Login
Level 9 Computing Adventures
Snowball | [ Red Moon ] | Erik The Viking | Knight Orc | Gnome Ranger | Time And Magik | Lancelot | Ingrid's Back | Scapeghost


Red Moon
Title:Red Moon
Category:Game/Adventure
Release Date:
Language:English
Size:64K
Machine:PAL Only
Code Type:Machine code
Distribution:Freeware
Game ending type:Has an end, game ends
 Play Online!
Converted by:Pigmy
Notes:Adventure with pictures, original by Level 9 Computing.
  External links:
    ZX Spectrum release
    Amstrad CPC release
    Atari 8bit release
    C64 release
    MSX release

User Rating: 7.3/10 (3 votes)
Red Moon Screenshot


Solutions - Complete
Here is the complete solution by MCG:

In the parallel realm of Baskalos, the arcane arts mirror our technology. At the time when the Red Moon crystal was the sole active source of magik, its theft was a potential disaster for the history of both worlds. You must recover it...

At start you are on a wide, flat grassy plain, baked by the yellow sun. Your score is 50/1000 and you are a whingeing Nacod. You have 50 hit points left.

DIG (You find and get a crown. Score 100)
N (On a steep rock slide which tumbles down in a river of shattered rock from the soaring precipices above.)
NW (On a stony path across dry cinders and ashes, which puff into the air and swirl lazily around your ankles.)
NW (On a rocky path up a volcano peak, zigzagging between leaning pillars of jagged lava.)
NW (On a crater rim towering high above the landscape.)
N (In a volcano crater covered by shattered black rocks.)
TAKE GLOVES
S (On a crater rim towering high above the landscape.)
SE (On a rocky path up a volcano peak, zigzagging between leaning pillars of jagged lava.)
W (On a crumbling edge of a sheer cliff on the west flank of the volcano.)
TAKE DAGGER
E (On a rocky path up a volcano peak, zigzagging between leaning pillars of jagged lava.)
SE (On a stony path across dry cinders and ashes, which puff into the air and swirl lazily around your ankles.)
W (On a volcanic outcrop beside an array of tiny slits in the ground.)
W (On a bank of a bubbling lava river, watching the glowing rock ooze downhill.)
S (On a dry plain of volcanic ash, and rust streaks the cinders beneath your feet.)
TAKE HORSESHOE (It is a magnet in real.)
SE (On a wide, flat grassy plain, dotted here and there with clumps of blueberry and heather, and crisscrossed with little meandering sheep tracks.)
E (On a grassy mound which rises a few metres above a sea of waving grass.)
S (In a ruinded stone house.)
DROP CROWN
DROP GLOVES
DROP DAGGER
TAKE LAMP
EXAMINE LAMP (It is archaic, around its sides is written ancient text, which means: to cast a spell you need its focus, usage: CAST . Furthermore many magical casting are described.)
SCORE (100/1000)

