| Death Or Glory | |
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| Releases | Name | Released By | Release Date | Distribution | Product Code | Retail Price | Format | Package | Rarity | Notes | Owned |
Original release | CRL Group PLC | 1987 | Commercial | | | Cassette | Double case | Extremely rare | | 2 |
Alternative release | CRL Group PLC | 1988 | Commercial | | | Cassette | | Unspecified | | 0 |
2 found. |
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| Covers | Cassette Cover |
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Cassette Cover (Alternative) |
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| Physical Media | Cassette |
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Cassette (Alternative) |
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| Instructions | The objective is to destroy as much space fleet you need to pass to the next level. To perform this, you must fly at a certain speed over the blocks you wanna blow up and then bomb'em. Different blocks can prime different chain reactions, hence try to find the best strategy in order to optimize you job. Enemy ships will attack you, weaking your two shields shot by shot, but you can use your dozer's fore in order to ram'em. Beware your fuel, you can fully recharge it by stopping your dozer for a short time, but only when the fuel's bar reaches the red section.
Joystick in Port 2
UP | : Accelerate | DOWN | : Decelerate | LEFT | : Rotate counterclockwise | RIGHT | : Rotate clockwise | FIRE | : Bomb blocks / Ram enemies |
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| Under The Blocks | In the game, there's a zeroed zeropage location ($44) which can be used to play the game with the dozer's sprite running under the blocks. This feature can be activated by entering any non-zero value in $44, and it doesn't seem to be depending by particular game's features, or by a built in cheat. The most probable reason that can be presumed is that it has been used by the coder himself. This pictures confirms that the effect affects the player's sprite only, leaving the enemy ships over the background elements.
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