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Posted By

Chronos
on 2019-09-04
09:53:25
 Adventure Park!

Adventure ParkSkoro maestro's latest game took nearly one year to create, with graphics by Kichy and an excellent intro screen by Grass. The great music is Csabo's work. Skoro asked us to mention: thanks to Hifi's sister for the power supply :-)

Noah, the game's hero must fight his way through an adventure park, and collect 99 diamonds scattered over 34 screens. He will trade these for his girlfriend, Emma, who was captured in a spider's web. The trip won't be easy, traps and hordes of enemies await him at every turn. You can control him with the cursor keys, jump with cursor up or shift. The jump's height is variable, short presses will result in a small jump, longer presses will cause Noah to jump higher.

Have fun!

Posted By

Luca
on 2019-09-04
09:53:25
 Re: Adventure Park!

Super coloured arcade adventure platform with great reverb everywhere by Csabo!

Is it just me, is it the emulator, or the joystick control doesn't allow the diagonal jumps like the keyboard does?

Posted By

bubis
on 2019-09-04
10:21:49
 Re: Adventure Park!

Guys, we just can't handle the amount of games you are releasing these days! happy
Very nice and smooth, well done!

Posted By

Lavina
on 2019-09-04
12:23:04
 Re: Adventure Park!

What Bubis said.

The scene is spoiled with all these quality releases.

It's like the 80s, just with more advanced games popping up!


Posted By

Charlemagne
on 2019-09-04
13:55:43
 Re: Adventure Park!



Congratulations!

Posted By

George
on 2019-09-04
14:18:47
 Re: Adventure Park!

Congratulations to this wonderful game!
Our system turns slowly into a high end gaming plattform. Whats next? Return to Castle Wolfenstein 3D?

Posted By

Lacoste
on 2019-09-04
15:44:32
 Re: Adventure Park!

Congratulations!

Posted By

Mad
on 2019-09-04
17:02:16
 Re: Adventure Park!

Congrats!! Awesome game and very smooth!!

Posted By

gerliczer
on 2019-09-05
02:05:22
 Re: Adventure Park!

Cute. Congratulations guys.

Posted By

Doug
on 2019-09-05
06:35:26
 Re: Adventure Park!

Beautiful & classy. I love it. Well done to all!

Posted By

Luca
on 2019-09-06
02:06:26
 Re: Adventure Park!

Yesterday Skoro has fixed the joysticks' bug, but you know he's a truly radical oldschooler, and this means that the fixed version has to come to light even via snailmail wink It's just a few days wait then...

Posted By

gerliczer
on 2019-09-06
05:15:06
 Re: Adventure Park!

Is he radical oldschool enough to send it on tape? grin

Posted By

Luca
on 2019-09-06
07:22:32
 Re: Adventure Park!

gerliczer better don't challenge him on this field, we would be quite surprised grin

Posted By

MMS
on 2019-09-06
16:03:40
 Re: Adventure Park!

Super cute! I love it! grin
Congrats guys, again a masterpiece in 64K!

Posted By

Luca
on 2019-09-09
16:32:40
 Re: Adventure Park!

Skoro has just released the fixed version: Adventure Park +!

Posted By

Skoro
on 2019-09-10
04:13:01
 Re: Adventure Park!

Thanks guys !! I love you all happy!!!!

Posted By

-SkY-
on 2019-09-10
15:46:13
 Re: Adventure Park!

Very cool Game! Good Work!

sky^ptv

Posted By

neuro​mancer
on 2019-09-11
14:34:14
 Re: Adventure Park!

I am sorry guys but the joystick control is still buggy. There are certain areas where you can't move in the air after jumping when using the joystick. It works perfectly well with the cursor keys, though.

Posted By

neuro​mancer
on 2019-09-11
14:42:18
 Re: Adventure Park!

Please ignore my earlier comment. It is working now.

Posted By

Skoro
on 2019-09-18
09:19:47
 Re: Adventure Park!

The game now has much better joystick control. Please download the game again!

