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Lone News 18
Title:Lone News 18
Category:Magazine [ More Issues ]
Release Date:
Language:English
Size:64K
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Freeware
 Play Online!
Released by:Fantastic Italian Research Enterprise (FIRE)
Coded by:C., Luca (Luca)
Uncredited (Additional Coded by):C., István (Coby)
Uncredited (Additional Coded by):H., Levente (TLC)
Notes:Contains an interview with Graffiti.
  Download:
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  External links:
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Lone News 18 Screenshot


Appeared On Compilations
Club Info 91


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Magazine Text
                                        

1 - INTRO......... 4 - CD4 MEMORIES..

2 - NEWS.......... 5 - METHABOLIX' SW

3 - CHARTS........ 6 - INTERVIEW.....




- USE UP, DOWN AND SPACE -

- PRESS RUN/STOP TO SWAP TUNES -

- COPYRIGHT LUCA/FIRE 05.01.06 -
INTRO
----------------------------------------
HEYHEY,DID YOU LISTEN AROUND? SEEMS THAT
ISSUE 18 OF LONE NEWS DISKMAG IS OUT!!
CAN YOU BELIEVE IT? FROM 1996 TO 2006,
TEN YEARS! TEN FANTASTIC YEARS OF VERY
BAD CODING,PRECARIOUS ENGLISH LANGUAGE,
CONTINUOUS MOANING ABOUT LACK OF VOTES.
ALL FACTS TO BE PROUD OF,DON'T YA AGREE?
YOU CAN FIND ALL THE REFERENCES FOR THIS
RELEASE,VOTESHEETS,COMPLETE CHARTS AT:
HTTP://FIRE.PLUS4.NET/

I DECIDED TO USE IN THIS PROD MY XEO3
PROJECT'S TUNES,CAUSE I'LL COMPOSE ANEW
IF WE'LL ACHIEVE SOME SERIOUS ADVANCING.
INTRO MUSIC IS "R.M." BY GALAXY/STUDIO3.
AN IMPORTANT NOTE ABOUT THIS LOGO:THOUGH
FULLY HANDDRAWN BY ME,THE IDEA COMES
FROM A FANTASTIC "NONAME" LOGO DONE BY
MERMAID/CTR. I GOT THE STYLE AND TRIED
TO COPY,BUT NOT TO CONVERT,PART OF THE
GRAPHICS. THANKS TO VANJA BEING SO KIND
REGARDING ME.

