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Introduction
The original name for GWNN was Challenger, but because of the Space Shuttle accident on the 28th of January 1986 were the world was shocked by the destruction of the space shuttle Challenger, and the death of its seven crew members the game name would change for ever...

GWNN was held back for over a year because it was one title that didn`t have a name or the Game With No Name. No one could think of a name and in the end it was named Game With No Name or GWNN for short as it was labled. A true story!!


Gwnn
Title:Gwnn
Category:Game/Shoot'em up
Release Date:
Language:English
Size:16K
Machine:PAL Only
Code Type:Machine code
Distribution:Commercial/TA
Product Code:2C 0184
Retail Price:£1.99
Game ending type:No end (highscore)
 Play Online!
Released by:Mastertronic
Cracked by:Spitfire Cracking Service (SCS)
Code by:Strassen, Patrick
Notes:Also cracked by Shockway Rider. Also NTSC fixed and spreaded in Mexico as Rescate Espacial. The SCS crack is titled Gwnn+ though it doesn't support any trainer.
User Rating: 6.3/10 (15 votes)
User comments: Read comments
Gwnn Title Screenshot

Gwnn Screenshot


Releases
NameReleased ByRelease DateDistributionProduct CodeRetail PriceFormatPackageRarityNotesOwned
Original releaseMastertronic1987-05Commercial2C 0184£1.99CassetteUnspecified5
1 found.


Game Endings
This game is confirmed
to have no ending.


Hall Of Fame
1Luca220,150Played on YAPE 1.2.3, PSX joypad. Easy and short game, stopped to play at 200K score. Played the almost identical Challenger version.
2Plus4Punk19,170
Submit your own high score now!


Derived Software
Starquake (Go Games 30)
Xadium (C16/MSX 19)


Publications
Description: 100+4/2 (Book/Hungarian) pg. 61
Cheat: H And D's C16 Plu... Volume 2 Issue 3 (Magazine/English) pg. 20
Review: Aktueller Softwar... 10/1987 (Magazine/German) pg. 47
Review: H And D's C16 Plu... Volume 2 Issue 1 (Magazine/English) pg. 14
Review: Commodore Computi... September 1987 (Magazine/English) pg. 71


Covers
Cassette Cover (Front)
Cassette Cover (Front)
Cassette Cover (Side)
Cassette Cover (Side)


Physical Media
Cassette
Cassette
Cassette (White)
Cassette (White)


The Author's Original Game Story
Patrick Strassen has kindly scanned a copy of his original game information notes he sent to Mastertronic in 1987. Your be astonished how much Mastertronic changed the real story and missed out the F1 key option on the cover!

Please note: The Cheat Mode password has been deleted from page 3 by Patrick Strassen. This is one secret Patrick wishes to keep underground. Not even we know it!





The study on paper for the main sprite design can be seen in the notes the author did write for XCellor8.


Undocumented Key
Pressing the F1 key it's possible to change the border's color.

By the way, the instructions report the Strobe On/Off function keys as they're implemented on a C64 (F3/F5), whereas the real keys are obviously F2/F3.


More Details About CHALLENGER
The 'Challenger' download is a pre-release version of the game (before the name was dropped), with 'proper' enemy sprites and no different font in the lower screen. This version was submitted to Anco, who turned it down.
Compare the upper image (GWNN) with this one (CHALLENGER):


The game was submitted 1986 to Anco, a distributor of Kingsoft. In 1987, Kingsoft published a game for the Commodore Amiga (500/600) with the name Challenger. A space shoot'em up game, with "some" imagination also has resemblances to GWNN.

Commodore Computing International September 1987 features a review of GWNN at page 71, but both the enclosed screenshots clearly show the gameplay of Challenger.
Commodore Computing International September 1987 page 71 excerpt


Cheats - How do I use cheats?
Type PATSCRAM on title screenBuilt-in cheat: Unlimited lives

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