Posted By

slingshot
on 2019-09-20
19:07:40
 Re: Adventure Park!

Is it using some undocumented CPU tricks in the decompressor? The only game which doesn't load in MiST's FPGA C16 core, just a black screen

Posted By

slingshot
on 2019-09-21
08:17:39
 Re: Adventure Park!

After a bit of debugging, I found out that the game writes '1' to the test bit of TED (FF07 bit 7) at $B506. Is it intentional? Seems redundant, because if I ignore this write, then the game runs. I wonder what the real TED has to do with this bit.

Posted By

Skoro
on 2019-09-21
09:48:50
 Re: Adventure Park!

I have tested on the real machine and there was no problem. The game is PAL/NTSC compatible.


Posted By

Csabo
on 2019-09-21
09:56:55
 Re: Adventure Park!

slingshot, you mean $FF06, not $FF07, right?

I looked at the code, and it is indeed writing $FB to $FF06. This is definitely unusual and I think unintended by Skoro. It should not be necessary.

Posted By

Skoro
on 2019-09-21
10:13:21
 Re: Adventure Park!

I have tested with Yape emulator on pc and there wasn't any problems. (PAL and NTSC too of course.)

Posted By

Csabo
on 2019-09-21
15:58:47
 Re: Adventure Park!

slingshot: Skoro fixed this issue, please download the game again. It should work fine now happy

Posted By

Mad
on 2019-09-21
16:49:56
 Re: Adventure Park!

Btw.. The MiST C16 cores got updated some hours ago to feature now the fully working of all of the recent TED games including Adventure Park, Alpharay and Pets Rescue..

Posted By

slingshot
on 2019-09-21
18:47:20
 Re: Adventure Park!

Csabo, Skoro: of course, FF06, sorry. Seems emulators simply ignore this bit. Anyone has an idea about what does it do on real HW? But if it was tested on it, maybe nothing noticeable. Thanks for the fix anyway!

Mad: I know it's updated, because I did it happy

Posted By

Mad
on 2019-09-21
19:24:27
 Re: Adventure Park!

Hey Slingshot GREAT!!! The thing is, currently Plus4Emu and Yape have some problems with the HSP in Alpharay.. I did some hacks to hide them.. However I read some months ago, that the TED emulation in the MiST core is done by measuring the whole TED behaviour.. Dunno if Plus4Emu and Yape will emulate the HSP like the Plus4 hardware some day, but nice to hear, that you did manage to fix that in the MiST core! I would say achivement unlocked! Thanks a lot!

Posted By

Mozar​tkügel
on 2019-09-21
19:30:33
 Re: Adventure Park!

Congratulations and thank you for a fabulous game! I love the music, graphics and gameplay! Flick-screen platformers are my favorites. grin

Posted By

slingshot
on 2019-09-22
05:57:23
 Re: Adventure Park!

Yes, I also think the original author of the Verilog TED model did a very good job. The issues with the games were just simple fixes, when an event should be triggered by a different one what's used there. (Btw, I've used Plus4Emu as a reference what has to be changed). But I stop the off-topic post now, thanks for keeping this little machine alive!

Posted By

Csabo
on 2020-06-06
10:19:05
 Re: Adventure Park!

Hey Plus/4 sceners, don't forget about this cool little game happy

If you found it too hard, perhaps a map (just added!) will help.

Posted By

gerliczer
on 2020-06-06
13:25:21
 Re: Adventure Park!

Nice map! But a legend about what those letters mean could've been added.

Posted By

Csabo
on 2020-06-06
14:42:15
 Re: Adventure Park!

"P" is platform and "E" is enemy. It's KiCHY maestro's original design, I wanted to add it as-is.

Also... We were thinking about some kind of "Let's Play" feature/thing, where each week we would pick one game, and everyone would be encouraged to... Basically take 5 minutes out of your busy lives and sit down with said game. Play a few rounds. Submit your score, no matter what it is.

I dunno, just an idea.

Oh, and you guys should totally do that with Adventure Park.

Posted By

AaronGale
on 2020-07-31
09:24:43
 Re: Adventure Park!

