| Introduction | As FIGHTING WARRIOR, champion of all Egypt, you must use all your powers of combat and fighting expertise in this arcade quest to rescue the beautiful princess.
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| Fighting Warrior | |
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| Releases | Name | Released By | Release Date | Distribution | Product Code | Retail Price | Format | Package | Rarity | Notes | Owned |
Original release | Graphic Game S.A. | 1986 | Commercial | MH415 | £2.99 | Cassette | | Unspecified | | 2 |
Mastertronic release | Mastertronic | Unknown | Commercial | 2C 0309 | | Cassette | | Unspecified | | 2 |
2 found. |
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| Covers |  Cassette Cover (Melbourne House) |
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 Cassette Back Cover (Melbourne House) |
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 Cassette Cover (Melbourne House European Release) |
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 Cassette Front Cover (Mastertronic) |
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 Cassette Back Cover (Mastertronic) |
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| Physical Media |  Cassette |
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 Cassette (Mastertronic) |
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| Cut Off SFX | Fighting Warrior is a mute game, no music, no effects, nothing. Nonetheless, checking the game's code, some bits of a planned sound handling can be unearthed.
It appears that the game originally would have included two easy SFX for the ingame impacts, but they've been cut off, probably due to some lacking of time before the official release. This is the slice of code where the choice of the effect has been blocked with a BNE/BEQ sequence:
>2687 LDA $95 >2689 BNE $26A9 >268B LDA $94 >268D BNE $26EE >268F BEQ $26EE The last command looks like being used as a seal for an unwanted part of the code. We can unseal that part entering in Monitor:
>268F 24 then the SFX will play, but every effect will affect the screen with raster timing bug.
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| Final |  Load this .FRE file as snapshot in YAPE emulator.
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| Image Gallery |  Hey aren't you my twin brother?  Fighting a Mummy in front of the Sphinx  Wow, I haven't been here before.  What could be inside this vase?  Chill out, kitty cat.
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