Re: Donkey Kong Thread resurrection time! There's so little chatter on the forum lately anyway. David360 and I had a blast playing through a bunch of the recently released Plus/4 games, and Donkey Kong was among them. It bears repeating that this is a fun game, worth playing! I was surprised though how few people submitted scores for it. Come on Plus/4 scene, where you at?
Re: Donkey Kong Wow, nice game. All the little details for this worthy and clean conversion of a great game. Standing even more out as the C64 version does. Great work'n'spirit.
Re: Donkey Kong Awesome Arcade conversion. The title screen, in particular, stands out with its rich color scheme compared to the C64 version, and the soundtrack is a successful mashup of the original and the SNES's "Donkey Kong Country" theme sound. Our German-language review can be found in our recorded livestream starting at 00:11:47. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome.
Re: Donkey Kong This looks and sounds outstanding! I can't wait till I get my Plus/4 out of storage so I can give it a try on the real thing!
The changes to the barrels screen logic will probably dissapoint a few people that memorized the arcade patterns, but personal computer versions almost never use the arcade logic. The only port I'm aware of the follows the arcade exactly is the Tandy CoCo 3 version which is a "transcode" of the arcade code.
Re: Donkey Kong The main limitation was my willpower and time. You have to abandon the strategy of camping on the ladder, instead try strategically jump over the barrels
Re: Donkey Kong Mh, possibly I wrote too much resulting in less clarity: I start a new game, and stage 2 appears, see the 000000 score in the picture.
@TCFS the major difference I've found with the original, is that pseudoMario cannot climb the broken ladders only in order to avoid the rolling barrels, a feature which usually is a notable portion of the overall game's strategy involved. Did you face some sort of limitations which keep you from including it?
Plus, nobody will trust us, when we say them that this machine has no sprites! Congratulations once again, Maestro!
Now we allow you to recover from the long long night at Ajka, but once you've super shiny again after your holy rest, we would need some instructions about. I caught F1/F2 for 1/2 players, F3 to choose the level, Escape to quit a game... But something weird happens, and I can't catch why: I'm still using YAPE to play the very first sessions (spoiler: I've never been into the original coin op, nonetheless I'm gonna add some early scores, shamelessly), and I set the IEC drive instead of the CPU one. After one or two games, when I start a new game, it shows the initial cutscene, but then the 50m indicator appears instead of the 1st stage's 25, as expected, and the game starts from stage 2! Why? Is it normal?
Small internal info: I was not able to achieve the preprogrammed trajectory of the barrels on the first screen as it was used in the original version. Instead, I have adapted a physical engine with speed vectors, gravity, air and ground friction, etc. The barrels are moving, rolling, falling and bouncing like pinballs. The monkey throws the barrels applying slighly random initial speed vectors, which adds a litle randomness to the barrel movement.
The "how high can you get" screen restarts on every level. Do not confuse levels with screens, each level consists of different number of screens in some weird predefined order.
Re: Donkey Kong Congratulations to the team for this superb port. Do you want to share some infos about the game and and the challenges you had during the development?
Edit: I think there is a bug in the how high you can get screen. It always shows 25 m after every stage