HOPE YOU'LL HAVE FUN READING MY DISKMAG.
IF SO,SUPPORT ME WI...NOOO,NO PAYPAL AT
ALL,ABSOLUTELY! I ONLY NEED A FILLED
VOTESHEET,NOTHING MORE THAN THIS. YES,
ALTHOUGH IT WOULD SOUND PATETIC A BIT.
WE ALL HAVE NEW WIVES,NEW SONS,OLD +4S!!
----------------------------------------
NEWS
----------------------------------------
- GOTU HOMEPAGE IS BACK ONLINE,FINALLY:
HTTP://GOTU.UW.HU/
- VLADIMIR LIDOVSKI IMPROVED IS +4 DOS
BASED EMULATOR "+4 FOREVER",TO V1.31:
HTTP://LITWR.BOOM.RU/P4*DOWNLOAD.HTML
'*' STAYS FOR 'UNDERSCORE'
- "YAPE" MORE AND MORE AND MORE AGAIN!
V0.64 INCLUDES COMMODORE V364 EMULATED
AND AUDIO/VIDEO RECORDING:
HTTP://YAPE.HOMESERVER.HU/
- WE MADE IT! "CRACKERS'S DEMO 4" IS A
REALITY:17 INDIVIDUAL PARTS,BONUS DIGI
PARTS,IRQLOADER WITH MUSIC AND SINGLE
PARTS SELECTOR,INTRO TURNDISK SECRET
AND END PARTS! READ THE LITTLE BRIEF
ON THIS ISSUE TO KNOW ABOUT SOME
BACKGROUND STORIES ABOUT IT.
- BUBIS/RSC DECIDED TO RELEASE HIS
FANTASTIC "CRACKERS'DEMO 4" PART "WE
ARE THE CURE" AS SEPARATE DEMO TOO.
- "BACUMA",THE FORTHCOMING ABSENCE'S
TRACKMO SUSTAINED A DELAY. CHRONOS IS
WAITING FOR THE FRESH HUSBAND CSIO AND
HIS SPARE TIME,CONGRATULATIONS ATTILA!
- LACOSTE/WLS PUBLISHED "WE ARE FAMILY"
DVD,A VIDEO RELEASE WITH ALL THE MOST
MEMORABLE +4 DEMOS RUNNING ON EMULATOR
THAT FEATURES THE MOST SMELLY DVD BOX
I EVER SNIFFED. YEAH,TRY BY YOURSELF!
- ATI/GS RELEASED A NEW FLI PICTURE
SHOW:"FLOWERS 2".
- "CLUB-INFO" BEEFS UP ITS REPUTATION OF
BEING THE LONGEST RUNNING DISKMAGAZINE
ON +4,REACHING ISSUE...90,JEEZ,WOHA!
- ERICH/ULTD PURSUES CONVERTING FROM C64
ALL THE JSL'S ANIMATED BASIC MOVIES:
"GODZILLA","VISITORS 3","THE THING".
- WELCOME BACK,SIZ/TBC,WE'RE GLAD TO SEE
YOU ON A +4! HE IMPROVED HIS OWN "ZAK
WIZZARD" TO VERSION 2.1,THAT FEATURES
1551 SUPPORT NOW.
- SKORO/ASN IS STILL VERY ACTIVE IN THE
SCENE:HE RELEASED "EXPECTATIONS 2"
DEMO,AND "GRAPHIC SHOW" WITH KICHY'S
GRAPHICS. HOLD ON,YOU GREAT GUYS!
- EVERYTHING'S STARTED FROM A DISCUSSION
ON +4WORLD SITE,THEN CONTINUED IN A
FRIENDLY CHITCHAT VIA ICQ. FINALLY,
PIGMY RECOVERED AND RELEASED THE "DIGI
MIXING PLAYER",THAT ALLOWS TO MIX
THREE DIFFERENT WAVEFORM CHANNELS IN
REALTIME! THE POWER OF INTERNET,PALS!
- CHRISTIAN KOHLS,AKA 'C16 CHRIS',HAD
OFFICIALLY BECOME OUR PERSONAL COVER'S
PUSHER:HE LITERALLY FLOODED +4 WORLD
WITH ALMOST ALL THE EXISTING C16/+4
COVERS. A REAL RESOURCE YOU ARE,CHRIS!
- A BRAND NEW "EXOMIZER" HAD BEEN
RELEASED BY HIS AUTHOR MAGNUS LIND.
V2.0BETA3 OPENS THE GATES FOR A BETTER
CROSSPLATFORM CRUNCHER FAMILY.
- MIKE DAILLY IS BACK,FINALLY! "MINUS4
JAVA V1.3" IS NOW READY TO TAKE PLACE
IN YOUR +4 FAN'S HOMEPAGE.
- SVS/FIRE HAD WORKED VERY HARD IN THESE
MONTHS:"PLUS4 ULTIMATE MAP" INCLUDES
NOW RAM MAPPING TOO;"MICROCOMPILER"
HAD BEEN TRANSLATED IN ENGLISH,MANUAL
INCLUDED;"AUSTROCOMPILER" RUNS NOW IN
ENGLISH TOO,THE MENU HAD BEEN FIXED
AND BETTER COLOURED.
CURRENT PROJECTS ARE:"MICROCOMPILER
INTERFACE",THAT WILL ALLOW THE USER TO
EXCHANGE DATA FROM THE COMPILER TO
LOCAL VARIABLES AND VICE VERSA;"DEVICE
CHANGER" IS A MENU DRIVEN UTILITY THAT
PROVIDES BETTER MANAGEMENT OF ANY DISK
PERIPHERIAL. KEEP UP THE GOOD WORK!
- KICHY/ASN MADE HAPPY ALL THE ARCADE
ADVENTURE GAMES'FANATICS,CONVERTING ON
+4 THE C64 VERSION OF "STORM". "STORM
+4" HAD BEEN RELEASED BUGGY,HENCE A
QUICK REPAIRED VERSION FOLLOWED IT,
CALLED "STORM V1.1". THANKS ALOT DUDE!
- TMR/COSINE DECIDED FOR THE VERY LAST
DAY OF 2005 TO RELEASE THE LONG
AWAITED DUAL LICENSED GAMES. "LUNAR
BLITZ",A VIC20 CLASSIC "BLITZ" CLONE,
AND "REAXION",A LOGICAL GAME IN THE
"EOROID" STYLE,POPPED OUT UNDER COSINE
AND CRONOSOFT LABELS. IT MEANS YOU CAN
PLAY THEM FOR FREE,BUT YOU'RE ALSO
ENCOURAGED TO BUY A DISK/TAPE FORMAT
VERSION FOR 1.99 POUNDS,WITH ORIGINAL
COVER AND ALL THE REST,YOU KNOW.
IMHO,I FIND THAT WAY A REALLY GOOD ONE
AND A MARK OF DEEP AFFECTION TO THE
SCENE IN GENERAL. THUS,I PERSONALLY
HOPE THAT PLAYERS WITH NO PARTICULAR
DIFFICULTIES IN PAYMENT AND POSTAL
CHARGES WILL REWARD THESE EFFORTS OF
GRAPHIC SKILL,NICE GAMEPLAY AND GREAT
USE OF TED SOUND. NEXT STUFF,JASON!
- INTRODUCING THE *COUGH-COUGH* NEWS!
YEAR 2006 HAD BEEN DECLARED THE RIGHT
TIME FOR *COUGH* CREW TO RELEASE THEIR
OWN MEGADEMO.
HIGH ACTIVITY FOR OUR FRIEND *COUGH*
WHO'S EXPERIENCING IN MANY EFFECTS,
SOME *COUGH* TOOLS AND A NEW *COUGH*.
*COUGH*'S FILETRACKMO REACHED A VERY
GOOD POINT,AND NOW,IF *COUGH* QUICKLY
DRAWS *COUGH* AND SEND TO HIM,HE WILL
BEGIN LINKING THE WHOLE STUFF.
WE ALL HOPE THAT XMAS VACANCIES WILL
OFFER SOME FREE TIMESLICES TO *COUGH*
IN ORDER TO ADVANCE IN CODING HIS
REVOLUTIONARY EFFORT.
*COUGH* GAME IS LATENT YET,BUT IT CAN
BE CONSIDERED 92% READY,AND MAINLY
SHOULD BE BUGTESTED ONLY,BEFORE OUR
DEAR *COUGH* WILL BE ABLE TO RELEASE
IT.
LAST MINUTE UPDATE:*COUGH* HAD SHOWN
TO ME *COUGH-COUGH* HEH-ERR...*COUGH*.
----------------------------------------
CHARTS
----------------------------------------
IF SOMEBODY DOESN'T REALIZE YET,THIS IS
THE 18TH ISSUE OF THIS DISKMAGAZINE.
CAN YOU UNDERSTAND MY SHAME IN PERSIST
TO ASK VOTES AGAIN,TIME AFTER TIME?
SOMETIMES,THE NEXT ISSUE IS BLOCKED DUE
TO VOTES'LACKING,AND SOME OTHER I'M ABLE
TO RELEASE IT AFTER FEW WEEKS FROM THE
PREVIOUS ONE,BUT I FEEL EMBARRASSED TOO
MUCH ASKING YOU A NEW HANDOUT,AGAIN.
HENCE,ONCE FOR ALL:JUST AFTER READING MY
MAG,SEARCH ON 'FIRE' HOMEPAGE THE RIGHT
LINK,WHERE YOU'LL ALSO FIND THE COMPLETE
CHARTS AS .XLS;GET THAT VOTESHEET,FILL
IT,THEN WASTE AN EMAIL TO SEND IT TO ME.
::BEST 5 TEAMS
--------------
.1 ASSASSINS........................18
.2 WILD FEATURES SYNDICATE..........16
.3 GENTLEMEN SOFTWARE...............15
.4 LEGION OF DOOM...................11
.5 RESOURCE.........................10

