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False Idols
Title:False Idols
Category:Demo/Trackmo
Release Date:
Language:English
Size:64K
Device Req.:Disk only (2 sides)
Machine:PAL Only
Code Type:Machine code
Distribution:Freeware
 Play Online!
Released by:Gods Of The Universe (GOTU)
Released by:Exceed (EXD)
Released by:Muffbusters (MB)
Released by:Resource (RSC)
Released by:Methabolix (MX)
Music by:celticdesign
Code by:BSZ
Code by:bubis
Code by:Lavina
Graphics by:Harry
Graphics by:dLst
Graphics by:Jeva
Code by:Murphy
Code by:Oswald
Graphics by:Unreal
Notes:A cooperation demo released under the label Section 31 (S31). Uses Bitfire+4 fastloader by BSZ and bubis.
  External links:
    YouTube Video
    Pouët.net

User Rating: 9.3/10 (23 votes)
User comments: Read comments
False Idols Screenshot


Compos
ComposCategoryRankScoreNotes
Árok 2023Demo Compo1226


Effects
PartEffect nameParametersNotes
SID Support 
2Color Cycler 4 animation frames.
4FLD 
5Landscape 3D isometric 20x20 square tiles.
6Bitmap Scroller Vertical.
7StarfieldColor mode: MCM Bitmap, masked
8DYCP Mega-DYCP.
9Fire At the lower right corner, diagonal.
10Plasma Multicolor textured plasma.
12Color Cycler 4 animation frames.
15FPP Overscan.


Disk Covers
Disk Sleeve
Submitted by Lavina
Disk Sleeve
[ Large cover ]


Image Gallery
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Author's Comment: Lavina About Part 13
About effect 13: I call it lightsource... So a bitmap is drawn and the surfaces are mapped to an invisible plane where a texture of light is moved around, creating a kind of 3D illusion. First one light is used then another is added with a different color and they are additive, which means stacking their brightness and also the colors "mix" to a new color when they meet.

The only trick here was that the "usable" 2 colors per character position were not enough at some places to correctly draw the torus knot so I also used $FF16 color at "some" places. You can see those problematic pixels at this animation. So I change that fixed color throughout the screen in some raster lines accordingly with the actual color of their surface. Of course, the visuals had to be optimized because with this technique we are able to correct only one location (one surface) per rasterline. This also means that the raster time is lost for almost the entire screen area due to the $FF16 color manipulation.



Greetings Scrolling Bitmap
False Idols Greetings


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