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Genius: A Rock Opera
Genius | Genius 2 | [ Genius 3 ]


Genius 3
Title:Genius 3
Category:Game/Platformer
Release Date:
Language:English
Size:64K
Device Req.:Disk only (1 side)
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Freeware
Game ending type:Has an end, game ends
 Play Online!
Created by:Twinspirit32
Notes:Released under the Livearcade label. Storyline based on the 3rd and last chapter of the rock opera trilogy "Into the toy planets" from the same author. Uses the Release 05 engine.
  External links:
    C64 release

User Rating: 6.4/10 (5 votes)
Genius 3 Title Screenshot

Genius 3 Screenshot


Hall Of Fame
1Ransom20,750Played on Winvice.


HVTC
Genius 2 (Jingles)
Genius 3 (Level 1)
Genius 3 (Level 2)
Genius 3 (Level 3)
Genius 3 (Level 4)
Genius 3 (Level 5)
Genius 3 (Level 6)
Genius 3 (Level 7)
Genius 3 (Level 8)
Genius 3 (Level 81)


Publications
News: K&A Plus 18 (Magazine/Polish) pg. 7


Instructions
Joystick in Port 1
Space : Start/resume game by keyboard, exit from pause
J : Start/resume game by joystick
Cursor Keys : Move
Commodore + S : Sound on
Commodore + D : Sound off
Commodore + P : Suspend game (save level+score and load titles)
Commodore + Q : Quit game


  Time expired rules:
When time is expired, 1 life is taken and score is set back to current level entry points.
The extra lifes catched during the level in case of time expire won't be counted at the level retry restart,
but still can be used during the currente level.
This is for preventing speculations that could take place if staying always in one level making time expire to
gain extra point in an infinite way due to the extra life taken in target room.
The lifes that are consumed are not restored at the level restart when time is expired.

Keys points:
Key: 50 pts

Bonus time left points:
1sec:100 pts

Jolly objects features & points:
Detonator:Destroys all small killers - 2500 pts
PassPTout:Unlock all remaining doors - 2500 pts
KLock :Reactivate and locks all doors - 0 pts
Klepsydra:Gives extra time - 0 pts

SECRETS

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% DO NOT READ FROM HERE IF YOU WANT TO DISCOVER THEM WHILE PLAYING %
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Keysequence levels list:
KS1 Lvls 1 - 10 + secret bonus level 10 APIKOR TOY PLANET
KS2 Lvls 11 - 20 + secret bonus level 20 JERAMUS TOY PLANET
KS3 Lvls 21 - 30 + secret bonus level 30 NIKO TOY PLANET
KS4 Lvls 31 - 40 + secret bonus level 40 ODDYFER TOY PLANET
KS5 Lvls 41 - 50 + secret bonus level 50 KLEPSYDRA TOY PLANET
KS6 Lvls 51 - 60 + secret bonus level 60 WILD TRIBE TOY PLANET
KS7 Lvls 61 - 70 + secret bonus level 70 MAINDREAM TOY PLANET
KS8 Lvls 71 - 80 + secret bonus level 80 MC CHAOS TOY PLANET
+ secret bonus ending level 81

Appearance condition for Detonator:
Templ Lv1 : min 1 Key within 5 secs + rnd time
Templ Lv2 : min 3 Keys within 20 secs + rnd time
Templ Lv3 : min 4 Keys within 25 secs + rnd time
Templ Lv4 : min 5 Keys within 30 secs + rnd time
Templ Lv5 : min 6 Keys within 35 secs + rnd time
Templ Lv6 : min 7 Keys within 40 secs + rnd time
Templ Lv7 : min 8 Keys within 45 secs + rnd time
Templ Lv8 : min 9 Keys within 50 secs + rnd time
Templ Lv9 : min 10 Keys within 55 secs + rnd time
Templ Lv10: min 11 Keys within 75 secs + rnd time

Appearance condition for PassPTout:
Templ Lv7 : min 5 Key and min 60 secs + rnd time
Templ Lv8 : min 5 Key and min 65 secs + rnd time
Templ Lv9 : min 5 Key and min 70 secs + rnd time
Templ Lv10: min 5 Key and min 80 secs + rnd time

Appearance condition for Klepsydra:
Templ Lv6 : Min 1 Key and missing 25 secs + rnd time
Templ Lv7 : Min 1 Key and missing 25 secs + rnd time
Templ Lv8 : Min 1 Key and missing 25 secs + rnd time
Templ Lv9 : Min 1 Key and missing 25 secs + rnd time
Templ Lv10: Min 1 Key and missing 25 secs + rnd time