::BEST 5 CODERS
---------------
.1 BUBIS/RSC........................36
.2 DA CORPSE DESIGN/WLS.............17
.3 MURPHY/GS........................14
.4 LARRY/WLS........................10
.5 CSABO/LOD........................09
::BEST 5 GRAPHICIANS
--------------------
.1 LUCA/FIRE........................30
.2 UNREAL/MX........................23
.3 CHRONOS/ACE......................14
.4 COYOTE/CNS.......................09
HARRY/GOTU.......................09

::BEST 5 MUSICIANS
------------------
.1 LUCA/FIRE........................39
.2 SLD/GS...........................12
.3 TOM/LOD..........................09
.4 CSABO/LOD........................07
.5 4-MAT/C..........................05
ELVIS/TEK........................05
::BEST 5 MAGAZINES
------------------
.1 LONE NEWS/FIRE...................43
.2 CLUB-INFO/ULTD...................17
.3 MININEWS/ASN.....................10
.4 TRAFFIC JAM/ACE..................06
.5 SIGNALS/SYN......................05

::BEST 5 UTILITIES
------------------
.1 SIDWINDER V01.23.................10
YAPE.............................10
.3 MULTIBOTTICELLI..................09
.4 SCRIPT/PLUS......................08
.5 LOGOMAKER........................07

::BEST 10 DEMOS
---------------
.1 CHAOS/ACE+WLS....................72
.2 CRACKERS'DEMO 4/COOP.............60
.3 INFINITY/EVS.....................59
.4 QUESTIONMARK/NST.................54
.5 GENETIC FAULTY/GS................37
.6 HEARTFIXER 95%/RSC...............35
.7 +4 MANIA FOREVER/ACE.............22
.8 FATAL MIRROR/EDC.................11
.9 20 YEARS/ASN.....................09
IKARUGA/C........................09




