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Scott Adams Adventures
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Adventureland PET | Pirate Adventure C16 Voodoo Castle | The Count | Strange Odyssey C16 | Mystery Fun House | Pyramid Of Doom | Ghost Town Adventure | Savage Island Pt. 1 | [ Savage Island Pt. 2 ] | The Golden Voyage | The Sorcerer Of Claymorgue Castle | Buckaroo Banzai
Adventureland +4 Secret Mission | Voodoo Castle +4     Savage Island Pt. 1 | [ Savage Island Pt. 2 ] The Sorcerer Of Claymore Castle
            The Sorcerer Of Claymorgue Castle +4 | Buckaroo Banzai +4


Savage Island Part Two
Title:Savage Island Part Two
Category:Game/Adventure
Release Date:
Language:English
Size:64K
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Commercial/TA
Retail Price:£7.95
Game ending type:Has an end, game ends
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Released by:Tynesoft Computer Software (Tynesoft)
Code by:Howarth, Brian
Written by:Adams, Scott
Notes:Scott Adams Adventure #11. Includes a C16 text only and a Plus/4 pictures version. The game is the second part and conclusion to Savage Island. Due to a bug the Plus/4 version is impossible to complete.
  External links:
    ZX Spectrum release
    Atari 8bit release
    BBC release

User Rating: 5.2/10 (5 votes)
Savage Island Part Two Title Screenshot

Savage Island Part Two Screenshot


Releases
NameReleased ByRelease DateDistributionProduct CodeRetail PriceFormatPackageRarityNotesOwned
Original releaseTynesoft Computer Software1986Commercial£7.95CassetteMicrocaseUnspecified1
1 found.


Publications
Review: Computer & Video... May 1987 (Magazine/English) pg. 68


Covers
Cassette Cover (Front)
Cassette Cover (Front)
Cassette Cover Instructions Front
Cassette Cover Instructions Front
Cassette Cover Instructions Rear
Cassette Cover Instructions Rear


Instructions
There are some system words to control the game:
- SAVE GAME to save your position to the tape
- INVENTORY to list your objects carrying
- QUIT to give up the game


Solutions - Hints
What's the password that I need to vocalize at the beginning?
SAY 123
I can't even get started. There's nowhere to go from the beginning!
You have to GO through the force FIELD.
This adventure is too hard! I keep dying after taking just one step outside!
That's right. Since there's a vacuum outside the force field, BREATHE OUT as soon as you step outside.
This adventure is mega hard! I keep dying after just 4 steps outside!
That's right again. You have to type HYPERVENTILATE before you go out through the force field, this way you will have more moves.
The Neanderthal keeps killing me!
IT WILL - ALWAYS, BECAUSE THIS GAME IS BUGGED!!


Solutions - Complete
Here is the complete solution by MCG. Note: this only works for the C16 version of the game, as the Plus/4 version is buggy.

(Metallic voice whispers in your mind: "Vocalize password please")
SAY 123 (In a small metal room. Flash of light you are naked!)
HYPERVENTILATE
GO FIELD (In a metal room. Vacuum!)
BREATHE OUT
E (In a metal lined tunnel.)
S (In a metal lined tunnel.)
W (In a metal lined tunnel.)
W (In a metal room.)
GO FIELD
BREATHE
LOOK HYDROPONICS (Found Plants.)
LOOK PLANTS (Found Flower.)
GET FLOWER
LOOK DISPLAY (You see a Button at bottom and a Neanderthal.)
PRESS BUTTON (Warning: non-transfigured controller of seed specimens has been released Neanderthal says Argh.)
HOLD BREATH
CRUSH FLOWER (Neanderthal sedated!)
BREATHE
DRAG NEANDERTHAL
N (In a metal lined tunnel.)
N (In a red metal room. Control console is here.)
E (In a red metal room.)
DROP NEANDERTHAL
W (In a red metal room. Control console is here.)
WEAR BANDANNA (This is a rayshield to protect your brain.)
PRESS BUTTON (Metallic voice whispers in your mind: "Vocalize password please")
SAY FREE ("Prepare rayshield, PSYCHOTRANSFIGURATION Ready")
PRESS BUTTON (It happens a Flash of light, you feel strange.)
OPEN EYES (In a red metal room. Now your mind is in the Neanderthal's body.)