Appearance condition for KLocket:
Detonator or PassPTOut or Klepsydra apparence condition have been reached.
Templ Lv6 : 6 Key still to catch + rnd time
Templ Lv7 : 7 Key still to catch + rnd time
Templ Lv8 : 8 Key still to catch + rnd time
Templ Lv9 : 9 Key still to catch + rnd time
Templ Lv10: 10 Key still to catch + rnd time

Simple static toys points:
KS1-2:100 pts
KS3-4:150 pts
KS5-6:250 pts
KS7-8:500 pts

Target dynamic and static (bonus lvls) toys points:
KS1-2:150 pts
KS3-4:250 pts
KS5-6:500 pts
KS7-8:1000 pts

Invisible toy points:
KS1-8:5000 pts
Placement:
KS1: Lvl 5 Behind top part of the ship
kS2: Lvl 9 Beyond the upper right maze
KS3: Lvl 4 Upper left top maze
KS4: Lvl 2 Ship bottom middle
kS5: Lvl 3 Beyond bottom right maze
KS6: Lvl 7 Bottom left maze
kS7: Lvl 6 Lower right, after the radar.
KS8: Lvl 1 First volcano on lower left

Bonus lifes left points (if all 8 Keys sequences are completed):
1life:100pts

Secret bonus lifes:
Key sequence 1 lvls (L04:04sec:05lf L05:05sec:05lf L06:06sec:05lf)
Key sequence 2 lvls (L14:14sec:05lf L15:15sec:05lf L16:16sec:05lf)
Key sequence 3 lvls ( L25:25sec:10lf L26:26sec:10lf)
Key sequence 5 lvls ( L46:46sec:15lf)
Key sequence 6 lvls ( L56:56sec:20lf)
On these particular levels:04 05 06 14 15 16 25 26 46 56
if one of the 2 target room big doors is opened exactly when time left is equal to curr level some extra lifes will appeae available to be caught in target room.
This bonus is catchable only one time for each of the mentioned levels. If bounus lifes
are activated and same level is repeated due to time expire or game suspension, the bonus lifes for that specific level will not be available anymore.
If level time expires, lifes eventually cathed are not counted at the next level retry

Secret bonus points levels at the end of each key sequence are activated when:
All detonator are enabled and catched in current keyseq
All PassPTout are enabled and catched in current keyseq

Secret final points winning bonus lvl 81 is activated when:
All key sequences bonus levels have been activated due to already mentioned conditions.

Secret Ghost unkillable mode is acquired whem:
Keysequence is >=6 and levels last digit is 8,9 or 0, in those cases if any door
is opened exactly when the last digit of time left is equal to last digit
of curr level (ex time left 98 and level 68) for 10 seconds Genius enters ghost unkilled mode and is not killed by small and big killer objects, after those secs Genius becomes killable again.

Secret passages:
Keysequence 2: A passage on the upper right maze on lvls 9 and 10 allows to
fall down to an unreachable area.
Keysequence 3: A recirculating passage connects the third maze on the very left to the first on the very right and vice versa.
Keysequence 5: A passage on the bottom right maze allows to escape from the upper chamber to the left.

Max Points diagram:
Static toys: 151.600
PPtout: 80.000
Keys: 60.400
Detona: 200.000
target toys: 38.000
Invisible toys 40.000
bonus lvl pts : 49.400
Bonus lfs left: 9.900
Final lvl pts : 50.000
679.300

Timeleft Bonus: 100.000 ( estimate lvls 1-5: 15,20,20,30,40 sec left)
Timeleft Bonus: 200.000 ( estimate lvls 6-10: 40,45,50,55,55 sec left)
300.000 pts

Approx. max reachable score -> 979.300 pts


Key Sequences
Genius 3 Screen 1
Apikor Toy Planet
Genius 3 Screen 2
Jeramus Toy Planet
Genius 3 Screen 3
Niko Toy Planet
Genius 3 Screen 4
Oddyfer Toy Planet
Genius 3 Screen 5
Klepsydra Toy Planet
Genius 3 Screen 6
Wild Tribe Toy Planet
Genius 3 Screen 7
Maindream Toy Planet
Genius 3 Screen 8
Mc Chaos Toy Planet


Cheats - How do I use cheats?
>2112 60Unlimited lives
>220D 60Unlimited time
>15A0 A9 00
>160E A9 00
Invulnerability
>1479 60
>147C 60
Ghost mode
>14AA AC 14Open any door
During the game, press F.Built in: clear level

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