N (On a grassy mound which rises a few metres above a sea of waving grass.)
E (On a wide, flat grassy plain, baked by the yellow sun.)
E (In a pothole which could lead to an extensive cave system.)
S (In a small copse of ash trees, their keys hanging in limp clusters that rattle dully in the breeze.)
E (In a forest.)
N (In a tree clump beside a great lake whose surface glimmers with limpid lights.)
N (In a lakeside folly in the form of a ruined Lunar temple. A square hole and some bushes are here.)
EXAMINE BUSHES (You found a handle and a key.)
INSERT HANDLE (It fits into the hole perfectly.)
TURN HANDLE (The handle opens sluices to drain the lake.)
N (On a dry lake bed where the muddy bottom has solidified and cracked into uneven plates.)
EXAMINE FUNGUS (You found a pearl. Score 150)
N (In a forbidding castle entrance, a great archway through the granite walls of castle Cakabol.)
E (It's dark.)
LIGHT LAMP (You can see now. You are in a grand entrance hall.)
N (In a grain store. An enormous Rat is here.)
BURY RAT (Score 200)
N (In a side alcove.)
TAKE DULCIMER
E (In a west alcove of the Great Hall where the mistrels would wait for the Castellan's summons.)
E (In a central area of the Great Hall, a vast room, some 120 metres long, panelled and beamed with golden oak-wood, blackened with the smoke from the central firepit.)
E (In a far east alcove of the Great Hall where little remains of its former glory.)
DOWN (In a room of manacles, a small, windowless cell whose clammy stone walls reflect a cold hostility.)
E (In a T-junction with an arched doorway to the east and a dismal entrance to the west.)
S (In a torchlit corridor, winding from norht th south.)
S (In a dimly-lit room. Sog the Newtling is here.)
BURY SOG
E (In a rough-cut crawl, better suited for dachshunds than people.)
S (In a long, low room filled with odds and ends of old toys.)
S (In a south alcove of a long, low room.)
S (In a small alcove with a human skeleton chained to the wall in one corner.)
W (In a dark corridor that runs from north to south.)
S (In a semi-circular room, home to a host of woodlice.)
W (In a small, high room.)
SW (In a vast, lamplit circular room, almost a hundred metres across, the high roof could only be supported by magik.)
NW (In a walk-in wardrobe, where a squadron of mots have made their home. Bracers and a linen shirt are here.)
TAKE BRACERS
WEAR BRACERS (You feel stronger, but find you can't take them off again!)
TAKE SHIRT
SE (In a vast, lamplit circular room, almost a hundred metres across, the high roof could only be supported by magik.)
SW (On a precarious platform, high up on the wall of the circular room.)
SW (In a stone stairway, slippery with moss and green algae.)
W (In a blocked well from which issues a foul smell of decay. Some iron coins and a grating are here.)
WAVE HORSESHOE (The magnet attracts the coins, you get them. Score 250 and you are a beginner.)
E (In a stone stairway, slippery with moss and green algae.)
NE (On a precarious platform, high up on the wall of the circular room.)
NE (In a vast, lamplit circular room, almost a hundred metres across, the high roof could only be supported by magik.)
N (In a long, cramped corridor.)
N (In a bone room where the followers of Litter Muurdox left the Moon worshippers when they had finished with them.)
E (In a u-shaped tunnel, dark and evil.)
NW (In winding tunnel lit by solitary torch. Bletch the Scorpion man is here.)
BURY BLETCH
N (In a wood-panelled library, a quiet, sunlit room, filled with the peaceful atmosphere that comes to such places after long and tranquil years. A scroll is here.)
TAKE SCROLL (A Spell for Chasms)
E (In a straw-strewn room, where the presence of large, striped linen bags and reels of cotton suggest that mattresses were made.)
S (In a hospital chamber with herbs and potions in wall cabinets.)
TAKE POTION
N (In a straw-strewn room, where the presence of large, striped linen bags and reels of cotton suggest that mattresses were made.)
W (In a wood-panelled library, a quiet, sunlit room, filled with the peaceful atmosphere that comes to such places after long and tranquil years.)
N (In a store vault: really an enormous pantry. Some meat is here.)
TAKE MEAT
W (In a castle kitchen.)
S (In a cold junction between three passages.)
NW (In a basement with oak walls, once the servants' hall, where they would take their meals when the work was done, having saved the best food, as always, for themselves.)
W (In a grand entrance hall.)
W (In a forbidding castle entrance, a great archway through the granite walls of castle Cakabol.)
SW (In wide gateway in the wall of castle Cakabol.)
UNLOCK GATE
KEY (The gate creaks open and the key falls away, disintegrating in a shower of rusty flakes.)
SW (On a junction of several sheep tracks.)
S (In a pothole which could lead to an extensive cave system.)
W (On a wide, flat grassy plain, baked by the yellow sun.)
W (On a grassy mound which rises a few metres above a sea of waving grass.)
S (In a ruinded stone house.)
DROP HORSESHOE
DROP COINS
DROP PEARL
DROP POTION
DROP SHIRT
DROP DULCIMER
DROP SCROLL
DROP MEAT
SCORE (250/1000)

N (On a grassy mound which rises a few metres above a sea of waving grass.)
W (On a wide, flat grassy plain, dotted here and there with clumps of blueberry and heather, and crisscrossed with little meandering sheep tracks.)
S (On a plain of grass beside a marble tower, a near-cylinder of polished white rock: ten meters wide at the base and narrowing subtly near the top. You find letters "Xiiz" carved in a tower.)
SAY HUMAK (You hear a bolt slide back with a dull "thunk". You have 49 hit points left.)
OPEN DOOR
IN (In a marble tower.)
TAKE BOOK (Score 300 and you are a real adventurer.)
READ BOOK (It is the Codex Oedipus, on the first page is written, "Obis to open and Ollabin for dust".)
DOWN (In a steep sairway, its marble steps polished and treacherous.)
DOWN (In a landing. Xiiz the wizard is here, and he demands a treasure to let you pass.)
GIVE BOOK (Grudgingly, Xiiz accepts your payment. Score 250 and you are a beginner.)
DOWN (In a bronze stairway, its cold steps covered with a narrow blue-patterned carpet grown threadbare and faded.)
S (In a bronze stairway with cold metal banisters.)
SE (In a tiny passage.)
SW (In a tiny passage.)
TAKE MEDALLION (Score 300 and you are a real adventurer.)
NE (In a tiny passage.)
NW (In a bronze stairway with cold metal banisters.)
N (In a bronze stairway, its cold steps covered with a narrow blue-patterned carpet grown threadbare and faded.)
UP (In a landing.)
UP (In a steep sairway, its marble steps polished and treacherous.)
UP (In a marble tower.)
SAY HUMAK (You have 48 hit points left.)
OPEN DOOR
OUT (On a plain of grass beside a marble tower, a near-cylinder of polished white rock: ten meters wide at the base and narrowing subtly near the top.)
N (On a wide, flat grassy plain, dotted here and there with clumps of blueberry and heather, and crisscrossed with little meandering sheep tracks.)
E (On a grassy mound which rises a few metres above a sea of waving grass.)
S (In a ruinded stone house.)
DROP MEDALLION
SAY SATARH (A book appears with a strong smell of garlic. You have 47 hit points left. Score 350)
TAKE GLOVES
SCORE (350/1000)

