of the Speed King PRG file – now including the PETSCII loading title too – and the split of the two HVTC relative files.
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Posted By
Luca on 2024-01-17 07:08:04
| Re: There is no 16k only support
And Tomcat +GD is the third on a series, a C16 working crack for Tomcat.
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Posted By
Luca on 2024-01-08 07:56:08
| Re: There is no 16k only support
Karate +D fills the other gap of a missing crack, adds one trainer and allows to play the game on NTSC.
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Posted By
Luca on 2023-12-25 13:02:35
| Re: There is no 16k only support
The onefiler of Fight In The Desert is a global mess with no significance, so we replaced it with a clean exomized one, considering that the original one has a bootloader on a D64.
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Posted By
Luca on 2023-12-23 18:48:26
| Re: There is no 16k only support
Championship Wrestling +GD fills the gap of a missing crack of the game that actually runs on a C16.
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Posted By
Csabo on 2023-12-10 14:59:36
| Re: There is no 16k only support
This one isn't strictly 16K, but I guess it's worth mentioning in this thread. Rüdiger spotted that all existing versions of Jack Attack were buggy. After creating a good clean copy, Luca and I looked at all the existing cracks. It was an interesting rabbit hole to fall into:
There are basically (at least) two sets of cracks of this game. The most common one (24K in size) is what's uploaded to most sites. It has a lot of extra garbage in memory (the words STRIP POKER can be found ), and it has an odd bug where the blocks pushed onto water don't fall, but rather float. There's a smaller crack, which was nearly perfect, but it has the $FF28 bug (so 2 bytes of the game code overwritten), and you can't enter the high score list. We've seen many variations of these two cracks across our game archives, but they are all just the same two cracks with different packers. Since neither can be tied to a particular scener, we figured it's not worth keeping them and trying to label them all; especially since they are broken.
Anyway, enjoy the new PRG file
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Posted By
Luca on 2023-12-06 07:50:52
| Re: There is no 16k only support
Added a straight executable file to play Spore with my old edited levels, and separated it from the data only file.
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Posted By
Luca on 2023-11-17 04:49:00
| Re: There is no 16k only support
As Csabo has pointed out, Transector's releases were in a tornado of misinformation. Now everything's ok, we changed the D64 hack and both versions' PRG files. Some TAPs have been added too, and now let the search for the mysterious lost Zip's crack gets a start!
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Posted By
Luca on 2023-11-11 07:08:17
| Re: There is no 16k only support
A Főnévi Igenév, one educational program from the prolific strand created by Zsuzsa Jókútiné Döbrőssy, always looked like the black sheep of the breed. No, this definition hasn't meant to be a mere figure of speech: the .PRG hack we'd found was actually black in the background, whereas all the other releases like the one under examination have both background and border as samely coloured.
It turned out that the hack has been badly packed up, and didn't fit into the C16 memory due to some very bad chioices, which is a bad bad point for a 16kB release. Actually, this particular sub-strand of the Jokosoft/DELTASoft programs boasts some brainy routines, in order to handle both ML and BASIC, and the most folkloristic one is the usage of a hidden 64 bytes line starting from $0FC0 in the bottom of the screen memory, containing both ML routines and jump tables.
Probably, the Commodore 16 can host this slice of code in several other comfortable areas, but if one has no knowledge of which locations could be touched by the BASIC while it's working, then the screen memory is a safe one, forcing your own program to not writing there. Oh well, a little fix only to chitchat a couple of minutes, file changed, bye.
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Posted By
Luca on 2023-11-08 16:32:08
| Re: There is no 16k only support
Starter Chess has the cleanest fix possible now, PRG file changed.
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Posted By
Luca on 2023-10-14 11:36:25
| Re: There is no 16k only support
A new clean .prg file for Torpedo Run.
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Posted By
Luca on 2023-06-14 05:59:34
| Re: There is no 16k only support
Chipy's prg has been changed and now unpacks on C16 too.
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Posted By
MIK on 2023-03-17 17:10:25
| Re: There is no 16k only support
Good Work! I had a feeling it was World Cup in disguise. Looks like they made an effort to remove the pointy nose from the players, maybe that broke the game.
