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Scott Adams Adventures
 Pirate AdventureAtomic Mission  Strange Odyssey
Adventureland PETPirate Adventure C16 Voodoo CastleThe Count[ Strange Odyssey C16 ]Mystery Fun HousePyramid Of DoomGhost Town AdventureSavage Island Pt. 1Savage Island Pt. 2The Golden VoyageThe Sorcerer Of Claymorgue CastleBuckaroo Banzai
Adventureland +4 Secret MissionVoodoo Castle +4     Savage Island Pt. 1Savage Island Pt. 2 The Sorcerer Of Claymore Castle
            The Sorcerer Of Claymorgue Castle +4Buckaroo Banzai +4


Strange Odyssey C16
Title:Strange Odyssey C16
Category:Game/Adventure
Release Date:
Language:English
Size:16K
Machine:PAL & NTSC
Code Type:Machine code
Distribution:As compilation
Game ending type:Has an end, game ends
Notes:Scott Adams Adventure #6. Black game background. Original C16 text only release.
  Download:
Download from Plus/4 World
Plus/4 World
Download from Plus/4 World
Plus/4 World
Download from Rulez.org
Rulez.org
Download from Rulez.org
Rulez.org
Download from Othersi.de
Othersi.de
Download from Othersi.de
Othersi.de
  External links:
    ZX Spectrum release
    C64 release
    Atari 8bit release

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Strange Odyssey C16 Screenshot


Appeared On Compilations
Scott Adams Scoops


Solutions - Hints
How do I get out of the spaceship?
Through the airlock. PRESS the RED button to open doors, and make sure you're wearing a space SUIT.
How do I get off the ledge?
Take a leap of faith.
How can I read what's on the boulder?
That's a red herring, just SHOOT it with the phaser set to destroy.
What do I do in the hexagonal room?
It's a teleport hub. PULL and PUSH the ROD to change your destination, then TOUCH the PLASTIC to teleport.
How do I get out of the mound?
SHOOT it, with the phaser set to DESTORY.
How can I open the access hatch?
It's stuck, you must have the small piece of metal with you.
How can I get the ship to power up?
At the very end, you can BREAK off the ROD in the hexagonal room and DROP it into the power holder.
What are the treasures needed for perfect score?
5 treasures, 20% each for a total of 100%: BELT, BRANDY, DIAMOND, PAINTING and SCULPTURE.


Solutions - Complete
D
GET PHAS, GET SHOV
WEAR SUIT
U
(EXAM CONS)
PRES RED (door opens)
GO DOOR
PRES RED (whooosh!)
GO DOOR
JUMP
N, N, GO CAVE
(EXAM PHAS)
(SET PHAS)
TO DEST
SHOO BOUL (it's destroyed, curtain of light appears)
GO CURT
DROP PHAS
DROP SHOV
PULL ROD, PUSH ROD (x4) (plastic glows 6 times)
TOUC PLAS (you feel disoriented - teleported to museum)

GO CURT
GET PAIN, GET SCUL
GO CURT
DROP PAIN
GET BELT
DROP SCUL

PULL ROD, PUSH ROD (plastic glows 7 times)
TOUC PLAS (you feel disoriented - teleported to mining colony)
WEAR BELT, TWIS BUCK (it floats!)
GO CURT, GET BRAN, GO CURT, DROP BRAN
GO CURT, GET META, GO CURT, DROP META
TWIS BUCK, DROP BELT
DROP SUIT

PULL ROD, TOUC PLAS, PUSH ROD (machine is reset)
PULL ROD, PUSH ROD, TOUC PLAS (teleported to jungle)
GET SHOV
GET PHAS
(SET PHAS)
TO STUN
GO CURT
DIG
DROP SHOV
GET PICK
GO JUNG
(save here, the ice-hound can kill you randomly!)
E
SHOO HOUN (it's stunned)
GET HOUN
S, W, GO CURT

PULL ROD, PUSH ROD, TOUC PLAS (teleported to methane snow storm)
WEAR SUIT
GO CURT
DROP HOUN
(save here, the ice-hound can kill you randomly!)
WAKE HOUN (burrows off)
W
(save here, the ice-hound can kill you randomly!)
DIG (inside mound, with hound)
SHOO HOUN
DROP PICK
GET DIAM
(SET PHAS)
TO DEST
SHOO MOUN
DROP PHAS
N, N, GO CURT

PULL ROD, TOUC PLAS (machine is reset)
PUSH ROD, TOUC PLAS (back to cave)
GET BELT, GET BRAN, GET PAIN
GO CURT, U, W, GO SHIP
DROP BELT, DROP BRAN, DROP DIAM, DROP PAIN
GO DOOR, JUMP, N, N, GO CAVE, GO CURT
GET SCUL, GET META
BREA ROD (breaks with a crystalline snap - it can be used as fuel)
GO CURT, U, W, GO SHIP
PRES RED
DROP SUIT (not needed any more)
GO DOOR, D
OPEN HATC (the metal helped)
DROP META
GO CRAW
DROP ROD
U, U
PRES BLUE (we arrive)
GO DOOR
GET BELT
GET BRAN
GET PAIN
PRES RED
GO DOOR
DROP BELT
DROP BRAN
DROP DIAM
DROP PAIN
DROP SCUL
SCOR

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