N (On a grassy mound which rises a few metres above a sea of waving grass.)
E (On a wide, flat grassy plain, baked by the yellow sun.)
E (In a pothole which could lead to an extensive cave system.)
DOWN (In a small entrance cavern with a rough floor littered with chunks of rock.)
SE (In a webby junction festooned with the efforts of an army of spiders.)
S (In a low crawl with sharp, protruding rocks hanging from the ceiling and impeding movement.)
E (In a dormitory cavern where grimy sleeping furs lie scattered haphazardly on the floor.)
E (In a secret bedroom.)
SE (In a long stairway which stretches away into darkness, its steps slick with damp and slime. A mushroom is here.)
TAKE MUSHROOM
NW (In a secret bedroom.)
W (In a dormitory cavern where grimy sleeping furs lie scattered haphazardly on the floor.)
W (In a giant forge where a mighty fire burns white-hot, its heat fanned by rushing air. A hot sword is here.)
BURY GIANT
WEAR GLOVES (The sword is too hot, and you drop it immediately without wearing leather gloves.)
TAKE SWORD
SE (In a secret canyon where gentle breezes blow, calling forth phantom voices from the hidden depths.)
S (In a windy cave where mysterious breezes waft from hidden shafts. A flask is here.)
TAKE FLASK (It is half full.)
N (In a secret canyon where gentle breezes blow, calling forth phantom voices from the hidden depths.)
NW (In a giant forge where a mighty fire burns white-hot, its heat fanned by rushing air.)
W (In a corridor of arches.)
S (In a dusty cave, lined with shelves: its floor, and every bare surface, covered with chaff from the cave beyond.)
S (In a windy store room where the breeze soughs among the high stone beams, fluttering the tarpaulin-covered boxes and scattering clouds of dust and chaff, which tumble across the floor like miniature sandstorms. A hill of beans is here.)
EXAMINE BEANS (There's a trapdoor hidden beneath the beans!)
OPEN TRAPDOOR
DOWN (In a dusty store room, its shelves broken and empty.)
S (In a polished tunnel whose curved sides glisten black, like the scales of a brittle insect.)
S (In a tube room. Some tubing is here.)
TAKE TUBING
N (In a polished tunnel whose curved sides glisten black, like the scales of a brittle insect.)
NE (In a complex junction.)
SE (In a treasure vault which is almost, but not quite, completely empty. A safe with a dial is here.)
EXAMINE SAFE (The safe is very tightly shut and has a large black dial.)
TURN DIAL (You hear the whisper of a closing catch.)
TURN SAFE (The back of the safe is missing! A box is here.)
TAKE BOX (It has a loose lid and has a poisonous gas in. Do not open yet!)
SW (In a guardian cave. The Guardian is here.)
BURY GUARDIAN
NW (In a polished tunnel whose curved sides glisten black, like the scales of a brittle insect.)
NE (In a complex junction.)
E (In a carpeted hallway.)
NE (In a work room belonging to Ziix, which is a clutter of bizarre equipment, books, papers and unidentifiable gadgets. Ziix the magician and rare spices are here. Ziix says if you let him live he will let you have spices.)
TAKE SPICES
SW (In a carpeted hallway.)
W (In a complex junction.)
SE (In a treasure vault which is almost, but not quite, completely empty.)
SW (In a guardian cave.)
N (In a tiny passage.)
NW (In a tiny passage.)
N (In a tiny passage.)
NW (In a tiny passage.)
E (In a tiny passage.)
NW (In a bronze stairway with cold metal banisters.)
N (In a bronze stairway, its cold steps covered with a narrow blue-patterned carpet grown threadbare and faded.)
UP (In a landing.)
UP (In a steep sairway, its marble steps polished and treacherous.)
UP (In a marble tower.)
SAY HUMAK (You have 46 hit points left.)
OPEN DOOR
OUT (On a plain of grass beside a marble tower, a near-cylinder of polished white rock: ten meters wide at the base and narrowing subtly near the top.)
N (On a wide, flat grassy plain, dotted here and there with clumps of blueberry and heather, and crisscrossed with little meandering sheep tracks.)
E (On a grassy mound which rises a few metres above a sea of waving grass.)
E (On a wide, flat grassy plain, baked by the yellow sun.)
E (In a pothole which could lead to an extensive cave system.)
DOWN (In a small entrance cavern with a rough floor littered with chunks of rock.)
SE (In a webby junction festooned with the efforts of an army of spiders.)
DOWN (In a steep stairway its steps high and narrow, worn down by the passage of centuries of labouring feet.)
DOWN (In a small, neat cave whose smooth floor has been swept clean of dust and stones.)
OPEN DOOR
EAT MUSHROOM (The door is too small for you to pass through! You have shrunk temporary.)
E (In a secret cupboard about five feet high.)
TAKE MAIL
TAKE MASK
W (In a small, neat cave whose smooth floor has been swept clean of dust and stones.)
UP (In a steep stairway its steps high and narrow, worn down by the passage of centuries of labouring feet.)
UP (In a webby junction festooned with the efforts of an army of spiders.)
NW (In a small entrance cavern with a rough floor littered with chunks of rock.)
UP (In a pothole which could lead to an extensive cave system.)
W (On a wide, flat grassy plain, baked by the yellow sun.)
W (On a grassy mound which rises a few metres above a sea of waving grass.)
S (In a ruinded stone house.)
DROP SPICES
DROP MUSHROOM
DROP MAIL
DROP SWORD
DROP GLOVES
WEAR MASK (Because there is a poisonous gas in the box.)
OPEN BOX (Opening box triggers a jet of poison, hidden in the velvet lining, which squirts into your face. Your gas mask saves you, the poison splashing harmlessly off its surface. The box contains a large emerald. Score 400)
DROP BOX
TAKE MASK OFF
TAKE DULCIMER
TAKE SCROLL
SCORE (400/1000)

