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Daley Thompson's Star Events +2FG!
Title:Daley Thompson's Star Events +2FG!
Original version:Daley Thompson's Star Events
Category:Game/Sport
Release Date:
Language:English
Size:16K
Device Req.:Disk or Tape
Machine:PAL Only
Code Type:Machine code
Distribution:Crack
Game ending type:No end (highscore)
 Play Online!
Released by:Fantastic Italian Research Enterprise (FIRE)
Trained by:Luca
Additional graphics by:Shine
Uncredited (Additional code by):TomHX
Uncredited (Additional code by):Csabo
Notes:Trained and fixed. Flash Load V3.2 has been used as disk fastloader. Part of Nova Turbo has been modified and used as tape fastloader, to load both games in one single file.
User Rating: 9.6/10 (3 votes)
Daley Thompson's Star Events +2FG! Title Screenshot

Daley Thompson's Star Events +2FG! Screenshot


HVTC
Cracktro 16k 3


Effects
PartEffect nameParametersNotes
DYCP 
FLD 


Intro Text
CLASSIC DOESN'T MEAN BULLETPROOF CODED,AND "DALEY THOMPSON'S STAR EVENTS +2FG!" IS THE ANSWER TO LET THE ORIGINAL GAME SHINE BRIGHTER THAN EVER! LUCA/FIRE TAKES TO YOUR C16 THE FIXED/TRAINED VERSION OF THE OCEAN'S CULT RELEASE,WATCH OUT FOR THE SPECIAL TAPE VERSION! SPECIAL THANKS TO SHINE/[S] FOR THE FANTASTIC PETSCII LOGO,AND TO JONEGG/G*P FOR ALLOWING ME TO CONVERT AND REDRAWN HIS FANTASTIC MC BITMAP PICTURE DATED 2017. GREETINGS FLY TO: CSABO,CHRONOS,KICHY,MAD,DEGAUSS,GAIA,LAVINA,SVS,MIK,RUEDIGER,5TARBUCK,MMS,SIZ,ROEPIPI,MERMAID,SHINE,MURPHY,BUBIS,MAJIKEYRIC,ERICH,NERO,CARRION,BSZ,SPEKTRO,STINARIS,
ULYSSES777,DLST,TMR,HARRY,SHADOW,ATI,DOUG,BAZ,ANDY,GEORGE,ATISOFT,DELEST,VERONA,TLC,RAZE,GERLICZER,EMU,GRASS,D.BUCCI,BALROG,KENZ,S.VOGT,RKSOFT,LARRY,CHIZMAN,TWINSPIRIT32,CHARLEMAGNE,264ER.FAN,CSIO,
ANGELSOFT,MARQ,DR.TERRORZ,AWSM,CHICKEN,JAMESC,ROTTEROY,SPOTTLESSMIND1975 AND ANYBODY ELSE WHO USED TO LOVE THE BLACK C= MACHINES! IT'S NOW TIME TO SIGNING OF...AS LUCA/FIRE! AND TRADITION WANTS THE TEXT TO BE RESTARTED AFTER A COUNTDOWN,SO LET'S IGNITE IT! 3...............2...............1...............0!

 -=♦[ DALEY THOMPSON'S STAR EVENTS ]♦=- 
- +2FG! -=- LUCA/FIRE,2020.11.28 -

THE REASONS BEHIND THIS GAME'S CRACK
HAVE BEEN GROWING AS TIME WENT BY,THE
MORE ONE I PLUMBED INTO THE DEPTHS OF
ITS PRODUCTION,AND THIS INDIRECTLY TELLS
US THE STORY OF THE GAME ITSELF.
SOMEONE HAD POSTED AN AMATEUR VIDEO OF
GAME'S DAY 1 IN ACTION ON A SOCIAL
NETWORK,SHOWING A SOMEWHAT CORRUPTED
SPRITE. TO MY SURPRISE,IT WASN'T SOME
BAD HACK OF THE GAME,BUT THE ORIGINAL
ONE! THE DISCOVERY REQUIRED A FURTHER
INVESTIGATION,AND THE RESULTS TELL US
THE STORY BEHIND THE GAME'S DEVELOPMENT.
WHEREAS DAY2 APPEARS TO BE A COMPLETE
AND PROFESSIONAL PRODUCT WHICH EXPLOITS
THE CAPABILITIES OF THE C16,DAY1 SEEMS
TO BE A DERIVATIVE HACK OF THE FORMER,IN
WHICH THE SPRITE INEXPLICABLY HAS BEEN
SHRUNK OF A COUPLE OF PIXELS,ANIMATED IN
A COMPLETELY DIFFERENT WAY,INSIDE OF A
WASTEFUL PROGRAMMING IN TERMS OF UNUSED
MEMORY,FOR A REDUCED PLAYABILITY TO THE
POINT THAT EVEN THE RECORDS TO BEAT ARE
FAKE:THE GAME DOES NOT TAKE IN COUNT ANY
RECORD!