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Posted By
Luca on 2023-03-17 15:16:50
| Re: There is no 16k only support
European Soccer Finals is basically a mod of the ominous, ubiquitous, World Cup in a new guise, a sort of Frankenstein's monster glueing together various Kingsoft's assets into that walking corpse, where wires blood and limb's shreds are packed in one big barely working game. In these days, we discovered that some major flaws pushed its earlier version to result as unplayable on C16!
Anyway, we had some glitchy 64kB cracks and hacks of it, and we ever had a .prg file which needed to be run with a SYS, and that, due to the structure of the game itself, couldn't feature all the options, being forced in two teams only, busy in a 2 players only competition. Btw: it was a mess of a hack, badly cut too.
We changed it with two version, in the intent to keep'em basically onefiled, on first of any other needing. The 32k hack works on any non-C16 264 machine and keep intro, selection and game, so the game is complete. It also features the little flaws in the intro of the latter version, the one from where it has been taken. A C16 onefiler has been added too, still keeping together both the parts, but you can choose to depack only one of those at a time, and that means that the intro+choose part is basically kept as a demo. Anyway, all the options are preserved in an easy-going initial menu, which can be used with both joysticks, cursor keys and shortcut keys (marked as inverted letters) too. The only compromise to make it live on your machine is to LOAD THE GAME WHILE THE CURSOR HAS BEEN MOVED IN THE MARKED BOTTOM PART OF THE SCREEN.
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Posted By
Luca on 2022-12-03 06:31:06
| Re: There is no 16k only support
Added a .prg file, with text filled loading screen, for Classic Bridge 4.0.
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Posted By
Luca on 2022-09-27 11:23:37
| Re: There is no 16k only support
Rüdiger updates the Jet Set Willy PRG file restoring the original file with the BASIC line.
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Posted By
Luca on 2022-04-24 19:01:12
| Re: There is no 16k only support
It's again Rüdiger taking care of the reliability of the classic C16 games as PRG file, and leaving to me the little code to do about. This time:
- 5 games of the Mysterious Adventures series have been PRG-normalized: The Time Machine, Golden Baton, Escape From Pulsar 7, Feasibility Experiment, Waxworks;
- the correct separated version of Missile and Guess, both present in the same compilation, has been fixed;
- Invaders (Livewire) has now a much more faithful PRG file, including the loading screen where you can wait till the end of the countdown or press any key to enter the game, and thank to Exomizer the overall code has no longer those weird addons in order to force a BASIC line; in the loading screen, exact sfx loops and color rotation originally depend from the tape loading itself, so there's no need to clone both 100% faithfully. This version restores an original mistake about the cursor, which appears to be present on the screen (and not set outside) from the TAP file.
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Posted By
Luca on 2022-03-16 14:58:48
| Re: There is no 16k only support
Wide reworking around World Cup: under the interest of Rüdiger, MIK has contributed with a dump of the original by Artic, so the copy that we had was the rerelease of the game. Correctly cut PRG files have been added consequently, and, as a bonus, the horrible twin game World Cup Carnival has deserved a onefile C16 version as PRG and TAP (with Novaload) files.
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Posted By
Luca on 2022-01-01 14:09:24
| Re: There is no 16k only support
New prg file for Who Dares Wins II, clean and compliant.
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Posted By
Luca on 2021-12-09 11:10:42
| Re: There is no 16k only support
11 new C16 classic requiring a fix: Into The Deep now is well cut and includes the intro picture as onefiler, plus good cut and exomizing of Booty, Cops N' Robbers, Fury, Harvey Headbanger, Ninja Master, Shark Attack, Spiky Harold, Torpedo Alley, Video Classics, Zolyx.
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Posted By
Luca on 2021-11-14 17:04:34
| Re: There is no 16k only support
Big update by Rüdiger with help by me: a dozen PRGs with a better cut or simply exomized, plus one with the included instructions file and one with its intro screen: Bandits At Zero, Battle, Big Mac, Gunlaw, On Cue both Pool and Snooker, Power Ball, Return Of Rockman, Rockman, Spectipede, Squirm, Starforce Nova, Video Meanies.