W (In a red metal room. Control console is here. Me is here.)
LOOK ME (Your body is sedated. A bandanna is found.)
GET BANDANNA
S (In a metal lined tunnel.)
S (In a metal room.)
HYPERVENTILATE
GO FIELD (Vacuum!)
BREATHE OUT
E (In a metal lined tunnel.)
E (In a metal lined tunnel.)
E (In a metal lined tunnel.)
N (In a metal lined tunnel.)
N (In a metal lined tunnel.)
N (In a metal room.)
CLOSE EYES
GO FIELD (In a metal room. You are in a gym.)
OPEN EYES
N (In a metal lined tunnel.)
E (In a control room. A control console and a viewscreen are here.)
EXAMINE VIEWSCREEN (You see a picture of spaceship now orbiting Earth Closeups show Dinosaurs everywhere!)
LOOK CONSOLE (You see a button, dials and a lever.)
W (In a metal lined tunnel.)
N (In a small metal cabin. A soft platform and a small plastic wafer are here.)
GET WAFER (You breathes. Metallic voice whispers in your mind: "Captain's LOG: Wounded in mutiny. Humanoid seed colony not started, giant reptiles must be destroyed for species survival. TimeSwap Plan implemented with ROBOPIRATE as catalyst agent. If you scanning this, are not of THIS TIME then mission can still succeed! I'm jettisoning self from airlock. Good Luck & forgive me for involving you.)
DROP WAFER
S (In a metal lined tunnel.)
S (In a metal room.)
READ DIAL (You see a picture of T-shaped handle picture of an atom.)
LOOK ATOM (It has 8 electrons.)
DROP BANDANNA
LOOK BANDANNA (Nothing special except glowing metallic threads.)
UNRAVEL THREADS
TIE THREAD
TO LEVER
TIE THREAD
TO TREADMILL
GO TREADILL (On a treadmill. A railing is here.)
GET RAILING (You are holding it.)
RUN (The T-shaped handle moves briefly.)
RELEASE RAILING
WALK TREADMILL (In a metal room.)
UNTIE THREAD
GET THREAD
N (In a metal lined tunnel.)
E (In a control room. A control console and a viewscreen are here.)
TIE THREAD
TO ITSELF (You make a metre loop of glowing thread.)
DROP LOOP
GO LOOP (You are teleported. In a metal room. A machinery, a control console and a dark hole are here.)
LOOK MACHINERY (You see the ship's engines, life support & another less obvious device.)
GET DEVICE
READ DIAL (You see the force field reset button.)
PRESS BUTTON
GO HOLE (In a control room. A control console and a viewscreen are here.)
GET LOOP
W (In a metal lined tunnel.)
S (In a metal room. You are in a gym.)
GO FIELD (In a metal room.)

S (In a metal lined tunnel.)
S (In a metal lined tunnel.)
S (In a metal lined tunnel.)
W (In a metal lined tunnel.)
N (In a metal lined tunnel.)
W (In a metal room.)
READ DIAL (Strange you can read it! Timemachine set for 100,000 years in past & nearest planetary body.)
PRESS BUTTON (Metallic voice whispers in your mind: "Vocalize password please")
LOOK DEVICE (You see red & blue slide switches.)
MOVE RED (Alien voice says: "FREEHJLLGFREEUYE" Metallic voice whispers in your mind: "Ready")
GET BLOCK
GO FIELD (In a small metal room. Force Field.)
DROP BLOCK (It's a glowing atom bomb.)
GO FIELD (In a metal room.)
PRESS BUTTON (Flash of light.)
DROP LOOP
GO LOOP (You are teleported. In a metal storage hold. A pirate, dark hole display cases, giant boxes & crates are here.)
MOVE BLUE (High pitched electronic whine Robot Pirate looks strangely at you, picks you up & carries you off. In an open display case. A button is here.)
PRESS BUTTON (Case closes, gas enters & You're sedated!)

Congratulations, You've finished Savage Island!

Decoded message:

   After resealing the wayward seed controller back in its case, the robopirate continues to execute its main programming. Strangely, none of the master race are around, but the seed specimens are fine in the storage hold.     A strange looking creature is found wandering in the ship. Looking somewhat like the seed specimens the robopirate decides to treat it as such and temporarily stores it away in the hold.
Continuing with its programming, the robopirate lands the ship on the blue-green planet it is currently orbiting. It then proceeds to hide the ship and rearrange the interior slightly. The engine and control compartment is separated and launched off into deep space. The seed specimens are then released from the display cases in the storage hold. The colony prospers and the strange specimen originally found wandering the ship becomes their chief. Strangely enough, the chief's offspring look more like him than they do his assorted wives! Checking the planet the robopirate finds one lone wandering dinosaur. Being the last of its species, the robopirate stores it away in a now vacant display case. All looks well and the robot closes the now hidden ship and powers itself off.
100,000 years pass and a timer reactivates the robot, which then goes to implement its final programming in the timeswap plan. The plan: make sure a current inhabitant is tricked into going back in time to eradicate the giant reptiles (for the robot is completely unable to harm or kill any living being.)
Later, with a slight robotic chuckle, the robot realizes the strange twist of fate which awaits the specimen he chooses. For it is obvious now that the Neanderthal sleeping in the display case these 100,000 years has the brains and personality of the chosen victim. Yet it is the victim's own genes which help launch the race of Man (after first ridding the world of the dinosaur!) Slayer of the dinosaur and father of all mankind, the world's greatest hero now rests in the body of a prehistoric caveman. Who knows what great adventures await him in the future?


The game is done successfully.

Copyright © Plus/4 World Team, 2001-2024