N (On a grassy mound which rises a few metres above a sea of waving grass.)
E (On a wide, flat grassy plain, baked by the yellow sun.)
E (In a pothole which could lead to an extensive cave system.)
N (On a junction of several sheep tracks.)
NE (In a wide gateway in the wall of castle Cakabol.)
NE (In a forbidding castle entrance, a great archway through the granite walls of castle Cakabol.)
E (In a grand entrance hall.)
E (In a basement with oak walls, once the servants' hall, where they would take their meals when the work was done, having saved the best food, as always, for themselves.)
NE (In a stinking corridor.)
N (In a central area of the Great Hall, a vast room, some 120 metres long, panelled and beamed with golden oak-wood, blackened with the smoke from the central firepit.)
E (In a far east alcove of the Great Hall where little remains of its former glory.)
DOWN (In a room of manacles, a small, windowless cell whose clammy stone walls reflect a cold hostility.)
E (In a T-junction with an arched doorway to the east and a dismal entrance to the west.)
E (On a sanctum of alchemy belonging to Nezzon the Alchemist. Pink pills, a chalk chunk and Nezzon the Healer are here.)
BURY NEZZON
TAKE PILLS
TAKE CHALK
W (In a T-junction with an arched doorway to the east and a dismal entrance to the west.)
S (In a torchlit corridor, winding from north to south.)
S (In a dimly-lit room.)
E (In a rough-cut crawl, better suited for dachshunds than people.)
N (In a room of mirrors: a cube of reflective diamond-glass.)
BURY REFLECTION
TAKE BOTTLE
SE (In a rough-cut crawl, better suited for dachshunds than people.)
S (In a long, low room filled with odd and ends of old toys.)
S (In a south alcove of a long, row room.)
S (In a small alcove with a human skeleton chained to the wall in one corner.)
W (In a dark corridor that runs from north to south.)
S (In a semi-circular room, home to a host of woodlice.)
S (In a cluttered office absolutely choked with the accumulation of years.)
S (In a junction between narrow caves with no distinguishing features whatsoever.)
E (In a cabinet of dead wood - the traditional material for cabinets. Some leaves are here.)
EXAMINE LEAVES (You find and get an acorn.)
W (In a junction between narrow caves with no distinguishing features whatsoever.)
N (In a cluttered office absolutely choked with the accumulation of years.)
N (In a semi-circular room, home to a host of woodlice.)
N (In a dark corridor that runs from north to south.)
E (In a small alcove with a human skeleton chained to the wall in one corner.)
DOWN (In a stained room, its walls and floor blotched and stained.)
SE (On a north wall of a chasm which is much too wide to jump.)
W (In a confusing cave, filled with that strange twilight you get just before dawn and just after sunset, when everything seems clearly visible, but is really hidden in the darkness.)
W (In a room without walls, bounded only by ferocious white light.)
SW (On a platform above steps which plunge into murky darkness.)
NW (In a beautiful room of classic proportions, decorated in the best of good taste. Bostog the dwarf is here.)
PLAY DULCIMER (Bostog tells there is a spell which can turn an acorn into a bridge hidden in these caves.)
SE (On a platform above steps which plunge into murky darkness.)
WEAR MASK
S (In a watery passage: acrid water percolates down from the roof, leaving trails of evil-coloured residuum.)
W (In a small pool of stagnant water.)
S (By a brightly illuminated pedestal which lights up the water in this cave, clearly showing a hole in the north wall. A ring is here.)
TAKE RING (It seems to be one of those magik thingumajigs.)
N (In a small pool of stagnant water.)
E (In a watery passage: acrid water percolates down from the roof, leaving trails of evil-coloured residuum.)
E (In a blue, flooded cave where cerulean light slants, shimmering, through the silent waters; reflecting from the serene, blue-crystal walls. Swimming easily underwater.)
E (By a cave lake where the still, dark waters lie tranquil. Swimming easily underwater.)
N (In a period stairway.)
TAKE MASK OFF
N (In a confusing cave, filled with that strange twilight you get just before dawn and just after sunset, when everything seems clearly visible, but is really hidden in the darkness.)
E (On a north wall of a chasm which is much too wide to jump.)
DROP ACORN
READ SCROLL (The acorn expands to form a bridge over the chasm. Score 450)
S (In the Helix of Het.)
E (In a well-trodden junction, where centuries of passing feet have worn runnels in the stone floor.)
S (In a vacant void, very vacant and very void.)
S (In a very empty cell.)
E (By a fountain abyss, edging around a narrow ledge which skirts the depths below. A pool of acid is here.)
DROP CHALK (The chalk and the acid have reacted together to form a harmless solution.)
N (By a stone statue of a God, possibly Zog of Snortlenose, but nobody is really sure any more, because all his followers got so fed up with the way he kept answering their prayers by doing exactly what they said and not what they meant, that they became Socialists instead.)
NW (In a stunningly fantastic chamber composed entirely of jade, sapphire and aquamarine, whose shimmering blues and greens fill the room with the rippling luminescence of an undersea grotto. Some silver bars are here.)
TAKE BARS (They are very valuable. Score 500)
N (In a room of blinding light. A fan is here.)
TAKE FAN
CAST ESCAPE (On a grassy mound which rises a few metres above a sea of waving grass. You have 45 hit point left.)
S (In a ruinded stone house.)
DROP BARS
DROP FAN
DROP PILLS
DROP RING
DROP SCROLL
SCORE (500/1000)