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Posted By
Luca on 2021-10-28 16:24:46
| Re: There is no 16k only support
Olympic Skier is now in its best shape ever, including the original tape's BASIC list, the PETSCII title and the correct cut of the game.
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Posted By
Luca on 2021-10-19 10:27:11
| Re: There is no 16k only support
Rüdiger fixes other three classics: Oblido receives a clean cut, Dizasterblaster follows and it finally gets renamed to the right title both on P4W and Othersi, Tutti Frutti is now clean and supports the intro titles too preserving the mechanism which runs the game thru the same (retouched ad hoc) Basic program.
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Posted By
Luca on 2021-09-17 15:49:10
| Re: There is no 16k only support
Rüdiger places in a better cut version of 3D Glooper.
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Posted By
Luca on 2021-08-27 10:30:50
| Re: There is no 16k only support
File change for the Space Sweep's PRG: there were two versions around, one was a bad cut, one doesn't work on C16 due the packer. Anyway, resolved.
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Posted By
Luca on 2021-08-20 16:23:59
| Re: There is no 16k only support
A real classic fixed by Rüdiger and Luca: Blitz 16 has now the essential PRG just as the TAP runs it, with graphics' buildup in the first part and the game's code in the latter one.
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Posted By
Luca on 2021-07-29 06:33:07
| Re: There is no 16k only support
Rüdiger has updated all the four .prg files of Snooker & Pool, so now they're respectfully cut and the clean file shows the author's sign: he's Branko Spoljaric, who also created Saboteur!.
New .prg file for Varmit too, which is now compliant to the original version, and exomized for your pleasure.
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Posted By
Luca on 2021-06-19 06:09:21
| Re: There is no 16k only support
Changed the prg file in Voidrunner: although it has been thought to be run via BASIC string, the official release has been fixed to clear some memory around $03xx in order to set up a table before. As a result, the previous prg was loosing one sfx in the beginning.
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Posted By
Luca on 2021-06-14 13:39:08
| Re: There is no 16k only support
Changed both .D64 and .PRG files in Trailblazer, the former due to an incorrect size of the main program, the latter because the intro logo program in BASIC unpacks the graphics, changing the color set into the stack, painting in black the upper text.
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Posted By
Luca on 2021-01-15 12:23:41
| Re: There is no 16k only support
Added a .prg file for Death Or Glory.
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Posted By
Luca on 2020-10-23 07:07:01
| Re: There is no 16k only support
Dedalus 3D .prg changed as it was just a bad cut uselessly packed.
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Posted By
Luca on 2020-02-24 10:34:13
| Re: There is no 16k only support
Raketenstart .prg has been changed due to a little graphic mistake in the typed listing.
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Posted By
Luca on 2019-12-02 08:00:59
| Re: There is no 16k only support
Rüdiger changed both C16 and Plus/4 .preg files of Jet Set Willy, now much more compliant with their respective original couterparts, and a separate file for the Plus/4 disk version (slightly different) has been added too. he also changed .prg filre for Ian Botham's Test Match.
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Posted By
Luca on 2019-11-30 02:32:40
| Re: There is no 16k only support
Once alerted by Rüdiger, changed the .prg file for Prospector Pete, the previous one was an edited file with Basic command line and some crap in the memory which was different to the one originally left, Novaload stuff included too.
Changed the .prg file for Manic Miner, the previous one was a bad cut with some edited bytes in order to set the border color to black, whereas in both the two tape versions of the game it gets set by the initial instructions in Basic, now added too.
Changed the .prg file for Las Vegas, the previous one was a hack signed:"EMU FRIENDLY VERSION BY " (is it you Gaia? is it you ATI?), the new .prg restores it in the original shape and it's saved $0FC0-$4000 (yes, byte $4000 included). The hacked version has been preserved anyway.
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Posted By
Luca on 2019-11-27 13:47:14
| Re: There is no 16k only support
Changed the .prg file for Zap-em, the previous one was a terrible crack with bad character set.
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Posted By
Luca on 2019-10-28 14:35:34
| Re: There is no 16k only support
Changed the .prg file of Rig Attack, now with the correct cut at $3F00.
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Posted By
Luca on 2019-09-19 06:10:31
| Re: There is no 16k only support
Changed Star Commander to match the correct filename and restore the original code protection.
