| Reach For The Sky | Download:
Broken chars:
Omnibus II:
Unprotected:
User Rating: 7.4/10 (15 votes)
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| Releases | Name | Released By | Release Date | Distribution | Product Code | Retail Price | Format | Package | Rarity | Notes | Owned |
Gremlin Graphics release | Gremlin Graphics | 1986 | Commercial | | | Cassette | | Unspecified | | 2 |
1 found. |
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| Hall Of Fame | | Luca | 32,430 | |
| Acrid | 28,400 | |
| KiCHY | 19,940 | |
4 | Plus4Punk | 15,180 | |
5 | Csabo | 15,060 | |
6 | Retroshire | 13,980 | |
7 | Chronos | 12,790 | |
8 | Ati | 11,690 | |
9 | David360 | 8,640 | |
10 | Fonsis | 8,170 | |
11 | Silly Thing Codename W | 5,110 | |
12 | MMS | 2,340 | |
13 | siz | 1,650 | |
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| Covers | |
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| Game Levels | The game has 8 increasingly difficult levels. The second four levels are the same as the first four, but with green background and faster enemy planes.
Name | Background | Power-up | ROBIN | Blue (sea) | Wide shots | BUZZARD | Blue (sea) | Enemy planes don't shoot | OSPREY | Blue (sea) | Enemy planes explode immediately | HAWK | Blue (sea) | Extra life | EAGLE | Green (grass) | Wide shots | FALCON | Green (grass) | Enemy planes don't shoot | CONDOR | Green (grass) | Enemy planes explode immediately | KING VULTURE | Green (grass) | Extra life |
Each level has a special group of small blue planes called the Blue Squadron flying in formation. Shooting all of them grants a power-up (see above). |
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| Keys | Keyboard Controls | | Title Screen | | F1 | : Keyboard/Joystick | F2 | : Sound On/Off | | | Game Controls | | Left | : Z | Right | : X | Up | : ; | Down | : / | Fire | : Return | | | In-game Keys | | Quit game | : Esc | Commodore | : Pause on | S | : Pause off |
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| Undocumented Keys | Though it has not been reported in the official instructions, the game features a quit option. Press 'Esc' to quit the current game.
In the instructions, Commodore key sets the pause on/off, but actually the pause off option is on the key 'S'. |
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| About The Game | | Despite the good gameplay and decent variety of situations, the game surprisingly leaves large areas of the C16's memory completely unused, with great waste of graphical possibilities in the same character set used.
Apparently, the only multicolored graphic is the explosion of enemy planes. Actually, in memory there is another multicolor graphic element, which at the beginning of the game is shifted from the code at the time of game settings in four vertical positions, which suggests it could be a bonus falling from above (smart bomb? weapon?), which quotes 'ZAP' on it. The presence of an element unrelated to the actual game, in conjunction with large areas of the character set filled with $FF, suggests an initial idea of the game structure different from the final product. |
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| Cheats - How do I use cheats? | Run/Stop + Reset | Stop game |
>26CA ## | Start with ## lives |
>2204 AD | Unlimited lives |
>21FD A9 00 | Invulnerability |
G 2000 | Restart game |
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