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The Way Of The Exploding Fist
Title:The Way Of The Exploding Fist
Category:Game/Fighting
Release Date:
Language:English
Size:16K
Machine:PAL Only
Code Type:Machine code
Distribution:Commercial/TA
Product Code:RC 2018; MH416
Retail Price:£1.99
Game ending type:Has an end, restarts (no reward)
 Play Online!
Re-released by:Mastertronic
Released by:Melbourne House
Produced by:Beam Software
Trained by:Professional Protection Cracking Service (PPCS)
Code by:Costello, Richard
Cracked by:The Byte Ltd.
Cracked by:CST
Cracked by:The Bitsoft Ltd.
Notes:Originally released by Melbourne House, later re-released by Mastertronic under the Ricochet label as "Way of the Exploding Fist". The BASIC loader of the latter reports a REM line with the text:"** FIST C16 BY RDA 11/4/88". Novaload serial: N103122.
  External links:
    ZX Spectrum release
    C64 release
    Amstrad CPC release
    BBC release
    Sharp MZ 800 release
    Atari 8bit conversion

User Rating: 6.6/10 (8 votes)
The Way Of The Exploding Fist Screenshot


Releases
NameReleased ByRelease DateDistributionProduct CodeRetail PriceFormatPackageRarityNotesOwned
Melbourne House releaseMelbourne House1986CommercialMH416£6.99CassetteDouble boxUnspecified1
Ricochet re-releaseRicochet1988CommercialRC2018£1.99CassetteSingle caseUnspecified4
2 found.


HVTC
Way Of The Exploding Fist


Derived Software
Legend


Appeared On Compilations
Five Star Games III


Publications
Review: C&A Games 02 (Magazine/Polish) pg. 29
Review: Commodore User 41 (Magazine/English) pg. 69
News: Aktueller Softwar... 4/1987 (Magazine/German) pg. 55
Cited: Retro Gamer 243 (Magazine/English) pg. 39


Covers
Cassette Cover (Front)
Cassette Cover (Front)
Cassette Cover Front 2
Cassette Cover Front 2
Cassette Cover Back 1
Cassette Cover Back 1
Cassette Cover Back 2
Cassette Cover Back 2
Cassette Cover (Ricochet) (Front)
Submitted by IQ666
Cassette Cover (Ricochet) (Front)
[ Large cover ]
Cassette Cover (Ricochet) (Back)
Cassette Cover (Ricochet) (Back)
[ Large cover ]
Cassette Cover Front (Australian)
Cassette Cover Front (Australian)
[ Large cover ]
Cassette Cover Back (Australian)
Cassette Cover Back (Australian)
[ Large cover ]


Physical Media
Cassette (Australian)
Cassette (Australian)
Cassette (Richocet, Black)
Submitted by IQ666
Cassette (Richocet, Black)
Cassette (Richocet, White)
Submitted by IQ666
Cassette (Richocet, White)


Author Interviewed
Richard Costello was interviewed in Retro Gamer 243 (pp. 40-41, February 2023) specifically about his C16 port of The Way Of The Exploding Fist. This is a plain text transcription of that interview, but the original magazine (digital/printed) at Magazine Direct.


[RG]: How did you end up converting Exploding Fist to the C16?

[RC]: I knew this lad through a friend of mine who had got a job working with a new company in Birmingham doing computer games. It was run by a guy who we called Lurch – because he looked like the butler out of The Addams Family! He had signed up all of these deals, and one of them was Exploding Fist on the C16. He asked if I was interested in doing that, and I said yeah. So he gave me a C16 to work on, and I took it home. I developed the conversion in my spare time, while I was working at Loughborough University writing educational software.


[RG]: How did you go about converting the game?

[RC]: I coded it on a BBC Micro, and the reason for that was that it had an assembler. It also had a proper keyboard, a disk drive and was generally faster. So I wrote the code on that, and then ported it over to the C16. But I didn’t have an interface between the BBC and the C16, so I couldn’t just fire it over. I had to assemble it, generate the hex, and then leave the printouts for my mum to type in. She’s 96 now and doesn’t remember helping, but I keep telling her that she’s the world’s oldest computer-games programmer!


[RG]: How much leeway were you given?

[RC]: I just had to make it look similar enough to the original that the same name could be put on it. I would have had the BBC version, and I would have tried to make the C16 version like that. So the C16 Exploding Fist was visually and in terms of playability a port of the BBC version. I remember being quite impressed with what the artist managed to do given that he only had monochrome to work with.


[RG]: What sorts of challenges did you have?

[RC: ]We made the sprites smaller because of the way the C16’s screen worked. We ended up not being able to do certain moves, and there were less frames of animation for each of the ones we did have. Later on, Lurch went bankrupt, but then someone from Melbourne House rang me. They said they knew I was writing the C16 Exploding Fist, and that when it was finished to come and see them. They loved it, and asked if I would I take £2,000 for it. So I said yes. I remember I bought a Kawasaki GZ600 with the money!


[RG]: Did Exploding Fist lead to you converting various other fighting games?

[RC]: No, that was totally coincidental. I did Fist, and then got a job at Gremlin. When I left I went freelance with Kevin Bulmer, and we did Golden Axe. With the Mortal Kombat games, Probe just rang me up and needed somebody to do them, and then the last thing I did was Primal Rage.


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