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Posted By
Luca on 2019-09-06 04:47:04
| Re: There is no 16k only support
Changed Phantom +6D [PAL/NTSC], just due an imperceptible screen colour mismatch in the intro's DYCP.
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Posted By
Luca on 2019-08-25 11:28:11
| Re: There is no 16k only support
Changed Mr. Puniverse .PRG and added the older version too: both load in the range up to $3FFE instead of the wrong $3FFF where they'd been saved. Once exomized, it has also been restored the initial green/blue background color forced by the usage of Novaload for both game's versions on tape. Rüdiger has discovered that the older version's ending stucks in an endless loop missing to reach the final 'game over' text, and added a .FRE snapshot file as final for that one.
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Posted By
Luca on 2019-08-11 20:15:07
| Re: There is no 16k only support
Trailblazer prg fixed to start at $1001, and exomized too.
Oh, and title logo too.
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Posted By
Luca on 2019-07-31 02:41:29
| Re: There is no 16k only support
Our PRG of Tomb Of Tarrabash had a noticeable graphic bug in the title screen, hence we changed .prg file and titlescreen picture. Plus, we discovered a bug in the original game which prevents from getting back to the titlescreen after the ending. Indeed, the PRG file has been proposed just as the original, with no fix.
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Posted By
Luca on 2019-07-25 04:18:33
| Re: There is no 16k only support
Splitz program file changed, to match the faithful used memory.
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Posted By
MMS on 2019-06-01 16:18:05
| Re: There is no 16k only support
Thanks for listing, completely unkown to me. At least it has a music (sounds like Bach to me).
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Posted By
Luca on 2019-06-01 16:00:18
| Re: There is no 16k only support
Ah wait, I forgot to include Battle Star into the Uridium-ish games list.
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Posted By
Lavina on 2019-05-26 16:51:17
| Re: There is no 16k only support
Liberator is the best imho
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Posted By
MMS on 2019-05-26 16:20:32
| Re: There is no 16k only support
Thank you! Starforce Nova I knew (did not impress me so much), but Liberator was new to me.
PS Some of the releases seems done in hurry without real quality control, the best example is Ghost'n'Goblins mixed up hires/multicolor mode main sprite. I suppose some other games could also look better.
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Posted By
Luca on 2019-05-26 13:03:11
| Re: There is no 16k only support
Yes MMS I loved it too, and when the author has revelaed "Challenger" to all of us I was so sad: why did Mastertronic cut the game so badly, in order to add an useless second charset destroying the original working sprites? Bah... :/ You know that we have three Uridium-like games, and I love all of them: Gwnn is visually and aurally fantastic, but lacks in gameplay sometimes, Liberator is one of my favourite C16 games ever, although the horrible management of sprites and collisions, Starforce Nova could have been a rougher bui most suitable approach but that terrible shoot-the-right-letters sequence is a big downer in the gameplay.
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Posted By
MMS on 2019-05-26 12:42:35
| Re: There is no 16k only support
Thank you for the updates. It was one of my favouries back in the time, the closest thing to Uridium we could have on 16K.
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Posted By
Luca on 2019-05-26 12:05:53
| Re: There is no 16k only support
The .prg file of GWNN has been changed. Our previous one was a bad cut exceeding the C16 memory, and with a SYS Basic line. This last one has been "reactivated" from the original game, because in the Mastertronic release it has been somewhat deleted by removing the instruction code.
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Posted By
Luca on 2019-04-29 09:24:03
| Re: There is no 16k only support
The Solve Master original C16 cut is in, instead of the Mombasa Joe's bad save.
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Posted By
Luca on 2019-04-09 10:21:30
| Re: There is no 16k only support
Changed Strip Poker prg file, added a fixed German version prg too.
EDIT: the previous German version has been deleted, the fixed version IS now the only German version.
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Posted By
Luca on 2019-04-07 14:36:46
| Re: There is no 16k only support
Changed both English and German versions of Ghost Town prgs, in order to match the original filesize, and to rebuild the protection included in the original game.
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Posted By
Luca on 2019-04-04 11:02:11
| Re: There is no 16k only support
The old PRG file of Marble Madness was a broken version which breaks passing to the next levels, now we have a fully working file for it.