::BEST 10 GAMES
---------------
.1 ELITE/PIGMY......................47
.2 MERCENARY........................31
.3 LASER SQUAD/TGMS.................30
.4 BARD'S TALE III/PIGMY............28
.5 ACE..............................23
.6 PENGO/ACE........................19
.7 DIGITAL BALL/MAD.................15
.8 SUMMER EVENTS....................13
TOM THUMB........................13
10 BARS/ASN,HEAD OVER HEELS/MB......09
REVS/PIGMY,SABOTEUR..............09
WINTER EVENTS....................09
CSAVARGAS A GOMBAK BIRODALMABAN..09
----------------------------------------
CD4 MEMORIES
----------------------------------------
WHEN DCD/WLS LAUNCHED THIS IDEA IN THE
QUIET +4 SCENE,PEOPLE HAD THEIR DOUBTS:
A COOPERATION MEGADEMO IN 2005,IN A TIME
WHEN A LARGE SLICE OF THE SCENERS HAVE
THEIR OWN JOB/FAMILY/REALLIFE FACTS AND
PROBLEMS. FOR THIS MATTER TOO,WHEN THE
DEMO ITSELF HAD BEEN PRESENTED AT AROK 7
PARTY FIRST,AND OFFICIALLY RELEASED IN
ITS 100% VERSION FEW DAYS AFTER,THE
WHOLE SCENE HAD BEEN REALLY HEALED BY
A POSITIVE WIND OF OPINIONS,CODING,
EXPERIMENTATION,OLDSTYLE FASHION,MUSIC,
GRAPHICS,IDEAS,JOKES,DEBATES AND ALL THE
FEATURES THAT A 'SCENE' MUST SHOW.
THIS CHAPTER POINTS TO BE A MINIMUM
RECALL OF THE "CRACKERS'DEMO 4" MAKING
EVOLUTION,HOPE YOU'LL BE PLEASURED OF.

THE BASIC IDEA OF A COOPDEMO HAD BORN ON
HUNGARIAN FORUMS LIKE INDEX.HU AND
DEMOSCENE.HU. DCD DECIDED TO COMMIT
SUICIDE SAYING THE MAGIC WORDS:"YES,I'M
THE ORGANIZER WHO WILL LINK THE WHOLE
STUFF". POOR DEAR GUY,WE'LL MISS YOUR
MENTAL HEALTH YOU'D LOST CAUSE OF THIS
PROJECT. MURPHY,ATI,CSIO AND BUBIS
QUICKLY FEEDBACKED THEIR POSITIVE
ANSWER,AND AN EARLY DEADLINE HAD BEEN
SET:2005.05.31,PURE UTOPY,YOU KNOW...
AS USUAL,I PROPOSED MYSELF AS ADDITIONAL
GRAPHICIAN AND COMPOSER FOR PPL WHO
WANNA HAVE SOME DEDICATED GFX OR MUSIC.
THEN,I THOUGHT:"NO,MUST DO MORE,EVEN
THOUGH MY DEEP LAMENESS!",AND,THANKS TO
THE ENORMOUS PACIENCE OF CSABO,I TOOK
PART WITH MY OWN DEMO,IN WHICH I SPLIT
THE SCREEN FOR THE FIRST TIME AND I HAD
MY VERY FIRST TEXTSCROLL TO FILL. I WAS
TAKEN LIKE A CHILD,INDEED!
APART OF MY CONTRIBUTION,SO MANY THINGS
INVOLVED ME:YEAH GFX,OF COURSE MUSIC...
BUT MOST OF ALL,THE MOST COMPLICATED
ROLE WAS THE ORGANIZER'S FIGURE:CONTACT
PPL,NEGOTIATE WITH MOST OF THEM,LINK A
CODER'S SPARE TIME WITH A MUSICIAN'S
NEEDS,MOTIVATE ALL THE INVOLVED SCENERS,
CONTINOUSLY TEST THE LINKED STUFF THE
PART SELECTOR AND THE SINGLE PARTS BOTH
ON THE YAPE AND ON THE REAL MACHINE;IT
REVEALS AS A PRETTY ENJOYABLE JOB,UNTIL
WHEN,AFTER 2 MONTHS OF WRITTEN RULES,
SOMEONE COMES TO YOU WITH A DEMOPART
LARGER THAN THE MEMORY LIMIT...AAAAARGH!
WE HAD TO EFFORT NASTY PROBLEMS,LIKE THE
OBSCURE ACTING OF CSABO'S PART,OR THE
PHANTOM YELLOW PIXEL IN ATI'S,OR THE
SPAIN HOLIDAYS OF MURPHY... I CAN TELL
YOU,O DEAR READER,THAT I FINISHED TO
COMPOSE THE THIRD IRQLOADER TUNE 20MINS
BEFORE MY TRAIN FOR AROK7 HAD TO GO.
BELIEVE ME,THIS IS A 5% OF THE WHOLE
PROBLEMS'PACK,AND NOW CAN'T TRUST YET
THAT WE DID IT! AND WE DID IT CAUSE COOL
PPL DEDICATED THEIR PRECIOUS TIME FOR
IT,GREAT DUDES LIKE BUBIS,WHO DISPENSED
PROBLEM SOLVING HINTS,OR DCD,THAT FOUGHT
AGAINST THE LOADER ALL THE DAYS,AND
DEGAUSS,WHO WAS AVAILABLE 24/7 WHEN SOME
COMPLEMENTARY PARTS NEEDED.
THOUGH WE GATHERED A GROUP COMPOSED BY
REALLY PRETTY PPL,I CAN'T FORGET THE
SCENERS THAT,'COZ OF VARIOUS PROBLEMS,
DIDN'T TAKE PART OF THE OPERATION:SVS
AND NIGHTBIRD HAD BEEN BUSY,MERMAID
WANNA WAIT FOR A NEW 16K COMPO,RACHY
ATTEMPTED IN SHORT TIME TO ACHIEVE AN FX
THAT UNFORTUNATELY WAS TOO SLOW,BIONIC
TRIED TO FINISH A HIGH-TECHNICAL STUFF
FEW DAYS BEFORE IS LONG STAY IN USA BUT
HE HADN'T SUCCESS,BRITELITE WOULD CODE A
SECOND PART TOO BUT THE IMMINENT "ASM05"
PARTY HAD STOLEN HIS VERY LAST SPARE
TIME,CROWN RECEIVED AS A GIFT A CUTE
LOGO BY HARRY AND A MUSIC NY ME BUT NOT
A BRAND NEW BAG OF SPARE TIME,I HADN'T
BEEN ABLE TO CONTACT MOLDI,BEAST HAD
BETRAYED UNREAL AND WE HAD NO MX PARTS.
THESE ARE A SLICE ONLY OF THE PPL THAT
CAN'T MISS NEXT TIME,KEEP IT IN MIND IF
YOU'D BEEN CITED,OK? :P

