| Voidrunner | |
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| Aliens & Aliens | The colours used for the attacking enemies in this game are picked up in 4 different ways: - fixed, for some characteristic foes as camels, pods and bombs; - cycling, starting from a determined color then increasing that value for the next wave; - pseudo-random 1, reading from ROM address $E000 to $E0FF; - pseudo-random 2, reading from ROM address $FC00 to $FCFF.
The pseudo-random ones sometimes occur in a '05' value for color which takes an enemy to be displayed as a green hires character instead of a multicolor one. It can be green only.
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It might be seen as a little bug, but looking at the C64 version, that kind of enemy can be found too, in green and in white tho, confirming that it's done on purpose.
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| Cheats - How do I use cheats? | >335E AD
| Unlimited lives |
POKE 13150, 173 POKE 13069, 44 POKE 13103, 44 POKE 13128, 44
| Invulnerability (unpacked) |
POKE 12866, 173
| Unlimited lives (packed) |
POKE 12866, 173 POKE 12785, 44 POKE 12819, 44 POKE 12844, 44
| Invulnerability (packed) |
G 1010
| Restart game |
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