EDIT: also changed World War I, now with no chars' bug.
EDIT2: fixed and changed Space 1999's PRG file.
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Posted By
Luca on 2019-01-07 17:42:03
| Re: There is no 16k only support
A limited playable demo of Rodman has been added.
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Posted By
Luca on 2018-12-17 09:03:32
| Re: There is no 16k only support
The original Arthur Noid has been saved from a C16, as anyone can see checking the last 17 bytes of the program. So, the .prg file has been changed in order to replicate it. It's a chance to add a 16K fixed version of the derivate Arthur Noid 98.
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Posted By
Csabo on 2018-12-13 13:11:51
| Re: There is no 16k only support
Not really Due to where it's located in the memory, it runs fine on a C16. Try it!
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Posted By
Rüdiger on 2018-12-13 09:26:22
| Re: There is no 16k only support
The new version of Boogie-Woogie Spiders was cleaned by me, but needs 32 KB RAM ...
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Posted By
Csabo on 2018-12-09 16:00:12
| Re: There is no 16k only support
A clean version of Boogie-Woogie Spiders is up, appears to run on a C16.
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Posted By
Luca on 2018-12-08 10:12:28
| Re: There is no 16k only support
Raider prg file changed, with a coherently saved and exomized file.
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Posted By
Rüdiger on 2018-01-12 18:13:59
| Re: There is no 16k only support
Grand Master is now fixed RUNable and packed at the Kingsoft-Version, and a clean crack from the Audiogenic release.
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Posted By
Csabo on 2017-10-22 11:22:19
| Re: There is no 16k only support
Rüdiger noticed a small bug ($FF28 issue) in the PRG file for Skyhawk we had, so I created a new clean crack for it.
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Posted By
Luca on 2017-09-25 02:37:02
| Re: There is no 16k only support
Alien Attack PRG changed to match the original Alternative start address, looking forward to the forthcoming changes and fixes about the Solar Software releases.
EDIT: the previous PRG file has been renamed and assigned to be the Triple Decker 5 version, the TAP has been named "alien_attack_alien.tap" and re-zipped, due it's the first Novaload release named simply "Alien"; the older PRG that runs with SYS8446 is from the original no turbo version and a new PRG has been uploaded from it, now it includes the intro text. More Solar Software titles will undergo heavy changes in the next days.
EDIT2: Suicide Run and Quick Draw PRGs changed too.
EDIT3: Knock Out, Mission Mars and Cruncher PRGs changed too.
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Posted By
Csabo on 2017-02-06 11:10:57
| Re: There is no 16k only support
Rüdiger fixed Stellar Wars and Torpedo Alley, but PRGs were bigger than they should have been.
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Posted By
Luca on 2016-12-09 09:10:48
| Re: There is no 16k only support
Rüdiger has found the errata corrige article which allows Break Out to be now 100%, file changed eventually.
EDIT: Back To Nature memory size fixed.
EDIT2: Ürvirág PRG file is a bad crack, so it has been renamed and a working crack has been added too.
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Posted By
Csabo on 2015-10-12 11:03:20
| Re: There is no 16k only support
We had a couple in this thread, but they were taken care of. If we did, one of us would go through it and just fix them all
Basically at this point it's all laborious manual work to check each game, and a big thanks goes out to Rüdiger for doing it.
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Posted By
siz on 2015-10-12 03:37:17
| Re: There is no 16k only support
Do we have a list of games that still need to be fixed for 16k memory?
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Posted By
Csabo on 2015-10-11 19:18:46
| Re: There is no 16k only support
Added a fixed PRG for Fire Ant (unbelievably, but after all this time we still had some C16 games that didn't work on a C16...), and also added a PRG version for Lone Survivor. True but completely useless off-topic fact: this was the game that caused me to start learning English
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Posted By
Luca on 2015-10-03 12:53:49
| Re: There is no 16k only support
Rüdiger has sent in a cleaner version of Super Breakout. Anyway, both the previous one and the new one show an evident bug on level 8 (you can check it by waiting for the levels'show), we shall check if that bug is a double mistake or an original fault in the code list.
