Posted By
 Csabo on 2025-04-18 13:05:59
| Kye!
After the very popular Stunt Car Racer, cobbpg is back with his second conversion: Kye! The original game is by Colin Garbutt from 1992, which the author first ported to C=64, and now to Plus/4 as well.
The goal of the game is simple: move around with the green circle thing and collect all the diamonds. It's up to you to discover the rules! The game is controlled with the joystick in port 2 exclusively; there's no keyboard input.
Most notably, the music is done using a new custom music player, read the details on GitHub. Check it out! |
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Posted By
 Csabo on 2025-04-18 13:05:59
| Re: Kye!
What a fantastic port! My jaw was on the floor when I heard the music. cobbpg, hats off to you, sir  |
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Posted By
 cobbpg on 2025-04-18 13:09:47
| Re: Kye!
That's very kind of you! Still, I'm very eager to hear it from real hardware; fingers crossed that it actually works! 1 |
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Posted By
 George on 2025-04-18 13:17:51
 | Re: Kye!
Great game, cobbpg! Great concept and music! 1 |
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Posted By
 TRP on 2025-04-18 15:27:34
| Re: Kye!
Oh, what a music! I really love it. Another great stuff, congrat cobbpg! |
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Posted By
 bszggg on 2025-04-18 15:30:38
| Re: Kye!
Túl jó lett! Odaégett a pörkölt. | Re: Kye!
It turned out too good! The stew was burnt. |
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Posted By
 BSZ on 2025-04-18 15:58:13
| Re: Kye!
A nice, cozy game! Congratulations!
A small comment: you might want to make it playable with keyboard! It doesn't matter for emulators, of course, but on a normal machine, the user may not have a joystick (or the joystick handling may be bad). |
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Posted By
 cobbpg on 2025-04-18 17:04:45
| Re: Kye!
A small comment: you might want to make it playable with keyboard! It doesn't matter for emulators, of course, but on a normal machine, the user may not have a joystick (or the joystick handling may be bad).
That's a reasonable ask. I could whip up something simple tomorrow, e.g. using the four arrow keys and return for fire. 1 2 |
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Posted By
 Spektro on 2025-04-19 09:12:16
 | Re: Kye!
Amazing bass sounds! Just amazing! 
If the music engine was embeded into an easy to use Furnace tracker (https://github.com/tildearrow/furnace), we less advanced users could start creating music. Furnace supports TED already, but a native +4 player is missing. |
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Posted By
 cobbpg on 2025-04-19 10:21:35
| Re: Kye!
The new build with keyboard support is available for download from here: Kye.
If the music engine was embeded into an easy to use Furnace tracker (https://github.com/tildearrow/furnace), we less advanced users could start creating music. Furnace supports TED already, but a native +4 player is missing.
This engine is not a great general purpose player though, I just put enough features in it to support this song (plus one or two small things that I ended up not using). It might be more useful to implement similar timer-based effects in one of the existing trackers. 4 |
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Posted By
 gerliczer on 2025-04-19 10:38:34
| Re: Kye!
@Spektro: Furnace has VGM output. It should be fairly easy to write a player for that. But, AFAIK, it sucks as a format because it is bloated as hell. Things like that are not made for retro music composing, but for people on modern systems to have "8-bit" h.rd-ons.  |
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Posted By
 Spektro on 2025-04-20 12:24:24
 | Re: Kye!
Furnace native modules (.fur) are not huge. For example "C64 junk.fur" is 659 bytes, "ChaosTune.fur" is just under 3 kB, and "FairlightC64.fur" is about 1 kB. Those are C64 modules that come with Furnace. I don't know if they are packed or not. |
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Posted By
 siz on 2025-04-23 03:12:11
| Re: Kye!
@gerliczer I'm working on rewriting SizPlay and VGM support (for AY and OPL2) is on the to do list (with DigiMoooz and SoundX/SideKick in mind).
@cobbpg: I'll have a look at supporting Furnace modules too. |
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