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Posted By

MMS
on 2024-12-08
14:22:33
 Re: Raytracer for Plus4

Wow, this is so cool!

I know that Amiga raytrace and end result is at a different level, but I remember my friend's Amiga calculated 12-16 hours a simple raytrace picture.

Here is the original code by Daniel A Nagy:
I added some speeding elements I learned in the past (from differencvideos, books):
-use variables whenever possible within a routine,. In this way the machine should not translate and covert the number in text into the float format every single time (for variables 5 bytes compact used)
-use . instead of 0, it is evaluated faster. Maybe I should use a variable too for 0?
-do not use NEXT J, just use NEXT. Faster, the machine knows where it is, less text to decode

Please let me know if any further speedup is possible. (certainly there are some, like more commands within one line)
Unfortunalety my PC can speed up the Plus4emu only up to 1300%.


UPDATE Dec 8:
-I used Austrospeed Compiler. We can do a benchmark with XC-BASIC then :-)
-I forgot to mention the original color setup was not correct, so it had a lot of attribute clash. Not in the code below.
Below you can see the proper adjusted colors, as planned by the original author. I think it makes more sense (shade)
-I suppose I should check green too :-)
-The picture below was done with the below code after compiled by Austrospeed.


5 color0,1:color4,1:color1,8:graphic1,1
8 om=1:tw=2:tr=3:hl=0.5
10 spheres=tw:if spheres then dim c(spheres,tr):dim r(spheres):dim q(spheres)
20 for k=1 to spheres:read c(k,om),c(k,tw),c(k,tr),r:r(k)=r:q(k)=r*r:next k
30 data -0.3,-0.8,3,0.6
40 data 0.9,-1.1,2,0.2
45 mx=319:my=199:hx=160:hy=100:
50 for i=. to my:for j=. to mx
60 x=0.3:y=-0.5:z=0:dz=375:
70 dx=j-hx:dy=i-hy:dd=dx*dx+dy*dy+dz*dz
80 gosub 100:next:next
90 stop
100 n=y>=. or dy<=.:if not n then s=-y/dy
110 for k=1 to spheres
120 px=c(k,om)-x:py=c(k,tw)-y:pz=c(k,tr)-z
130 pp=px*px+py*py+pz*pz
140 sc=px*dx+py*dy+pz*dz
150 if sc<=. then goto 200
160 bb=sc*sc/dd
170 aa=q(k)-pp+bb
180 if aa<=. then goto 200
190 sc=(sqr(bb)-sqr(aa))/sqr(dd):if sc< s or n<. then n=k:s=sc
200 next
210 if n<. then return
220 dx=dx*s:dy=dy*s:dz=dz*s:dd=dd*s*s
230 x=x+dx:y=y+dy:z=z+dz
240 if n=. then goto 300
250 nx=x-c(n,om):ny=y-c(n,tw):nz=z-c(n,tr)
260 nn=nx*nx+ny*ny+nz*nz
270 l=2*(dx*nx+dy*ny+dz*nz)/nn
280 dx=dx-nx*l:dy=dy-ny*l:dz=dz-nz*l
290 goto 100
300 for k=1 to spheres
310 u=c(k,om)-x:v=c(k,tr)-z:if u*u+v*v<=q(k) then return
320 next
330 if (x-int(x)>hl)<>(z-int(z)>hl) then draw,j,i
340 return




Posted By

Luca
on 2024-12-07
13:36:48
 Re: Raytracer for Plus4

Very original, congrats! Time to accomplish the whole picture? I think it's a record about the completion time.

Posted By

George
on 2024-12-07
13:27:47
 Re: Raytracer for Plus4

Very cool!

Posted By

sabe
on 2024-12-07
13:27:47
 Raytracer for Plus4

Raytracersabe has released a raytracer program compiled with XC-Basic.



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