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Posted By
Luca on 2015-09-02 09:48:01
| Re: There is no 16k only support
Replace Jabba Otthona PRG file, now it regularly works on C16 as expected.
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Posted By
Luca on 2015-08-31 10:09:55
| Re: There is no 16k only support
Properly renamed the Deli's trainer for Scooby Doo and added a valid .PRG from the original game.
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Posted By
Csabo on 2015-06-04 12:36:20
| Re: There is no 16k only support
Replaced US Drag Racing PRGs.
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Posted By
Csabo on 2015-04-20 14:16:17
| Re: There is no 16k only support
Fixed PRG file for Droid One (no SYS needed).
Edit: fixed PRG file for Ping Pong (no SYS needed).
Edit #2: Same fix applied to the following: Crillion, Ghost Town (English and German versions), Tennis, World Cup.
Edit #3: Proper C16 compatible cracks added for Csodálatos Simon, Guzzler and Classic Adventure.
Edit #4: Clean crack for UXB, and SYS-less versons for Viduzzles, Survivors and Space Fiends.
Edit #5: C16 PRG files for: Footballer Of The Year, Arrow Of Death, Perseus & Andromeda, The Sorcerer Of Claymorgue Castle, and new PRGs for Fury and Invaders.
Edit #6: Daley Thompson's Star Events, Asteroid Belt done.
Edit #7: Done with Twin Kingdom Valley (C16 version) and Indoor Soccer (Plus/4 version). Both were pretty hard work!
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Posted By
corpsicle on 2015-04-17 16:38:13
| Re: There is no 16k only support
This thread almost makes me want to take out the c16 aswell ...
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Posted By
MIK on 2015-04-17 10:14:59
| Re: There is no 16k only support
Don't forget, some games that require SYS or G codes are as pure as the original and why they are like it. In fact if you want to do one better some would only exist as .D64 files, but yeah it's cool to have them RUN-able with out the need to remember or messing about.
At least the C16/Plus4 scene makes the effort to better things and make things easier overall, unlike some other computers out there.
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Posted By
Luca on 2015-03-03 15:19:41
| Re: There is no 16k only support
Xzap was a bad dump of the original game on tape, now a fixed one.
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Posted By
Luca on 2014-12-13 12:50:17
| Re: There is no 16k only support
Q-Bert has been fixed (a little bug in the playfield's graphics) and 16ksized too.
OT: in the meantime, Rüdiger has found a copy of Jaw-Breaker :)
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Posted By
Luca on 2014-11-21 18:49:57
| Re: There is no 16k only support
Now we have a flawlessly working copy of Shogun, thanks to Rüdiger
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Posted By
Luca on 2014-10-30 10:07:42
| Re: There is no 16k only support
Ferrox Lander has been renamed to the most coherent Ferrox, and the .prg file has been changed to fit into 16K. Presumably, the original game loads the graphics with a loader apart in $3000-$31D0 before loading the main BASIC code, which uses $28BF as variables memory (this means the BASIC code would load till that address...).
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Posted By
retroscener on 2014-10-07 07:52:07
| Re: There is no 16k only support
Yeah, I already updated the Legionnaire crack when you highlighted my original hi-score evidence (cheers). I will upload any new changes to the collection everytime they happen, but will probably just make people aware of the changes every 6 months or so. Otherwise people may tire of continuously replacing the old set with the new set (which takes a while) maybe every month or so or possibly more frequent than that.
I'm wondering, should I keep the "Old" folder in them, they're taken from the old gamebase collection but is there any real point in keeping it? Personally for me, it takes up unnecessary space but this isn't originally my project.
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Posted By
MIK on 2014-10-07 07:13:37
| Re: There is no 16k only support
There might be a couple of old cracks in that collection that are not up to date.
Legionnaire from that SD2IEC collection was an old one and was missing the Csabo one that has the proper black border and loading screen.
Might be worth sharing any changes there and then in a post or something, if you update your own set for the odd better file.
