|As a member of the elite Marine unit, you have been ordered to secure the Bridgehead, the only access to the enemy occupied territory. The unit consists of eight men. The bridge is well patrolled by sentries. Once secured, the way is open to the enemy headquarters situated well behind the enemy lines. The unit has to make it's way with stealth, so as not to raise undue alarm. You have only one weapon a knife, and a limited supply of hand grenades which can be used to blow up the land mines or enemy sentries. There are occasional ammunition stores from which the supply of hand grenades can be replenished but the stores are well guarded and involve extra risk in capturing them.|
The enemy is well armed with bazookas and even a new type of homing anti-personal missile which will seek you relentlessly.
|Code Type:||Machine code|
|Game ending type:||Has an end, restarts (no reward)|
|Coded by:||Dierks, Jörg|
|Music composed by:||Förster, Martina|
|Notes:||Subtitled as "Legionnaire 2". A 16K version, Bridgehead C16, has been released on its own. Also cracked by Myselves.|
User Rating: 7.3/10 (16 votes)
Casette Cover Front
Cassette Cover Inlay
Cassette Front Cover (Kingsoft C16 & Plus4 Release)
Cassette Back Cover (Kingsoft C16 & Plus4 Release)
Disk Cover Front
|There are eight levels. Each consists of eight screens long of scrolling backgrounds. The background can scroll in both directions allowing you to make strategic decisions. At the of each level, the background scroll stops and you have to clear the remainder of the enemy before you start the next level. At the last level, you will see the enemy headquarters and the end of your task is in sight.|
WHITE - Commander
DARK GREEN - Soldier patrolling all levels.
LIGHT GREEN - Soldier patrolling all levels.
MINES - Blow them with had grenades.
BAZOOKA - Dark red soldier
MISSILE - Dark blue Soldier
KNIFE - Press fire button.
HAND GRENADE - Move the joystick up and press fire button.
MOVEMENT (Joystick only)
FORWARD - Joystick right.
BACKWARDS - Joystick left.
CLIMB UP - Joystick up.
CLIMB DOWN - Joystick down.
CROUCH - Joystick right and press fire button.
PAUSE - Z key
RESTART - S key
|A prerelease copy of the disk version has been found in the Udo Gertz's original disks.|
The disk features a menu with three possible options: C16 tape version, C16 disk version and Plus/4 version. Most probably, this eventually should have been used as a test to valuate how the different part of the game code would fit into memory for all the three options. All the choices show no intro and no music.
|Stuck At Level 5|
|In the Level 5, have care to not reach the end of the background scrolling while walking on the upper platform: in any the final killout session, the enemy soldiers come from both side of the lower platform, and you have no space enough to descend the ladder on the right, being stuck with no solution!|
|The initials of Jörg Dierks tagging the containers.|
Load this .FRE file as snapshot in YAPE emulator.
|Cheats - How do I use cheats?|
|>205A A5||Unlimited lives|
|>2CB6 A5||Unlimited grenades|
|>228D 00 A9 ##||Starting level (00-07)|
>339E A8 33
|>2635 ## ## ## ## ## ## ## ##|
>2635 03 06 09 0C 0F 12 15 18
|Number of opponents at ending any level|
|G 2000||Restart game|
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