HERE'S A BRIEF LIST OF WHAT HAS BEEN
FIXED AND WHAT WAS JUST NOTICED:

*** DAY2 ***
- FIXED TWO LITTLE RASTER'S FLICKERS ON
THE BORDERS;
- *UNRESOLVED* NTSC INCOMPATIBILITY:MANY
MAIN FEATURES HAVE BEEN CUT IN ORDER
TO ATTEMPT TO PLAY THE GAME ON NTSC
MACHINES TOO,BUT THE CODE HAS SHOWN A
DIFFUSED WASTE OF RASTERTIME IN SINGLE
SUBROUTINES;THE ONLY SOLUTION LEFT WAS
TO DISASSEMBLE AND HEAVILY REWRITE
MOST OF THE CODE,BUT AT THAT POINT THE
AIM WOULD BE A NEW GAME FROM SCRATCH.

*** DAY1 ***
- FIXED AND RETOUCHED THE MAIN SPRITE,IN
ORDER TO MAKE IT LOOK AS CLOSER AS THE
ONE IN DAY2;
- FIXED THE ":" CHARACTER IN THE QUALIFY
TIME ROW;
- NOW THE GAME PROPERLY STARTS FROM DEMO
- ONCE QUALIFICATION IS MISSED DUE A
HIGHER TIME,NOW ONSCREEN COUNTERS STOP
- *UNRESOLVED* THE SPEED MANAGEMENT HAS
BEEN UNFAIRLY SET;
- *UNRESOLVED* HURDLES EVENTS DRAWS SOME
SPARE DOTS AROUND THE GOAL LINE;
- *UNRESOLVED* THE RESIDUAL SPEED IN THE
BEGINNING OF A RUN COMES FROM THE
VALUE SET IN THE DEMO PHASE;
- *UNNEEDED* SPEED LIMIT HAS BEEN
LIMITED TO $70 INSTEAD OF FULL BAR AT
$80,TO PREVENT THE GAME SHOWING SOME
SERIOUS FLICKERING DUE LACK OF RASTER
DURING THE HURDLES' EVENTS;
- *UNNEEDED* NO RECORD IS ACTUALLY
STORED!

BOTH DAY1/DAY2 WORK WITH THE JOYSTICK IN
PORT 2. IN DAY2:PRESS J/K ANYTIME TO
SWITCH TO JOYSTICK/KEYBOARD,RUN WITH Q/Y
AND JUMP OR LAUNCH WITH SPACE.

-= ADDITIONAL CREDITS =-

PETSCII LOGO TITLE
--- SHINE/[S] ---

BITMAP PICTURE ORIGINALLY ON C64
--- JONEGG/G*P ---
CONVERTED,ADAPTED AND REDRAWN BY ME

LOOK OUT FOR THE SPECIAL TAPE VERSION!

- PRESS [RUN/STOP] TO DECRUNCH -


Image Gallery
Daley Thompson's Star Events Crack intro
Crack intro
Daley Thompson's Star Events Trainers screen
Trainers screen
Daley Thompson's Star Events Title bitmap
Title bitmap
Daley Thompson's Star Events Day 1 fixed
Day 1 fixed
Daley Thompson's Star Events Day 2 fixed
Day 2 fixed
Daley Thompson's Star Events Trainers (tape)
Trainers (tape)


Sprite Fixing
The weirdest of the flaws of Day 1 is undoubtedly the sprite: it is a hack of the sprite used in Day 2 but shrunk by a couple of pixels, animated with a completely different programming, with waste of unused memory despite the evident loss of pieces of the graphics in the process.
Daley Thompson's Star Events Day 1 sprite
Day 1 sprite
Daley Thompson's Star Events Day 2 sprite
Day 2 sprite


This crackfixed version shows a reconstruction of the sprite, with many parts redrawn pixel by pixel in the name of the best compromise between consistency with the sprite of Day 2 and different code structure.
Daley Thompson's Star Events Day 1 sprite
Day 1 sprite
Daley Thompson's Star Events Day 1 fixed sprite
Day 1 fixed sprite


In Memory Of Erich Laber
This release commemorates the beloved Erich Laber, aka Erich/ULTD (1951-2020).


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