SEEYA NEXT YEAR,IN "CRACKERS'DEMO 5",AND
YOU WON'T MISS IT FOR SURE,KEEP IN MIND!
----------------------------------------
METHABOLIX'S SECRET WEAPONS
----------------------------------------
ONE OF THE MOST SURPRISING REVELATIONS I
LEARNT FROM THE SCENE DURING THESE YEARS
IS THAT EVERY USER INVOLVED HAD HIS OWN
ARSENAL OF UNRELEASED/UNCOMPLETED STUFF.
ANOTHER THING I LEARNT IS THAT,IN MOST
CASES,THESE TREASURES GO LOST FOREVER.
DURING A FUN IRQ CHITCHAT WITH UNREAL/MX
HE FELT FREE TO PRESENT ME QUITE A FEW
PREVIOUSLY UNSEEN METHABOLIX PROJECTS,
PROVIDING SOME DETAILS ON THE BACKGROUND
STORIES ABOUT THEM.
SO,THIS CHAPTER POPS OUT AS A BRIEF
GUIDE TO THE STUFF-THAT-WEREN'T UNDER
THE EVENLY APPRECIATED METHABOLIX LABEL.
::SHADOW:: DEMO/INTRO OR DEMOPART
THIS IS AN UNRELEASE PART,A COOP STUFF
MADE BY STEVE/SCN AND UNREAL. IT MOVES A
LARGE LOGO ON TOP,AND THERE'S A 1X1
SCROLLTEXT WHERE LETTERS DROP FOOTPRINTS
WHILE SCROLLING. MISSED TO BE IN "CD4"
COOPDEMO CAUSE THEY FORGET TO CONTACT
LAVINA/GOTU. BTW,IT'S GOING TO BE
RELEASED SOON.
::METALLICA:: DEMO/INTRO OR DEMOPART
ANOTHER UNRELEASED PART,SHOWING A PRETTY
NICE 'METALLICA' LOGO DRAWN BY UNREAL,
AND SOME VECTORS,WHICH WERE THE BASIS
FOR THE FILLED ONES WE'D SEEN ROTATING
IN "SILENCE" MEGADEMO. LUCA/FIRE WILL
PACK AND RELEASE IT SOON.
::DEATHSECTOR:: GAME/ARCADE ADVENTURE
UNFINISHED GAME WORKING ON A DISKSIDE,
CODED BETWEEN 1993-94 BY BEAST,WITH GFX
MADE BY BOTH BEAST AND UNREAL,A PRETTY
NICE INTROPART PICLOGO BY UNREAL,USING
C64 CONVERTED SPRITES. INTRO,STORABLE
VANITY BOARD AND 7-8 ROOMS HAD BEEN DONE
BUT NOBODY WILL FINISH IT,AS EVERYTHING.
::FUTURE WARS:: GAME/ARCADE ADVENTURE
INSPIRED FROM AMIGA,CODE BY STEVE/SCN,
GFX BY UNREAL,THIS DEMO HAS MAIN SPRITE
AND ONE PRETTY NICE SCREEN ONLY,THOUGH
FULL STORY,FIVE SCREENS AND ALL THE GAME
HAD BEEN FINISHED ON PAPER. THIS PROJECT
STARTED IN 1993,UNDER NUKEMAN'S REQUEST
IN ORDER TO BE DISTRIBUTED IN GERMANY.
::ICE AGE:: GAME/ARCADE ADVENTURE
THIS UNFINISHED GAME HAD TO BE THE VERY
FIRST METHABOLIX GAME RELEASE,IN 1991.
IT IS NOT COMPLETED,BUT LOTTA ROOMS ARE
READY TO BE VISITED,GFX AND CODE BY
BEAST,PLUS ELEMENTS STOLEN FROM C64.
::LOGICAL GAME:: GAME/LOGICAL
IT WOULD FOLLOW "ICE AGE",FIVE LEVELS
ARE IN,IT'S ONLY NEEDING INTRO,HISCORE,
AND MORE LEVELS. BEAST CODED IT IN A
MORNING:IN THE MORNING,HE SAID HE HAD
STATED TO CODE A NEW GAME,BUT WHEN CSABA
LEFT THE SCHOOL TO REACH BEAST'S HOME,HE
FOUND A FINISHED AND WORKING GAME!
::METAPHARSTIC 2:: DEMO/MEGADEMO
2?? DID YOU SAY 2? WELL,THAT'S A WAY TO
DIFFERENTIATE THIS ONE FROM THE...UH,THE
FIRST ONE. IT CONTAINS TOTALLY DIFFERENT
PARTS,AND WOULD BE A HUGE ONE IF IT WAS
FINISHED. IN THIS TIME,IT BREAKS AFTER
SOME PARTS. SHOULD BE RELEASED AS IS...
::MYTH +4:: GAME/ARCADE
NO,NOT A CONVERSION OF THE ORIGINAL C64
CLASSIC PLATFORM GAME,BUT SOMETHING
DEEPLY INSPIRED BY,WITH GRAPHICS DRAWN
BY UNREAL. AT THE MOMENT,I HADN'T BEEN
ABLE TO GET IT,THOUGH CSABA SAID ME THAT
THREE LEVELS ARE COMPLETE AND PLAYABLE,
BUT I REPAIRED ITS VERY NICE DIGI INTRO
I FOUND ON "METAPHARSTIC 2" DISK:THE
PACKER WAS CORRUPTED,BUT NOW I'M READY
TO SPREAD IT LIKE HELL! YAYY!
::HIGH TECHNOLOGY 2:: DEMO/MEGADEMO
A SAD STORY SURROUNDS THIS PROJECT. IT
WAS GOING TO BE A KILLER RELEASE:UP TO
25 PARTS,THAT LUCKY PPL AT "XMAS PARTY
'93" HAD SEEN,WHEN IT WAS 90% READY.
UNREAL HAD NO BACKUP COPIES OF THAT,'COZ
COBY,A REAL LUNATIC DUDE,DESTROYED IT IN
A BAD MOOD CIRCUMSTANCE! STEVE/SCN,YOU
CAN BET ON IT,PROBABLY DIDN'T APPRECIATE
TO KNOW THAT HIS AND UNREAL'S WORK HAD
GONE FOREVER,WHEN THEY LEFT THE "GLOBAL
PARDEY 2" PARTY IN DEBRECEN TO REACH
COBY AT HIS HOME. HENCE,IF SOMEBODY HAD
STOLEN A COPY AT THE PARTY,PLZ,TIME TO
MAKE IT POP FROM HIDDEN POCKET!
----------------------------------------
INTERVIEW
----------------------------------------
AAAH,THE MARVELLOUS COMFORT OF A WORLD
WIDE WEB! INTERNET ALLOWS YOU TO DO SO
MANY COOL THINGS YOU DID NEVER IMAGINE
IN THE 80IES.
AN EXAMPLE IS: TO SPOT ONE OF THE OLDEST
ELDERS THAT CODED ON A +4,LIKE IN THIS
CASE. SO,I HOPE YOU'LL LIKE THIS VERY
EXCLUSIVE INTERVIEW WITH...GRAFFITI!