N (On a grassy mound which rises a few metres above a sea of waving grass.)
E (On a wide, flat grassy plain, baked by the yellow sun.)
E (In a pothole which could lead to an extensive cave system.)
DOWN (In a small entrance cavern with a rough floor littered with chunks of rock.)
SE (In a webby junction festooned with the efforts of an army of spiders.)
S (In a low crawl with sharp, protruding rocks hanging from the ceiling and impeding movement.)
E (In a dormitory cavern where grimy sleeping furs lie scattered haphazardly on the floor.)
E (In a secret bedroom.)
SE (In a long stairway which stretches away into darkness, its steps slick with damp and slime.)
N (In a recess containing a well.)
WEAR MASK
DOWN (In a well-bottom, its muddy floor oozing around your ankles. Swimming easily underwater.)
FILL BOTTLE
DOWN (In a channel underground. Swimming easily underwater.)
S (In a flooded cave. Swimming easily underwater.)
S (In a river junction where an icy current flows strongly from some unseen entrance, mingling with the rushing waters. Swimming easily underwater.)
UP (In a secret chamber where the waters play; burbling over rocks and stones and echoing down long tunnels to invisible and fathomless cavern-depths. Swimming easily underwater.)
E (In a damp stone area, the ground drops away to one side in a damp tumble of rocks, and phantom sounds emerge from the darkness.)
N (In a stone cell, its bare surrounds stark and menacing. A cloak is here.)
TAKE CLOAK
S (In a damp stone area, the ground drops away to one side in a damp tumble of rocks, and phantom sounds emerge from the darkness.)
DOWN (In a flooded tunnel and the dark waters pound above your head, while little pebbles and sharp stones scour your skin. Swimming easily underwater.)
S (In a flooded tunnel, its cold, dark waters gurgling dully around your body. Swimming easily underwater. A crowbar is here.)
TAKE CROWBAR
S (In a flooded tunnel, and the water holds you with fingers of ice. Swimming easily underwater.)
UP (In a brown corridor which runs from north to south, dipping into a pool of water at the southern end.)
N (In a junction between narrow caves with no distinguishing features whtasoever.)
TAKE MASK OFF
N (In a cluttered office absolutely choked with the accumulation of years.)
N (In a semi-circular room, home to a host of woodlice.)
W (In a small, high room.)
SW (In a vast, lamplit circular room, almost a hundred metres across, the high roof could only be supported by magik.)
N (In a long, cramped corridor.)
N (In a bone room where the followers of Litter Muurdox left the Moon worshippers when they had finished with them.)
W (In a carved cave where Moon worshippers inscribed runes during the Era of Gods, to ward off the evil influence of Litter Muurdox.)
WEAR CLOAK
NW (In a dark junction where shadows coil; sinister tendrils of misbegotten night. A cloaked statue is here.)
E (In a temple to Litter Muurdox the God of light and darkness, evil lord of the Dying Sun. A black ball is here.)
TAKE BALL (It is black, round, very dark and very mysterious.)
W (In a dark junction where shadows coil; sinister tendrils of misbegotten night.)
W (In a rubber room dedicated to the tired God, Dunnlop.)
TAKE BOOTS
E (In a dark junction where shadows coil; sinister tendrils of misbegotten night.)
SE (In a carved cave where Moon worshippers inscribed runes during the Era of Gods, to ward off the evil influence of Litter Muurdox.)
TAKE CLOAK OFF
E (In a bone room where the followers of Litter Muurdox left the Moon worshippers when they had finished with them.)
S (In a long, cramped corridor.)
S (In a vast, lamplit circular room, almost a hundred metres across, the high roof could only be supported by magik.)
S (In a cramped corridor, lit by flickering blue sparks.)
WEAR BOOTS
S (In a metal room whose floor crackles with a blue fire of electricity, leaving a hot, trickly smell in the air. Here is a solid state grid.)
E (In a brackish river tunnel with greasy rivulets running down from the roof. A crucifix is here.)
TAKE CRUCIFIX (It is small, but of solid silver.)
W (In a metal room whose floor crackles with a blue fire of electricity, leaving a hot, trickly smell in the air. Here is a solid state grid.)
N (In a cramped corridor, lit by flickering blue sparks.)
TAKE BOOTS OFF
N (In a vast, lamplit circular room, almost a hundred metres across, the high roof could only be supported by magik.)
N (In a long, cramped corridor.)
N (In a bone room where the followers of Litter Muurdox left the Moon worshippers when they had finished with them.)
E (In a u-shaped tunnel, dark and evil.)
NW (In winding tunnel lit by solitary torch.)
N (In a wood-panelled library, a quiet, sunlit room, filled with the peaceful atmosphere that comes to such places after long and tranquil years.)
N (In a store vault: really an enormous pantry.)
W (In a castle kitchen.)
S (In a cold junction between three passages.)
NW (In a basement with oak walls, once the servants' hall, where they would take their meals when the work was done, having saved the best food, as always, for themselves.)
W (In a grand entrance hall.)
W (In a forbidding castle entrance, a great archway through the granite walls of castle Cakabol.)
SW (In wide gateway in the wall of castle Cakabol.)
SW (On a junction of several sheep tracks.)
S (In a pothole which could lead to an extensive cave system.)
W (On a wide, flat grassy plain, baked by the yellow sun.)
W (On a grassy mound which rises a few metres above a sea of waving grass.)
S (In a ruinded stone house.)
DROP BALL
LIGHT LAMP
DROP BOOTS
DROP BOTTLE
DROP CLOAK
DROP CRUCIFIX
TAKE FAN
SCORE (500/1000)

