Posted By
 RKSoft on 2005-07-24 08:19:23
 | New plussy emu
Hi, on the No cash project site there is a new emulator for c64 and c16 - it calls No$C64
No Cash
It emulates the commodore 64 but the vic20 and plus/4 too 
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 Luca on 2005-07-24 10:17:38
 | Re: New plussy emu
Good! We'll follow its evolution.
[OT] What about the BASIC 1942 version? We're stronlgy interested about 
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 Degauss on 2005-07-25 02:27:36
| Re: New plussy emu
I stuck on the "pagezero" documentation. I think it's a brilliant overview and i highly recommend it to everyone who's into +4/c64/vc20-programming
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Posted By
 SVS on 2005-07-27 05:52:42
 | Re: New plussy emu
What's that "pagezero" documentation, pls?
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Posted By
 RKSoft on 2005-07-27 17:33:11
 | Re: New plussy emu
@Luca Well, i continue(d) my work on the basic version. Current, it is like Space Invaders but with the gfx of 1942. I don't know how to make the bg scrolling and enemy ki at the same time with an acceptable speed ??? And the next problem is the looping - i hate the multi character setting on c16/+4, because if i do an error the screen flickers 
At last, i test the shapes mode, if i can make it easier with shapes, so i'll do it I let you know if i release a new demo version
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Posted By
 SVS on 2005-07-28 10:15:12
 | Re: New plussy emu
@BB If BASIC stands for CBM BASIC, you could "speed up" it by using AustroSpeed Compiler 
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