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| Duddle, Greg | |
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| An Email Interview with Greg Duddle | >Where are you from? Manchester, UK
>Do you have a webpage about your past creations? No!
>Could I (we) get a picture of you for the website? Hmmm, I will see what I have!
>Who wrote the original music [of the Exorcist]? [...] I believe that it was David Whittaker who wrote the music.
>What games did you write for the C=16/Plus4? I only remember four Exorcist Harbour Attack Treasure Island Aliens
>What machines did you develop games for [other than the C=64 and then C=16/Plus4]? I did some additional programming on MSX, Spectrum and Atari ST, but not complete games.
>Did (do) you know any other C=16/Plus4 game developers? Not really, I worked with John White on Aliens.
>What tools did you use to write the games? For the first three I just used the built in machine code monitor and a simple graphics tool that I wrote, for Aliens I think we used a BBC or an Amstrad as the development platform with a cross Assembler.
>Who did the maps and game graphics? Me for the first three then an artist did the graphics for Aliens.
>How long did it take you to develop these games? It varied from 2 to 6 months.
>Do you still have any of the original games (possibly the source code)? I still have copies of the original games but not the source.
>Does any of the games have built in cheats? I can't remember but I doubt it!
>"Willow Pattern" on the C=64 is almost the same as "Treausre Island" on the Plussy. What's the story behind this? It goes back even further, the second game that I ever wrote was Treasure Island for the C64 which was a very quick and simple game that was launched with a copy of the book. We re-used The mechanics for Plus4, then Firebird wanted a budget game quickly, so we revamped it as the Willow Pattern, which I did all the graphics for as well.
>What companies did you work for? I worked independantly for a few months while I wrote Harbour Attack for the C64, then I got a job with Mr Micro Ltd and worked there until it closed in 1990.
>Do you still develop games? No, I produce them now!
>What company do you work for/What titles did you work on? I have worked for Psygnosis as a producer for 9 years and have produced things like:- Cytron - Amiga Globdule - Amiga Benefactor - Amiga Flink - Sega Megadrive 3D Lemmings - Playstation & PC Ecstatica 1 & 2 - PC Rascal - Playstation A Bugs Life - Playstation Muppet Racemania - Playstation Muppet Monster Adventure - Playstation
>Do you think you'll ever develop anything for the C=16/Plus4? No way! I am too busy!
(2000.September) |
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