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Posted By
gerliczer on 2024-12-29 07:47:18
| Re: Squeezing in an update before the...
Thanks for the continuous improvement of this fine emulator <3 and Happy New Year.
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Posted By
Luca on 2024-12-29 12:43:18
| Re: Squeezing in an update before the...
Thank you @Gaia, I consider this my xmas present!
An old bug has come back: x86 version, you have all the three sound devices activated; then, you change the SID register from $FD40 to $D400 but the output doesn't change, and the DIGIMUZ option gets off as for a magic.
EDIT: checked the x64 version and this bug doesn't occur, hance it's a prerogative habit of the x32 version only.
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Posted By
Luca on 2024-12-31 10:57:36
| Re: Squeezing in an update before the...
I noticed that the new relocation sub-option when saving has definitely changed the way that YAPE uses to define the memory area to save: now it considers from the first location to the last location to be included, and not from the first location where to NOT save!
Unfortunately, the SAVE option still automatically reads $2D/$2E in order to set the boundaries of the memory to save, and they work in the LATTER way.
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Posted By
Luca on 2025-01-02 11:09:45
| Re: Squeezing in an update before the...
On both the x32 and x64 versions, the application of the GLSL filter via OpenGL acts in a weird way: if YAPE is opened alone, you can set it with no probs; if you autoplay a file which opens into YAPE – prg, d64, tap – you try to set it but the filter fails.
EDIT: SOLVED! Now there's a path to choose for the shader in Screen/Display settings window, which is ./crt.glsl by default; if the file to autoload starts from a different folder than the YAPE's one, it can't be opened! Ok, changed that path to a local standard one and everything works now.
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Posted By
Luca on 2025-01-03 01:54:57
| Re: Squeezing in an update before the...
The x64 version doesn't show any track window when Monitor windows has been opened, the x32 version still does correctly.
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