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Posted By

Luca
on 2019-08-13
01:46:07
 Re: Trailblazer 16k

Indeed, the first thought after reading the thread has been:"Why in the world he's converting prgs to wavs, if there's the original tape in the same page?".

Posted By

Chronos
on 2019-08-12
16:55:49
 Re: Trailblazer 16k

sd2iec+sjload264... reduces the loading time to only a few seconds happy

Posted By

gerliczer
on 2019-08-12
12:16:48
 Re: Trailblazer 16k

Guayar wrote: time of loading after conversion to wave droped down from 7:05 to 4:45

Wow! You are one patient guy. I'd never have the nerve to wait that much for a programme to load. Have you ever considered using tape turbos? The homepage of YAPE has a description how to make .TAP files with turbo, and there surely are some programmes capable of turning a .TAP into .WAV. Here are two from a quick search: TAP2WAV and WinMTAP.

Posted By

Luca
on 2019-08-12
11:54:10
 Re: Trailblazer 16k

You're welcome. Heh nope, the one and only Genius in the neighborhood is DCD grin Oh dear, what a horrible joke...

Posted By

Guayar
on 2019-08-12
11:40:27
 Re: Trailblazer 16k

Thank you. You are genius. Not only it works now, but time of loading after conversion to wave droped down from 7:05 to 4:45 grin Thank you very much happy I am happy like a baby grin

Posted By

Luca
on 2019-08-11
20:13:32
 Re: Trailblazer 16k

Fixed the starting memory location to $1001, try again now wink

Posted By

Guayar
on 2019-08-11
14:53:20
 Trailblazer 16k

Hi,
I am converting Trailblazer (16k version) prg to wave using wavprg. I have problem to run that.

On C116 I got Out of memory (even though I downloaded 16k version)
On Plus 4 the same wave gives Syntax error in 12340

With the same options other games work flawlessly (I am using the same settings).

Any ideas why I cannot run Trailblazer on original machines?


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