Login
Back to forumReply to this topicGo to last reply

Posted By

register
on 2020-04-10
03:25:14
 Future worlds

Even if it is just a demo Future World? graphics are impressive. How does it achieve that?

Posted By

Csabo
on 2020-04-09
17:48:04
 Re: Future worlds

Do you mean Future World? IMHO that's a nice but underrated demo. I think I haven't seen this back in the day - probably due to the 256K requirement.

All effects in the demo are well known. Which part in particular interests you?

Posted By

register
on 2020-04-10
03:53:26
 Re: Future worlds

My BIG mistake: it's "Future Wars" !!! at this link:

Future Wars

About the effects I cannot say which one interests me because I am not able to recognize any one of them. I tried to move the
main sprite in places where there should be more than 4 colours per character and I haven't noticed any clash.
The background is so varied that I cannot believe that this is due only to careful design.
I would appreciate very much if list all the effects that have been used together with some pointers for further reference/study.

Posted By

MMS
on 2020-04-10
04:59:08
 Re: Future wars

Yes, actually it is a really nice tech-demo (in this form).

It uses big soft-sprite. If you look closer the main sprite uses only 2 colors.
These should be Color 0 (background) and Color3 (2nd background color)
As these two colors are valid accross the whole screen and does not change, drawing them anywhere will not cause color clash within an attribute (in multiclor 4 colors per attribute, 2 color is fixed, as mentioned beforehand)

The other areas use only two extra colors, and use the background color (0) for shade.
The number of used colors is very evident where the water meets the gound, the attributes are easy to identify.

Additionally it should use a kind of second map for foreground/background priority to simulate the HW sprite behaviour.
During the test it is visible to be a 40x25 character map, and not perfectly done, but works (it doe snot work perfectly as the movement area not limited yet). I suppose it is a simple 0 or 1 content, when the sprite's bottom edge is higher than this element, which one should be visible.

I think Magicians's Curse is similar impressive (even using semitranparent parts, like the bridge), and much faster (could be because one element could be JUST before or JUST behind you). So it may use only the color's number (0-15) which one is before you and which one behind you.
Certainly it is a fast paced short action/adventure with annoying bats, but the engine is pretty impressive too.

Posted By

Luca
on 2020-04-10
10:26:25
 Re: Future worlds

I knew you would have appreciated some unreleased stuff, good! happy Gonna try to add more UUUU releases, including a shmup which Csabo should have repaired as better as possible (hope he'll do the release).

Posted By

register
on 2020-04-10
13:50:06
 Re: Future worlds

Yes please go ahead!!!



Back to topReply to this topic


Copyright © Plus/4 World Team, 2001-2024