| Squirm | Title: | Squirm | Category: | Game/Action | Release Date: | 1985-07 | Language: | English | Size: | 16K | Machine: | PAL & NTSC | Code Type: | Machine code | Distribution: | Commercial/TA | Product Code: | 2C 0003 | Retail Price: | £1.99 | Game ending type: | Has an end, restarts (no reward) | |  | Released by: | Mastertronic | Produced by: | Mr. Chip Software | Code by: | Kelly, Tony | Notes: | Tape filename written as 'SQIRM'. Sold 82,000 copies. Novaload serial: N103108. |
Download:
No turbo:
Tape WAV sample:
External links: C64 release
User Rating: 7.8/10 (18 votes) User comments: Read comments
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| Releases |
Original release | Mastertronic | 1985-07 | Commercial | 2C 0003 | £1.99 | Cassette | Unspecified | 7 |
1 found. |
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| Remakes | Title | Created by | Platform | Homepage | Notes |
Squirm | | PC |  | |
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| Covers |  Cassette Cover (Front) |
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 Cassette Side Cover |
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 Cassette Cover (Back) |
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| Physical Media |  Cassette |
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 Cassette (Black) |
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| Undocumented Controls | Squirm features some undocumented features that some players may of missed!
If you press the fire button during play you will speed up allowing you to collect eggs faster or escape from the squirms that little bit quicker. Be warned as running much faster makes it more harder to navigate around the hive with precision so it does not always pay to play at full speed.
Another feature that my be useful is that once your moving in any given direction you can let go of having to press the joystick in the direction your going. In stead you will continue moving in the same direction until you hit a wall or run in to a Squirm. This is handy for lining up for the next direction you wish to take in advance so to help save you missing those opportunities of when you want to turn in a hurry.
Joystick Control is Joy Port 2, whereas the instructions claim it's Port 1.
'P' key for pause game, and 'R' key for quit game and demo mode were missing in the instructions too.
Complete controls follow.
Joystick in port 2.
Keyboard: | | Z | Left | X | Right | ; | Up | / | Down | SHIFT | Run | P | Pause | R | Restart from title | D | Demo Mode | U | Up 1 Level | B | Back 1 Level |
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| Fun Fact | The start screen shows that SQUIRM has 24480 different playable levels. However, this value of 24,480 is not entirely accurate; so far, there has probably been no player who has counted it and pointed out the inaccuracy...
The game has 32 different game screens, on which 3 worms delight the player in the first round. When we get through these, we return to the first game screen, but now there are 4 worms to count. Then, in the third round, we can follow the race of 5 worms. Once we have completed this round, we will again receive the first game screen / 3 worms as a reward, but the number of eggs to be eated will increase by 100.
The starting number of eggs is 200, but it is very easy to find out what the maximum number is! During the game, you can always go back to the previous level by pressing the "B" key. If we press "B" on the very first level, we get to the last one: 32nd game screen, 5 worms, and 25,700 eggs to eat. So the initial 200 eggs increase 255 times by 100.
The 24,480 different playable levels can be calculated as follows: 32 types of game screens × 3 types of worm numbers × 255 types of 100 egg number increments, 32 × 3 × 255 = 24480 levels.
However, this calculation does not include the quantity when the number of eggs had not yet increased, so the actual value is as follows: 32 × 3 × 256 = 24576! 
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| Cheats - How do I use cheats? | >24E6 ##
| Number of lives |
>2FAE BD
| Unlimited lives |
>2816 24
| Invulnerability |
G 27C5
| Instantly finish level |
G 2404
| Restart game |
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