| Strange Odyssey C16 | Title: | Strange Odyssey C16 | Category: | Game/Adventure | Release Date: | Unknown | Language: | English | Size: | 16K | Machine: | PAL & NTSC | Code Type: | Machine code | Distribution: | As compilation | Game ending type: | Has an end, game ends | | | Notes: | Scott Adams Adventure #6. Black game background. Original C16 text only release. The use of Novaload prejudices the save option. |
External links: ZX Spectrum release C64 release Atari 8bit release
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| Solutions - Hints | How do I get out of the spaceship? Through the airlock. PRESS the RED button to open doors, and make sure you're wearing a space SUIT. How do I get off the ledge? Take a leap of faith. How can I read what's on the boulder? That's a red herring, just SHOOT it with the phaser set to destroy. What do I do in the hexagonal room? It's a teleport hub. PULL and PUSH the ROD to change your destination, then TOUCH the PLASTIC to teleport. How do I get out of the mound? SHOOT it, with the phaser set to DESTORY. How can I open the access hatch? It's stuck, you must have the small piece of metal with you. How can I get the ship to power up? At the very end, you can BREAK off the ROD in the hexagonal room and DROP it into the power holder. What are the treasures needed for perfect score? 5 treasures, 20% each for a total of 100%: BELT, BRANDY, DIAMOND, PAINTING and SCULPTURE. |
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| Solutions - Complete | D GET PHAS, GET SHOV WEAR SUIT U (EXAM CONS) PRES RED (door opens) GO DOOR PRES RED (whooosh!) GO DOOR JUMP N, N, GO CAVE (EXAM PHAS) (SET PHAS) TO DEST SHOO BOUL (it's destroyed, curtain of light appears) GO CURT DROP PHAS DROP SHOV PULL ROD, PUSH ROD (x4) (plastic glows 6 times) TOUC PLAS (you feel disoriented - teleported to museum)
GO CURT GET PAIN, GET SCUL GO CURT DROP PAIN GET BELT DROP SCUL
PULL ROD, PUSH ROD (plastic glows 7 times) TOUC PLAS (you feel disoriented - teleported to mining colony) WEAR BELT, TWIS BUCK (it floats!) GO CURT, GET BRAN, GO CURT, DROP BRAN GO CURT, GET META, GO CURT, DROP META TWIS BUCK, DROP BELT DROP SUIT
PULL ROD, TOUC PLAS, PUSH ROD (machine is reset) PULL ROD, PUSH ROD, TOUC PLAS (teleported to jungle) GET SHOV GET PHAS (SET PHAS) TO STUN GO CURT DIG DROP SHOV GET PICK GO JUNG (save here, the ice-hound can kill you randomly!) E SHOO HOUN (it's stunned) GET HOUN S, W, GO CURT
PULL ROD, PUSH ROD, TOUC PLAS (teleported to methane snow storm) WEAR SUIT GO CURT DROP HOUN (save here, the ice-hound can kill you randomly!) WAKE HOUN (burrows off) W (save here, the ice-hound can kill you randomly!) DIG (inside mound, with hound) SHOO HOUN DROP PICK GET DIAM (SET PHAS) TO DEST SHOO MOUN DROP PHAS N, N, GO CURT
PULL ROD, TOUC PLAS (machine is reset) PUSH ROD, TOUC PLAS (back to cave) GET BELT, GET BRAN, GET PAIN GO CURT, U, W, GO SHIP DROP BELT, DROP BRAN, DROP DIAM, DROP PAIN GO DOOR, JUMP, N, N, GO CAVE, GO CURT GET SCUL, GET META BREA ROD (breaks with a crystalline snap - it can be used as fuel) GO CURT, U, W, GO SHIP PRES RED DROP SUIT (not needed any more) GO DOOR, D OPEN HATC (the metal helped) DROP META GO CRAW DROP ROD U, U PRES BLUE (we arrive) GO DOOR GET BELT GET BRAN GET PAIN PRES RED GO DOOR DROP BELT DROP BRAN DROP DIAM DROP PAIN DROP SCUL SCOR |
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