- PRESENT YOURSELF,EXPLAIN YOUR NICK,
TELL US ALL ABOUT YOU AND YOUR LIFE.
- I'M KRISZTIAN KARASZ,I LIVE IN SZEGED,
SOUTHERN HUNGARY,SINCE 1997. WHEN I
FINISHED UNVERSITY,I SPENT 2 YEARS IN
HUNGARIAN ARMY,AS OFFICER,MY RANK WAS
LIEUTENANT. AFTER I CHANGED WORK AND
WENT TO SZEGED,I WORKED 5 YEARS IN
MATAV.COM,A TELECOMMUNICATION COMPANY IN
WHICH I WAS PROJECT MANAGER AND SYSTEM
ENGINEER. MY MAIN PROJECT WAS SULI.NET:
HTTP://WWW.SULINET.HU
MY OFFICE CONNECTED MORE THAN 300
PRIMARY AND SECONDARY SCHOOLS TO THE
INTERNET,IN THE SOUTHERN COUNTRIES.
LAST YEARS IN MATAV.COM,I STARTED TO
KNOW CISCO,AND NOW I HAVE VERY GOOD
KNOWLEDGE IN CISCO CONFIGURING,
ESPECIALLY VOICE OVER IP. MY BIGGEST
VOIP PROJECT IS THE MATAV,CURRENTLY THE
BIGGEST HUNGARIAN TELECOMMUNICATION
COMPANY,WITH ITS INTERNATIONAL VOIP
CALLED "VOCALTEC",FROM ISRAEL.
SINCE 2 YEARS,I WORK IN MATAV,AS
APPLICATION SPECIALIST;I WORK WITH CISCO
TOO,AND U.S. ROBOTICS,3COM. I STEP SO
LONG IN NETWORKING.
MY NICKNAME? CEEKAY,AKA MICHAEL BOCK,
SENT ME SOME PICTURES ABOUT GRAFFITIES
IN DORTMUND,AND I LIKED ALL OF THEM SO
MUCH,THEN I CALLED MYSELF "GRAFFITI".
BUT NOW I HAVE A BAD OPINION ABOUT
GRAFFITIES IN THE CITIES,ESPECIALLY IN
HUNGARY,WHEN A BRAND NEW BUILDING HAS
BEEN DAMAGED AFTER A CEREMONY FOR ITS
REPAINTING.

