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Posted By

Luca
on 2014-10-28
21:47:06
 Re: MIK goes for a SPIN trying to make...

The trained version is ready too, I had to fight against that horrible piece of code which doesn't set some things at the beginning, and dunno why it crashes if I use in the intro the memory at $0700 or part of $04f8-$057f. Luckily, the main game has been greatly reduced by the packer, due to the big data per level ($0100 per level!), so I have (relatively) plenty of space left to move memory slices around. The stuff has been tested on real iron too. I'll upload tomorrow, 'coz now is 2:42 AM and well...*snort*
Just to add another one: there's an unused tape loading code at $13D7, why? Maybe the author did think to a multiload game at first?



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