SUPER SLEUTH The Case of the Mad Mummy
As Basil Byron, famed sleuth, you have been engaged to investigate the recent strange behavior of Lord Alvin Munroe, famed British Adventurer. Lord Munroe disappeared from public life over 2 years ago after returning from an expedition to Egypt. At that time, he shunned reporters and quickly fled the docks in a private coach. He looked drawn and agitated - some even say deranged. He brought with him a large cargo of crates, sea chests and artifacts. It is rumoured that he fled to his country estate in the west. As you cross the Moors in your coach, Castle Kreep is silhouetted against the night sky... A shudder of apprehension runs down your spine... (N.B. Line 150 from part three is missing!) Special Commands -------------------- 'I' list contents of pack. 'G' lists obvious exits from sites. 'l' lists items at sites. 'SAVE' saves game. 'QUIT' ends game session. 'N,S,E,W' direction. Dictionary -------------- ----------------------------------------------------------------------------- ¦ Verbs ¦ Nouns ¦ ----------------------------------------------------------------------------- ¦ look, go, get, drop, tie¦ rope, iron key, mace, candels, diary, brass key,¦ ¦ read, insert, climb, ¦ timber, hammer, mirror, doors, shelves, books, ¦ ¦ unlock, open, help, move¦ table, gallery, armour, hole, coffin, mummy, ¦ ¦ repair, jump, shoot, ¦ dust, ankh, pistol, ladder, coin, matches, desk,¦ ¦ push, hold, twist, light¦ crates, skeleton, ring, snakes, crevice, meat, ¦ ¦ ¦ map, box, bulls-head, sarcophagus, stairs, base,¦ ¦ ¦ statue, slot, slab, grave, rock, tomb, fence, ¦ ¦ ¦ dogs, drawer, wall, column ¦ -----------------------------------------------------------------------------
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