- HOW DID YOU KNOW CEEKAY?
- I LIKE HIS DEMOS. WE KEPT IN CONTACT
VIA SNAILMAIL FOR MANY MONTHS.
UNFORTUNATELY,WHEN I STARTED UNIVERITY,
WE CLOSED THE CONNECTION. I'D LOOKED FOR
HIM,BUT KNEW NOTHING ABOUT. I REMEMBER
HE HAS A VERY NICE WRITING STYLE,AND A
VERY NICE BLACK INK.

- CEEKAY RELEASED YOUR "THE GREAT FLASH"
DEMO AFTER SEVERAL MONTHS FROM ITS
CODING. WHY DID YOU NEVER RELEASED BY
YOURSELF?
- I STARTED UNIVERSITY,AND AFTER I
DIDN'T CARE OF +4 SERIOUSLY. I MUST SAY,
I FORGOT THAT I DID THIS FINAL DEMO.
- BUT IN THE DEMO,YOU SAY YOU WERE
LEAVING THE +4 CAUSE YOU WERE STARTING
TO CODE ON AMIGA.
- YES,I PLANNED,BUT I HADN'T ENOUGH
TIME:I FELT IN LOVE. YOU KNOW,MY LITTLE
GIRL WANTED ALL OF MY SPARE TIME,AND AT
THE UNIVERSITY I HAVEN'T POSSIBILITY,I
STUDIED HARD. "BOLYAI JANOS MILITARY
TECHNICAL ACADEMY/COLLEGE",NOW "MIKLOS
ZRINYI NATIONAL DEFENCE UNIVERSITY",WAS
A MILITARY UNIVERSITY,AND WE CANNOT
OPERATE TV SET IN ROOMS. AND AMIGA
WITHOUT TV...MONITOR. IT WAS TOO
EXPENSIVE.

- WHY DID YOU START TO CODE ON +4?
- REALLY I DON'T KNOW,A BIT OF
EXHIBITIONISM,AND I WANT TO KNOW HOW
LOTS OF DEMOS WORK,AND TRY TO DO
SOMETHING NEW. I THINK NOBODY ELSE CODED
RASTER LIKE I DID: IN PART 3 OF "AND
AGAIN" DEMO,THE BORDER'S RASTER COLOR IS
DIFFERENT IN RIGHT AND LEFT SIDE,CHECK
IT.
UNFORTUNATELY,I DIDN'T CARE ABOUT +4 AND
AMIGA FOR SO MANY YEARS,BUT NOW I CAN
USE EMULATORS ON PC,AND MANY TIME LOAD A
DEMO,IN ORDER TO WATCH AND REMEMBER THE
VERY NICE EVENINGS,WHEN WE ENJOYED THE
NEW DEMOS.