N (On a grassy mound which rises a few metres above a sea of waving grass.)
E (On a wide, flat grassy plain, baked by the yellow sun.)
E (In a pothole which could lead to an extensive cave system.)
DOWN (In a small entrance cavern with a rough floor littered with chunks of rock.)
SE (In a webby junction festooned with the efforts of an army of spiders.)
S (In a low crawl with sharp, protruding rocks hanging from the ceiling and impeding movement.)
E (In a dormitory cavern where grimy sleeping furs lie scattered haphazardly on the floor.)
DROP CROWBAR
W (In a giant forge where a mighty fire burns white-hot, its heat fanned by rushing air. The fire is burning.)
CAST EXTINGUISH (The fire is out. 44 hit points left.)
LIGHT LAMP
E (In a dormitory cavern where grimy sleeping furs lie scattered haphazardly on the floor.)
TAKE CROWBAR
W (In a giant forge where a mighty fire burns white-hot, its heat fanned by rushing air.)
UP (In a chimney, filled with soot whose darkness hides a veritable minefield of sharp bricks and crumbling stonework. A grill is here.)
REMOVE GRILL
CROWBAR
UP (In a chimney stack.)
TAKE NECKLACE (Score 550)
DOWN (In a chimney, filled with soot whose darkness hides a veritable minefield of sharp bricks and crumbling stonework.)
DOWN (In a giant forge where a mighty fire burns white-hot, its heat fanned by rushing air.)
W (In a corridor of arches.)
S (In a dusty cave, lined with shelves: its floor, and every bare surface, covered with chaff from the cave beyond.)
S (In a windy store room where the breeze soughs among the high stone beams, fluttering the tarpaulin-covered boxes and scattering clouds of dust and chaff, which tumble across the floor like miniature sandstorms.)
DOWN (In a dusty store room, its shelves broken and empty.)
E (In a complex junction.)
SE (In a treasure vault.)
SW (In a guardian cave.)
N (In a tiny passage.)
NW (In a tiny passage.)
N (In a tiny passage.)
NW (In a tiny passage.)
E (In a tiny passage.)
NW (In a bronze stairway with cold metal banisters.)
N (In a bronze stairway, its cold steps covered with a narrow blue-patterned carpet grown threadbare and faded.)
UP (In a landing.)
UP (In a steep sairway.)
UP (In a marble tower.)
SAY HUMAK (You have 43 hit points left.)
OPEN DOOR
OUT (On a plain of grass beside a marble tower.)
N (On a wide, flat grassy plain, dotted here and there with clumps of blueberry and heather, and crisscrossed with little meandering sheep tracks.)
E (On a grassy mound which rises a few metres above a sea of waving grass.)
S (In a ruinded stone house.)
DROP CROWBAR
DROP FAN
DROP NECKLACE
TAKE BOTTLE
SCORE (550/1000)