This game is amazing, just played it for the first few times and really enjoyed it. I almost feel like checking out the map and seeing if it's possible to collect all 99 diamonds. happy

Posted By

aNdy/Cosine
on 2020-07-31
12:35:30
 Re: Adventure Park!

I love the graphics, so colourful and pretty! Great sound and smooth to play also. Wonderful little game. That's my evening sorted!

Posted By

Luca
on 2020-07-31
13:35:18
 Re: Adventure Park!

Hence, show some love by casting votes wink

Posted By

MMS
on 2020-07-31
21:10:59
 Re: Adventure Park!

Someone should really tell me why there are walking p*nises on the second screen grin
Usually I stop there...

Posted By

aNdy/Cosine
on 2020-08-01
06:35:16
 Re: Adventure Park!

@Luca Wanted to play it more extensively first before voting. Played for a few hours yesterday evening and have now voted! What a lovely little game! So smooth considering there are no hardware sprites. Going to have to look into this!

Posted By

zbyti
on 2021-03-13
09:30:47
 Re: Adventure Park!

One of the best! Personally my favorite platformer on C+4 :]

Here's my walkthrough:



If I've been more focused this could be perfect run wink

Posted By

Csabo
on 2021-03-13
10:06:29
 Re: Adventure Park!

Very nicely done happy Looks like you mastered this game!

Posted By

KiCHY
on 2021-03-13
11:26:21
 Re: Adventure Park!

Wonderfully executed rescue!

Posted By

MMS
on 2021-03-13
16:44:58
 Re: Adventure Park!

The fluid gameplay, the cute music and the precise software sprite control/collision detection created a great combination here. nice walkthough!

Posted By

Superglob
on 2021-08-14
00:37:18
 Re: Adventure Park!

Nicely done! Out of curiosity, did you use multicolor hires or 'just' m/c tiles?

Posted By

Luca
on 2021-08-14
01:04:55
 Re: Adventure Park!

@Superglob maybe you would mean "multicolor bitmap"...?

Posted By

Superglob
on 2021-08-14
08:07:13
 Re: Adventure Park!

In M/C (tile/bg) mode, you only get 2 colors + 2 fixed colors, correct? In M/C hires mode, you (at least on the C64), you can select 4 unique colors as the 'tile' portion is redundant. Might have gotten my wires crossed here between c64/+4 as there are more bits for colors...

Posted By

Superglob
on 2021-08-14
08:12:39
 Re: Adventure Park!

Yup! I'm on crack. Just checked the datasheet and you're stuck with 2 colors from registers and 2 user definable colors ( attrib / tile kn VM).

Posted By

Luca
on 2021-08-14
08:33:38
 Re: Adventure Park!

@Superglob: ok yes, I've just pointed out that you're using the word "hires" as synonymous of "bitmap", but it ends to be a "mc hires" (no slash needed wink ) which means "multicolor hires"...and they're opposite terms all in all grin

Yes, Adventure Park runs in multicolor bitmap, the rooms use maps which copy into a bitmap the whole buildup, since Adventures In Time KiCHY has quickly become a real master in doing that, his games are driven toward a strong point of the machine, which is of course the palette, and the usage of bitmap allows to use many more colors in a single screen.

Posted By

siz
on 2021-08-15
02:48:24
 Re: Adventure Park!

> In M/C (tile/bg) mode, you only get 2 colors + 2 fixed colors, correct? In M/C hires mode, you (at least on the C64), you can select 4 unique colors

In multicolor bitmap mode (as Luca said) you can select 2 colors/character block (or tile as you called it) and 2 fixed colors for the whole screen. In character mode it's a bit worse because you have 1 color/character and 3 fixed colors.
On the C64 the character mode is the same (1/character, 3/screen) and you don't have 4 colors/"tile" in bitmap mode "just" 3/character and 1 fixed color for the whole screen.

Posted By

MMS
on 2021-08-15
06:17:35
 Re: Adventure Park!

Message deleted, it was BS :-)



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