- TALK ABOUT YOUR +4 CAREER:CONTACTS IN
THE SCENE,FACTS,PEOPLE.
- I CODED SOME BASIC PROGRAMS AT
SECONDARY SCHOOLS,I APPLIED ON SCHOOL
COMPETITIONS:MY SECONDARY SCHOOL
ORGANIZED COMPETITIONS AND I APPLIED
THERE;THERE WERE 'SIMPLE' BASIC
PROGRAMS,4-5 DAYS I CAN CODE AND MY
TEACHER CHECKED IT. I WENT TO SPECIAL
COURSE,AND THERE WE USUALLY CODE INSTEAD
OF PLAYING ON +4. BUT,WHEN SOMEBODY HAD
A GOOD IDEA,WE CAN PULL A FAST ONE,
SNEAKY YOU KNOW. I DIDN'T HAVE ANY HELP
IN ASSEMBLY WHEN I DID ALL I HAD IN MY
MIND, EXCEPT C64 MUSIC.
I HAD LOTS OF CONTACTS:I KNEW TPPC,
CALLISTO,EVS,220 VOLTS,WE MET ONLY AT
COMPY PARTIES,IN SZEGED THERE ARE LOTS
OF +4 DUDES. I MET MANY TIMES WITH TPPC,
TASNADI ZOLTAN,HE WAS A VERY FUNNY GUY.
BUT I HAVE REALLY GOOD STORIES FROM MY
SECONDARY SCHOOL YEARS: PELO,MY GFXMAN
BROTHER,AND ME SPENT LOTS OF TIME IN
DEMO WATCHING,AND WHEN THE NEW
SCHOOLMATES CAME WE ASKED WHO WAS
INTERESTED IN +4 OR OTHER COMPUTERS.
THEY NEED TO TRY FLYING AND SWIMMING ON
THE TABLE:MANY TABLES WERE IN THE
COMPUTER ROOM,AND WHEN IT WAS UNOCCUPIED
ALL THE NEW STUDENTS HAD TO SHOW HOW TO
SWIM. IT WAS A KIDDING AND INVESTITURE,
AND I NEVER FORGET THIS BECAUSE ONE OF
THEM NOWADAYS IS A FRIEND OF MINE,
SOMETIMES WE WORK TOGETHER:HE'S TEACHER
NOW IN A SECONDARY HIGHSCHOOL AND SYSTEM
ADMINISTRATOR AT AN ISP;WE DESIGNED
THREE BRAND IPS VIA NEW CABLE SYSTEM.
AND ANOTHER STORY. WHEN CALLISTO VISITED
US,WE DRANK BEER WITH STRAW;AFTER A
COUPLE OF BOTTLES,AND SOME BRANDY,HE
DECIDED HE WANNA EXPLODE AN AMIGA WITH
FIREWORKS. IT WAS THE WORST JOKE OF MY
LIFE,I AM NOT PROUD OF.
I MET SO MANY PPL AT COPY PARTIES,I WAS
FROM A SMALL VILLAGE AND I HAVE ONLY TWO
WAYS TO GET DEMOS AND PROGRAMS:
1.CORRESPONDENCE VIA POST
2.COPY PARTIES
I REMEMBER,EVERY YEAR IN BUDAPEST,AT BME
THERE ARE PARTIES,AND I GUESS I WAS HERE
4 TIMES,1987-1990,YOU KNOW I FELT HERE
LIKE A VISITOR.

- DO YOU SAY YOU COULD CODE SOMETHING
WITH AN EMULATOR,NOWADAYS?
- IT'S A GOOD IDEA,I WILL TRY,BUT I NEED
TO SPOT OUT MY BOOKS AND PAPERS,I
SHOULDN'T HAVE TRASHED THEM. I USE YAPE.
FOR SO MANY YEARS I HAD A BIG PAUSE ON
+4 AND AMIGA,AND I THINK THAT NOW IT'S
TIME TO RECOVER LOTS OF THINGS,NEW
IDEAS. MY BROTHER ALSO SUGGESTED TO DO
SOMETHING NEW ON THE +4,AND HE COULD
DRAW SOMETHING FOR ME.

- WHICH ARE THE BEST CODER,GRAPHICIAN,
GAME,DEMO ON THE +4?

- I GUESS BEST CODER IS PIGMY,HE WAS THE
FIRST WHO CONVERTED REALLY GAMES FROM
C64. CALLISTO CODED THE BEST SECRET
COMPACKER. TCFS IS VERY CLEVER AND DID
LOTS OF VERY NICE THINGS. MUFFBUSTERS:
GREAT TEAM.
THE BEST GAME WAS "MERCENARY",I LIKED
"REVS" AND "ACE 2","HEXENKUCHE".
BEST DEMO...IT IS HARD QUESTION...
UNFORTUNATELY I DON'T KNOW THE NAME BUT
TTL CODED...AH "NEMESIS DEMO". I LIKE
CEEKAY DEMOS,SOME MUFFBUSTERS STUFF AND
THE LAST DEMO FROM 23CELSIUS. TCFS:
"THE CAT",INSPIRED BY DOUBLE DENSITY.

- WHAT WITH TARZAN AND TERRORISTS?
- I DON'T KNOW WHAT'S WITH THEM,THEN WE
HAD A SMALL CLASH OF VIEWS,BUT I THINK
THAT WAS A PETTY THINK. MANY TIMES ON
"TERROR NEWS" THEY SAID NOT THE TRUTH.
BUT MANY YEARS PASSED,AND POINT OF VIEW
CHANGED,MAYBE HE WAS RIGHT.

- FREE SPACE:TELLUS EVERYTHING YOU WANT
TO SAY.
- I HOPE THE +4 SCENE REMAINS,I WANNA
JOIN THE NEXT +4 MEETING.

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