|An Email Interview with Greg Duddle|
|>Where are you from?|
>Do you have a webpage about your past creations?
>Could I (we) get a picture of you for the website?
Hmmm, I will see what I have!
>Who wrote the original music [of the Exorcist]?
[...] I believe that it was David Whittaker who wrote the music.
>What games did you write for the C=16/Plus4?
I only remember four
>What machines did you develop games for [other than the C=64 and then C=16/Plus4]?
I did some additional programming on MSX, Spectrum and Atari ST, but not complete games.
>Did (do) you know any other C=16/Plus4 game developers?
Not really, I worked with John White on Aliens.
>What tools did you use to write the games?
For the first three I just used the built in machine code monitor and a
simple graphics tool that I wrote, for Aliens I think we used a BBC or an
Amstrad as the development platform with a cross Assembler.
>Who did the maps and game graphics?
Me for the first three then an artist did the graphics for Aliens.
>How long did it take you to develop these games?
It varied from 2 to 6 months.
>Do you still have any of the original games (possibly the source code)?
I still have copies of the original games but not the source.
>Does any of the games have built in cheats?
I can't remember but I doubt it!
>"Willow Pattern" on the C=64 is almost the same as
"Treausre Island" on the Plussy. What's the story behind this?
It goes back even further, the second game that I ever wrote was Treasure
Island for the C64 which was a very quick and simple game that was launched
with a copy of the book. We re-used
The mechanics for Plus4, then Firebird wanted a budget game quickly, so we
revamped it as the
Willow Pattern, which I did all the graphics for as well.
>What companies did you work for?
I worked independantly for a few months while I
wrote Harbour Attack for the
C64, then I got a job with Mr Micro Ltd and worked there until it closed in
>Do you still develop games?
No, I produce them now!
>What company do you work for/What titles did you work on?
I have worked for Psygnosis as a producer for 9 years and have produced
Cytron - Amiga
Globdule - Amiga
Benefactor - Amiga
Flink - Sega Megadrive
3D Lemmings - Playstation & PC
Ecstatica 1 & 2 - PC
Rascal - Playstation
A Bugs Life - Playstation
Muppet Racemania - Playstation
Muppet Monster Adventure - Playstation
>Do you think you'll ever develop anything for the C=16/Plus4?
No way! I am too busy!
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