N (On a grassy mound which rises a few metres above a sea of waving grass.)
E (On a wide, flat grassy plain, baked by the yellow sun.)
E (In a pothole which could lead to an extensive cave system.)
N (On a junction of several sheep tracks.)
NE (In a wide gateway in the wall of castle Cakabol.)
NE (In a forbidding castle entrance, a great archway through the granite walls of castle Cakabol.)
E (In a grand entrance hall.)
E (In a basement with oak walls, once the servants' hall, where they would take their meals when the work was done, having saved the best food, as always, for themselves.)
NE (In a stinking corridor.)
N (In a central area of the Great Hall, a vast room, some 120 metres long, panelled and beamed with golden oak-wood, blackened with the smoke from the central firepit.)
E (In a far east alcove of the Great Hall where little remains of its former glory.)
DOWN (In a room of manacles, a small, windowless cell whose clammy stone walls reflect a cold hostility.)
E (In a T-junction with an arched doorway to the east and a dismal entrance to the west.)
S (In a torchlit corridor, winding from north to south.)
S (In a dimly-lit room.)
E (In a rough-cut crawl, better suited for dachshunds than people.)
S (In a long, low room filled with odd and ends of old toys.)
S (In a south alcove of a long, row room.)
S (In a small alcove with a human skeleton chained to the wall in one corner.)
DOWN (In a stained room, its walls and floor blotched and stained.)
SE (On a north wall of a chasm which is much too wide to jump.)
W (In a confusing cave, filled with that strange twilight you get just before dawn and just after sunset, when everything seems clearly visible, but is really hidden in the darkness.)
W (In a room without walls, bounded only by ferocious white light.)
NW (In a wide armory, stripped of most of its weapons.)
TAKE SHIELD
E (In a cubbyhole, a mean, cramped place that smells of damp and misery. Kellf is here and dying of thirst.)
GIVE BOTTLE (Kellf drink water and getting well, and tells a rumour that mummies can only be slain by magic. Score 600 and you are a senior Adventurer.)
CAST ESCAPE (On a grassy mound which rises a few metres above a sea of waving grass. You have 42 hit points left.)
S (In a ruinded stone house.)
DROP FLASK
DROP TUBING
DROP MASK
DROP SHIELD
TAKE CRUCIFIX
TAKE FAN
TAKE MEAT
TAKE PILLS
SCORE (600/1000)