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Posted By
retroscener on 2014-10-06 15:28:31
| Re: There is no 16k only support
I probably won't always give update notifications on the sd2iec project everytime there's a 16k fix, maybe once or twice a year I'll give a quick update on the website's and via facebook. Glad the sd2iec project is appreciated although the real full credit goes to our member StarshipUK for it. I'm just keeping it updated for everyone, as well for my personal use too
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Posted By
Luca on 2014-10-06 14:29:23
| Re: There is no 16k only support
..and I'm following your updating step after step, never missed once Thanks for your work there!
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Posted By
retroscener on 2014-10-06 11:29:57
| Re: There is no 16k only support
Nice updates Luca. Great work as usual. I've just updated (and will continue to update) the SD2IEC Games Collection project whenever there's new fixes added, at least until they're more or less all finally done, and also depending on whether I'm still alive that is
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Posted By
Luca on 2014-05-27 10:01:18
| Re: There is no 16k only support
Matrix has now been 16ksized.
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Posted By
Luca on 2014-05-26 09:58:46
| Re: There is no 16k only support
Csabo has fixed and updated the .prg file for Starburst.
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Posted By
Luca on 2014-05-09 09:02:50
| Re: There is no 16k only support
Room Ten gets a proper .prg file.
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Posted By
Csabo on 2014-03-28 17:32:13
| Re: There is no 16k only support
Cyberdroids now has a proper 16K crack. The details of this game were wrong in our database, thanks to Rüdiger for pointing this out!
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Posted By
Luca on 2014-03-22 20:12:26
| Re: There is no 16k only support
Megabolts now has its own regular 16K PRG file.
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Posted By
Finland C16 User on 2009-11-12 22:01:01
| There is no 16k only support
Hello all.
This is my first post here. Anyways, I want to ask you people - and all that are interested in the Commodore 16 or Plus/4 in some form or another.. to take part in a little experiment, which would immediately enlighten the user of my point. Try to grab games like
- Robin to the Rescue - Jetbrix - Arthur Noid - Invaders Livewire
Then set YAPE from "Configuration" menu to utilize only 16 k of memory.
Then try to get those games to work with that setup. Also, try to get them to work by making a D64 diskette and importing those games into it and loading them as PRG files.
After this experiment you are probably as frustrated and confused as I am - WHY are there no C16k-friendly versions as PRG files of games? Only TAP-games work with that Yape setting directly, and -some- games, like Berks and Aardvark.
I have noticed that whenever the PRG file on the disk is exactly 49 blocks, it's almost guaranteed to work. If it's over that, it's never going to work. If it's something like 35 or 48, it -might- work (like Thrust, for example), but most of the cases I tried, it didn't.
My guess is that those PRG releases are for Plus/4, and not meant to be used with 16k limitation (although they were programmed for 16k originally.. the irony!) , and the TAP files are supposed to work with 16k limitation.
But what about us who have a real C16 and a 1541 disk drive for it? I don't have a datassette for the C16, or an adapter so I could use one of my 1530 datassettes.. so you can understand how this makes it extremely tough to compile a nice disk full of games and make them work with the real C16.
I don't mind there being so many Plus/4-only-versions of the games (notice how they immediately start working once you crank up the memory from 16k in Yape..), if there could ALSO be 16k working versions. I mean, it shouldn't be impossible, I have been able to find some with heavy hunting from various ftp-sites etc.. and usually they are the ones requiring a sys.
Also with Robin to the Rescue, I had to actually extract the PRG files from a TAP image, a bit unsuccessfully (as I am not a coder, I don't understand a lot of the stuff those extracters show).. I took two of the PRG files (there were three), and tried to convert the SYS from the hex code that looks like the program COULD start there..
Also I need to load the second prg file first, and then the other file, otherwise the title graphics are just random crap. Of course now the SCORE and all are unreadable mess, but at least the game works. It starts with sys4112 and brings you immediately to the beginning of the first level. One of the bricks also flashes a bit.
Does it really need to be this difficult? Couldn't there be an easier alternative for getting 16k-support for PRG files? Why is it so arbitrary anyway -- some games are exactly 49 blocks and work just fine, some games are like 51 or something, and are impossible to get working unless using those TAP extracters (with varying results and lots of work and guesswork with the SYS etc..)...
I am just wondering if there might be something I am missing here, some easier way to get all this done.. Let the 16k programs WORK with a 16k system, that's all I ask!
Sincerely,
A Finland C16 user
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