N (On a grassy mound which rises a few metres above a sea of waving grass.)
CAST ESCAPE (In a cubbyhole, a mean, cramped place that smells of damp and misery. You have 41 hit points left.)
W (In a wide armory, stripped of most of its weapons.)
SE (In a room without walls, bounded only by ferocious white light.)
SW (On a platform above steps which plunge into murky darkness.)
NW (In a beautiful room of classic proportions, decorated in the best of good taste.)
N (In a cave of sloping slabs where some cataclysmic force has cloven the blue-grey slate of roof and walls and upraised the floor into jagged plates and pyramids.)
BURY GRASPER
N (In a crypt of evil mist where nonmort worshippers gather for their evil rites. Here is Mandana the vampire, and it is unable to attack because of the crucifix.)
NE (In a peculiarly-shaped room whose dimensions are hard to pin down.)
N (In a tilted room.)
NW (In a carved cave lit from from the north by a dull, red light.)
N (In a tomb of an avatar of Litter Muurdox, lord of light and darkness.)
SAY OBIS (The sarcophagus creaks open, to reveal a well-preserved mummy, wrapped in ancient cerecloths, with a brooch lyying upon its breast. You have 40 hit points left.)
SAY OLLABIN (The mummy's body seems to slump, then it collapses into itself and crumbles away, until only a pile of dust is left. You have 39 hit points left. Score 650)
TAKE BROOCH (Score 700)
E (In a Sun Temple to Litter Muurdox, built by evil yellow elves in times past; its power protected by cunning warding spells.)
TAKE RAISIN (It is wrinkled and warm to the touch.)
S (In a cave of ice, abode of the evil wizard, Aiken Bronze. Freezing air blasts down from above, sending tremors through the columns of ice that link ceiling and floor.)
NE (In a room with cool walls but a warm floor.)
S (In a room of sparkling rock, whose purpose remains a total mystery to one and all.)
S (In a debris pile where slides of fallen debris have accumulated.)
INSERT PILLS
E (In a stone kennel south of an impressive door on which is engraved in spidery letters the legend, "Cave Canum".)
GIVE MEAT (The dog eats meat and seconds later it dies.)
OPEN DOOR
N (In a smoke-filled room which makes your eyes water and hurts your nose.)
E (On a bridge over a sea of flames within a crystal cavern.)
S (In a red room, decorated entirely in shades of red.)
ERASE LINE
S (In a room with many doors which all look exactly the same. Score 750)
E (Surrounded by thousands of brilliant flashing lights, which dazzle your eyes and effectively blind you.)
CAST EXTINGUISH (The room is plunged into darkness for several seconds. You are in a room of flashing lights. You have 38 hit points left.)
E (On a vault containing a great pedestal. The Moon Crystal of Baskalos is here.)
TAKE CRYSTAL (As you pick up the crystal, two dragons appear from the side rooms. Score 950)
WAVE FAN (Waving fan blows the dragon's fire back at them, enveloping them in a sea of flames and they disappear.)
EXAM CRYSTAL (It is a great, red gem, with so many facets that it appears spherical. Light streams from it, bathing all around in its warm rosy glow and restoring magik to Baskalos once more.)
W (In a room of flashing lights. Score 1000 and you are a grandmaster Adventurer.)
W (In a room with many doors which all look exactly the same.)
N (It's dark.)
LIGHT LAMP (In a red room, decorated entirely in shades of red.)
N (On a bridge over a sea of flames within a crystal cavern.)
N (In a yellow sulphur room, carved out of solid volcanic sulphur.)
UP (In a yellow hole, its sides streaked with sulphurous deposits and tumescent crystals.)
DOWN (In a volcano crater covered by shattered black rocks.)
S (On a crater rim towering high above the landscape.)
SE (On a rocky path up a volcano peak, zigzagging between leaning pillars of jagged lava.)
SE (On a stony path across dry cinders and ashes, which puff into the air and swirl lazily around your ankles.)
SE (On a steep rock slide which tumbles down in a river of shattered rock from the soaring precipices above.)
S (On a wide, flat grassy plain, baked by the yellow sun.)
W (On a grassy mound which rises a few metres above a sea of waving grass.)
S (In a ruinded stone house.)

Congratulations! You have completed your quest, restored the Red Moon, and saved the Kingdom of Baskalos!
Your score 1000 out of 1000 and are a Grandmaster Adventurer. You have 38 hit points left.

Game is completed successfully.

Copyright © Plus/4 World Team, 2001-2024